[Scummvm-cvs-logs] SF.net SVN: scummvm: [21017] scummvm/trunk/engines/sky
fingolfin at users.sourceforge.net
fingolfin at users.sourceforge.net
Thu Mar 2 14:30:02 CET 2006
Revision: 21017
Author: fingolfin
Date: 2006-03-02 14:29:01 -0800 (Thu, 02 Mar 2006)
ViewCVS: http://svn.sourceforge.net/scummvm?rev=21017&view=rev
Log Message:
-----------
Fix for bug #1438822 (Targets are case sensitive)
Modified Paths:
--------------
scummvm/trunk/engines/cine/cine.cpp
scummvm/trunk/engines/gob/gob.cpp
scummvm/trunk/engines/kyra/kyra.cpp
scummvm/trunk/engines/lure/lure.cpp
scummvm/trunk/engines/queen/queen.cpp
scummvm/trunk/engines/saga/saga.cpp
scummvm/trunk/engines/scumm/plugin.cpp
scummvm/trunk/engines/simon/simon.cpp
scummvm/trunk/engines/sky/sky.cpp
scummvm/trunk/engines/sword1/sword1.cpp
scummvm/trunk/engines/sword2/sword2.cpp
Modified: scummvm/trunk/engines/cine/cine.cpp
===================================================================
--- scummvm/trunk/engines/cine/cine.cpp 2006-03-02 21:27:09 UTC (rev 21016)
+++ scummvm/trunk/engines/cine/cine.cpp 2006-03-02 22:29:01 UTC (rev 21017)
@@ -97,7 +97,7 @@
GameSettings Engine_CINE_findGameID(const char *gameid) {
const GameSettings *g = cine_list;
while (g->gameid) {
- if (0 == strcmp(gameid, g->gameid))
+ if (0 == scumm_stricmp(gameid, g->gameid))
break;
g++;
}
Modified: scummvm/trunk/engines/gob/gob.cpp
===================================================================
--- scummvm/trunk/engines/gob/gob.cpp 2006-03-02 21:27:09 UTC (rev 21016)
+++ scummvm/trunk/engines/gob/gob.cpp 2006-03-02 22:29:01 UTC (rev 21017)
@@ -292,7 +292,7 @@
GameSettings Engine_GOB_findGameID(const char *gameid) {
const GameSettings *g = gob_list;
while (g->gameid) {
- if (0 == strcmp(gameid, g->gameid))
+ if (0 == scumm_stricmp(gameid, g->gameid))
break;
g++;
}
@@ -367,7 +367,7 @@
realGame = ConfMan.get("gameid");
else
realGame = detector->_targetName;
- if (!strcmp(realGame.c_str(), "gob2"))
+ if (!scumm_stricmp(realGame.c_str(), "gob2"))
features = GF_GOB2;
else
features = GF_GOB1;
Modified: scummvm/trunk/engines/kyra/kyra.cpp
===================================================================
--- scummvm/trunk/engines/kyra/kyra.cpp 2006-03-02 21:27:09 UTC (rev 21016)
+++ scummvm/trunk/engines/kyra/kyra.cpp 2006-03-02 22:29:01 UTC (rev 21017)
@@ -143,7 +143,7 @@
GameSettings Engine_KYRA_findGameID(const char *gameid) {
const GameSettings *g = kyra_list;
while (g->gameid) {
- if (0 == strcmp(gameid, g->gameid))
+ if (0 == scumm_stricmp(gameid, g->gameid))
break;
g++;
}
Modified: scummvm/trunk/engines/lure/lure.cpp
===================================================================
--- scummvm/trunk/engines/lure/lure.cpp 2006-03-02 21:27:09 UTC (rev 21016)
+++ scummvm/trunk/engines/lure/lure.cpp 2006-03-02 22:29:01 UTC (rev 21017)
@@ -87,7 +87,7 @@
GameSettings Engine_LURE_findGameID(const char *gameid) {
const GameSettings *g = lure_list;
