[Scummvm-cvs-logs] SF.net SVN: scummvm: [23503] scummvm/trunk/engines/scumm/script_v5.cpp
kirben at users.sourceforge.net
kirben at users.sourceforge.net
Thu Jul 20 22:49:36 CEST 2006
Revision: 23503
http://svn.sourceforge.net/scummvm/?rev=23503&view=rev
Author: kirben
Date: 2006-07-14 21:53:54 -0700 (Fri, 14 Jul 2006)
Log Message:
-----------
There are no known releases of indy3ega/monkeyega that require this bypass
Modified Paths:
--------------
scummvm/trunk/engines/scumm/script_v5.cpp
Modified: scummvm/trunk/engines/scumm/script_v5.cpp
===================================================================
--- scummvm/trunk/engines/scumm/script_v5.cpp 2006-07-15 04:31:17 UTC (rev 23502)
+++ scummvm/trunk/engines/scumm/script_v5.cpp 2006-07-15 04:53:54 UTC (rev 23503)
@@ -1449,14 +1449,6 @@
room = getVarOrDirectByte(PARAM_1);
- if (!_copyProtection) {
- // Skip copy protection scheme
- if (_game.id == GID_INDY3 && (_game.features & GF_OLD_BUNDLE) && room == 92) {
- VAR(57) = 1;
- return;
- }
- }
-
// For small header games, we only call startScene if the room
// actually changed. This avoid unwanted (wrong) fades in Zak256
// and others. OTOH, it seems to cause a problem in newer games.
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