[Scummvm-cvs-logs] SF.net SVN: scummvm: [22995] scummvm/trunk

eriktorbjorn at users.sourceforge.net eriktorbjorn at users.sourceforge.net
Fri Jun 9 21:38:57 CEST 2006


Revision: 22995
Author:   eriktorbjorn
Date:     2006-06-09 12:38:48 -0700 (Fri, 09 Jun 2006)
ViewCVS:  http://svn.sourceforge.net/scummvm/?rev=22995&view=rev

Log Message:
-----------
Removed documentation of "read_only" option. It was an idea that was rejected
years ago, and I'm not sure how it made it into the documentation. I guess no
one ever reads that section. :-)

Modified Paths:
--------------
    scummvm/trunk/README
    scummvm/trunk/doc/config.tex
Modified: scummvm/trunk/README
===================================================================
--- scummvm/trunk/README	2006-06-09 09:01:06 UTC (rev 22994)
+++ scummvm/trunk/README	2006-06-09 19:38:48 UTC (rev 22995)
@@ -1304,8 +1304,6 @@
 The following keywords are recognized:
 
         path            string   The path to where a game's data files are
-        read_only       bool     If true, ScummVM will never try to overwrite
-                                 the configuration file.
         autosave_period number   The seconds between autosaving (default: 300)
         save_slot       number   The savegame number to load on startup.
         savepath        string   The path to where a game will store its

Modified: scummvm/trunk/doc/config.tex
===================================================================
--- scummvm/trunk/doc/config.tex	2006-06-09 09:01:06 UTC (rev 22994)
+++ scummvm/trunk/doc/config.tex	2006-06-09 19:38:48 UTC (rev 22995)
@@ -53,8 +53,6 @@
 \begin{tabular}[hf]{lll}
         basename       &string\\
         path           &string   The path to where a game's data files are\\
-        read\_only     &bool     If true, ScummVM will never try to overwrite\\
-                       &         the configuration file.\\
         autosave\_period &number   The seconds between autosaving (default: 300)\\
         save\_slot     &number   The save game number to load on startup.\\
         savepath       &string   The path to where a game will store its\\


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