[Scummvm-cvs-logs] SF.net SVN: scummvm: [23601] scummvm/branches/branch-0-9-0/backends/wince/wince-sdl.cpp
knakos at users.sourceforge.net
knakos at users.sourceforge.net
Wed Jul 26 22:07:15 CEST 2006
Revision: 23601
Author: knakos
Date: 2006-07-26 13:07:10 -0700 (Wed, 26 Jul 2006)
ViewCVS: http://svn.sourceforge.net/scummvm/?rev=23601&view=rev
Log Message:
-----------
hotfix for bug #1519449 (scaling/crash issue)
Modified Paths:
--------------
scummvm/branches/branch-0-9-0/backends/wince/wince-sdl.cpp
Modified: scummvm/branches/branch-0-9-0/backends/wince/wince-sdl.cpp
===================================================================
--- scummvm/branches/branch-0-9-0/backends/wince/wince-sdl.cpp 2006-07-26 17:25:14 UTC (rev 23600)
+++ scummvm/branches/branch-0-9-0/backends/wince/wince-sdl.cpp 2006-07-26 20:07:10 UTC (rev 23601)
@@ -909,7 +909,8 @@
_modeFlags = 0;
}
if ( _orientationLandscape && (_screenWidth == 320 || !_screenWidth)) {
- if (!_panelVisible && !_hasSmartphoneResolution && !_overlayVisible) {
+ Common::String gameid(ConfMan.get("gameid")); // consider removing this check and start honoring the _adjustAspectRatio flag
+ if (!_panelVisible && !_hasSmartphoneResolution && !_overlayVisible && !(strncmp(gameid.c_str(), "zak", 3) == 0)) {
_scaleFactorXm = 1;
_scaleFactorXd = 1;
_scaleFactorYm = 6;
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