[Scummvm-cvs-logs] CVS: scummvm/doc 01.tex,1.3,1.3.6.1 02.tex,1.2,1.2.6.1 03_02.tex,1.6.4.1,1.6.4.2 07_06.tex,1.3.2.1,1.3.2.2 07_07.tex,1.2.2.2,1.2.2.3
kirben
kirben at users.sourceforge.net
Fri Jan 27 02:02:03 CET 2006
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Update of /cvsroot/scummvm/scummvm/doc
In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv26121/doc
Modified Files:
Tag: branch-0-8-0
01.tex 02.tex 03_02.tex 07_06.tex 07_07.tex
Log Message:
Add parts of patch #1416145 - README: various fixes
Index: 01.tex
===================================================================
RCS file: /cvsroot/scummvm/scummvm/doc/01.tex,v
retrieving revision 1.3
retrieving revision 1.3.6.1
diff -u -d -r1.3 -r1.3.6.1
--- 01.tex 9 Feb 2004 06:51:04 -0000 1.3
+++ 01.tex 27 Jan 2006 10:01:05 -0000 1.3.6.1
@@ -13,8 +13,8 @@
LucasArts games such as Monkey Island, Day of the Tentacle, and others.
ScummVM also contains interpreters for several non-SCUMM games. Currently
-these are Beneath a Steel Sky, Broken Sword 1 \& 2, Flight of the Amazon Queen
-and Simon the Sorcerer 1 \& 2.
+these are Beneath a Steel Sky, Broken Sword 1 \& 2, Flight of the Amazon Queen,
+Gobliiins, Inherit the Earth, Simon the Sorcerer 1 \& 2.
At this time ScummVM should be considered beta software, and is still
under heavy development. Be aware that whilst we attempt to make sure
Index: 02.tex
===================================================================
RCS file: /cvsroot/scummvm/scummvm/doc/02.tex,v
retrieving revision 1.2
retrieving revision 1.2.6.1
diff -u -d -r1.2 -r1.2.6.1
--- 02.tex 20 Jan 2004 21:49:46 -0000 1.2
+++ 02.tex 27 Jan 2006 10:01:05 -0000 1.2.6.1
@@ -9,8 +9,8 @@
The easiest way to contact the ScummVM team is by submitting bug reports or
commenting in our forums. You can also join and e-mail the scummvm-devel
-mailing list, or chat with us on irc (\#scummvm on irc.freenode.net)
-Please do not ask us to support an unsupported game -- read our homepages
-FAQ first.
+mailing list, or chat with us on IRC (\#scummvm on irc.freenode.net)
+Please do not ask us to support an unsupported game -- read the FAQ on our
+web site first.
\input {02_01.tex}
Index: 03_02.tex
===================================================================
RCS file: /cvsroot/scummvm/scummvm/doc/03_02.tex,v
retrieving revision 1.6.4.1
retrieving revision 1.6.4.2
diff -u -d -r1.6.4.1 -r1.6.4.2
--- 03_02.tex 22 Jan 2006 00:29:23 -0000 1.6.4.1
+++ 03_02.tex 27 Jan 2006 10:01:05 -0000 1.6.4.2
@@ -1,4 +1,4 @@
\subsection{Simon the Sorcerer 1 and 2 notes}
If you have the dual version of Simon the Sorcerer 1 or 2 on CD,
-then you will find the Windows version in the main directory of CD
+then you will find the Windows version in the main directory of the CD
and the DOS Talkie version in the DOS directory of the CD.
Index: 07_06.tex
===================================================================
RCS file: /cvsroot/scummvm/scummvm/doc/07_06.tex,v
retrieving revision 1.3.2.1
retrieving revision 1.3.2.2
diff -u -d -r1.3.2.1 -r1.3.2.2
--- 07_06.tex 22 Jan 2006 00:29:23 -0000 1.3.2.1
+++ 07_06.tex 27 Jan 2006 10:01:05 -0000 1.3.2.2
@@ -64,7 +64,7 @@
%
If you don't have a MIDI capable soundcard, there are two options: FluidSynth
and TiMidity. We recommend FluidSynth, as on many systems TiMidity will 'lag'
-behind music. This is very noticable in iMUSE-enabled games, which use fast
+behind music. This is very noticeable in iMUSE-enabled games, which use fast
and dynamic music transitions. Running TiMidity as root will allow it to
setup real time priority, which may reduce music lag.
Index: 07_07.tex
===================================================================
RCS file: /cvsroot/scummvm/scummvm/doc/07_07.tex,v
retrieving revision 1.2.2.2
retrieving revision 1.2.2.3
diff -u -d -r1.2.2.2 -r1.2.2.3
--- 07_07.tex 22 Jan 2006 00:29:23 -0000 1.2.2.2
+++ 07_07.tex 27 Jan 2006 10:01:05 -0000 1.2.2.3
@@ -48,8 +48,8 @@
\subsubsection{Compressing MONSTER.SOU with MP3}
-You need LAME, and our compress\_scumm\_sou util from the scummvm-tools package
-to perform this task, and ScummVM must be compiled with MAD support.
+You need LAME, and our compress\_scumm\_sou utility from the scummvm-tools
+package to perform this task, and ScummVM must be compiled with MAD support.
\begin{verbatim}
compress_scumm_sou monster.sou
\end{verbatim}
@@ -113,7 +113,7 @@
\end{verbatim}
%
Eventually you will have a much smaller *.mp3, *.ogg or *.fla file, copy this
-file to your game dir. You can safely remove the old file.
+file to your game directory. You can safely remove the old file.
\subsubsection{Compressing speech/music in Broken Sword 1}
@@ -157,7 +157,7 @@
\end{verbatim}
%
Eventually you will have a much smaller *.cl3 or *.clg file, copy this file to
-your game dir. You can safely remove the old file.
+your game directory. You can safely remove the old file.
It is possible to use Flac compression by adding the --flac option. However,
the resulting *.clf file will actually be larger than the original.
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