[Scummvm-cvs-logs] SF.net SVN: scummvm: [23502] scummvm/trunk

kirben at users.sourceforge.net kirben at users.sourceforge.net
Thu Jul 20 22:49:33 CEST 2006


Revision: 23502
          http://svn.sourceforge.net/scummvm/?rev=23502&view=rev
Author:   kirben
Date:     2006-07-14 21:31:17 -0700 (Fri, 14 Jul 2006)

Log Message:
-----------
There are no known releases of indy3ega/monkeyega that require this bypass

Modified Paths:
--------------
    scummvm/trunk/README
    scummvm/trunk/doc/games-copyprot.tex
    scummvm/trunk/engines/scumm/script_v5.cpp

Modified: scummvm/trunk/README
===================================================================
--- scummvm/trunk/README	2006-07-14 16:11:30 UTC (rev 23501)
+++ scummvm/trunk/README	2006-07-15 04:31:17 UTC (rev 23502)
@@ -217,9 +217,7 @@
 
 Maniac Mansion
 Zak McKracken and the Alien Mindbenders
-Indiana Jones and the Last Crusade (EGA)
 Loom (EGA)
-The Secret of Monkey Island (EGA)
 The Secret of Monkey Island (VGA)
 Monkey Island 2: LeChuck's Revenge
 

Modified: scummvm/trunk/doc/games-copyprot.tex
===================================================================
--- scummvm/trunk/doc/games-copyprot.tex	2006-07-14 16:11:30 UTC (rev 23501)
+++ scummvm/trunk/doc/games-copyprot.tex	2006-07-15 04:31:17 UTC (rev 23502)
@@ -15,9 +15,7 @@
 \begin{tabular}{l}
 Maniac Mansion\\
 Zak McKracken and the Alien Mindbenders\\
-Indiana Jones and the Last Crusade (EGA)\\
 Loom (EGA)\\
-The Secret of Monkey Island (EGA)\\
 The Secret of Monkey Island (VGA)\\
 Monkey Island 2: LeChuck's Revenge\\
 \end{tabular}

Modified: scummvm/trunk/engines/scumm/script_v5.cpp
===================================================================
--- scummvm/trunk/engines/scumm/script_v5.cpp	2006-07-14 16:11:30 UTC (rev 23501)
+++ scummvm/trunk/engines/scumm/script_v5.cpp	2006-07-15 04:31:17 UTC (rev 23502)
@@ -2235,14 +2235,14 @@
 
 	// FIXME: Script 171 loads a complete room resource, instead of the actual script.
 	// Causing invalid opcode cases, see bug #1290485
-	if (_game.id == GID_ZAK && (_game.platform == Common::kPlatformFMTowns) && script == 171)
+	if (_game.id == GID_ZAK && _game.platform == Common::kPlatformFMTowns && script == 171)
 		return;
 
 	if (!_copyProtection) {
 		// Method used by original games to skip copy protection scheme
 		if (_game.id == GID_LOOM && _game.version == 3 && _currentRoom == 69 && script == 201)
 			script = 205;
-		else if ((_game.id == GID_MONKEY_VGA || _game.id == GID_MONKEY_EGA) && script == 152)
+		if (_game.id == GID_MONKEY_VGA && _game.platform == Common::kPlatformPC && script == 152)
 			return;
 	}
 






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