while (g->gameid) {
- if (0 == strcmp(gameid, g->gameid))
+ if (0 == scumm_stricmp(gameid, g->gameid))
break;
g++;
}
Modified: scummvm/trunk/engines/queen/queen.cpp
===================================================================
--- scummvm/trunk/engines/queen/queen.cpp 2006-03-02 21:27:09 UTC (rev 21016)
+++ scummvm/trunk/engines/queen/queen.cpp 2006-03-02 22:29:01 UTC (rev 21017)
@@ -69,7 +69,7 @@
}
GameSettings Engine_QUEEN_findGameID(const char *gameid) {
- if (0 == strcmp(gameid, queen_setting[0].gameid))
+ if (0 == scumm_stricmp(gameid, queen_setting[0].gameid))
return queen_setting[0];
GameSettings dummy = { 0, 0 };
return dummy;
Modified: scummvm/trunk/engines/saga/saga.cpp
===================================================================
--- scummvm/trunk/engines/saga/saga.cpp 2006-03-02 21:27:09 UTC (rev 21016)
+++ scummvm/trunk/engines/saga/saga.cpp 2006-03-02 22:29:01 UTC (rev 21017)
@@ -77,7 +77,7 @@
GameSettings Engine_SAGA_findGameID(const char *gameid) {
const GameSettings *g = saga_games;
while (g->gameid) {
- if (0 == strcmp(gameid, g->gameid))
+ if (0 == scumm_stricmp(gameid, g->gameid))
break;
g++;
}
Modified: scummvm/trunk/engines/scumm/plugin.cpp
===================================================================
--- scummvm/trunk/engines/scumm/plugin.cpp 2006-03-02 21:27:09 UTC (rev 21016)
+++ scummvm/trunk/engines/scumm/plugin.cpp 2006-03-02 22:29:01 UTC (rev 21017)
@@ -853,7 +853,7 @@
static const char *findDescriptionFromGameID(const char *gameid) {
const GameSettings *g = gameDescriptions;
while (g->gameid) {
- if (!strcmp(g->gameid, gameid)) {
+ if (!scumm_stricmp(g->gameid, gameid)) {
return g->description;
}
g++;
@@ -892,7 +892,7 @@
// First search the list of supported game IDs.
const GameSettings *g = gameDescriptions;
while (g->gameid) {
- if (0 == strcmp(gameid, g->gameid))
+ if (0 == scumm_stricmp(gameid, g->gameid))
return *g;
g++;
}
@@ -902,7 +902,7 @@
GameSettings gs = { 0, 0 };
const ObsoleteGameID *o = obsoleteGameIDsTable;
while (o->from) {
- if (0 == strcmp(gameid, o->from)) {
+ if (0 == scumm_stricmp(gameid, o->from)) {
gs.gameid = gameid;
gs.gameid = "Obsolete game ID";
return gs;
Modified: scummvm/trunk/engines/simon/simon.cpp
===================================================================
--- scummvm/trunk/engines/simon/simon.cpp 2006-03-02 21:27:09 UTC (rev 21016)
+++ scummvm/trunk/engines/simon/simon.cpp 2006-03-02 22:29:01 UTC (rev 21017)
@@ -100,7 +100,7 @@
// First search the list of supported game IDs.
const GameSettings *g = simonGames;
while (g->gameid) {
- if (0 == strcmp(gameid, g->gameid))
+ if (0 == scumm_stricmp(gameid, g->gameid))
return *g;
g++;
}
@@ -110,7 +110,7 @@
GameSettings gs = { 0, 0 };
const ObsoleteGameID *o = obsoleteGameIDsTable;
while (o->from) {
- if (0 == strcmp(gameid, o->from)) {
+ if (0 == scumm_stricmp(gameid, o->from)) {
gs.gameid = gameid;
gs.gameid = "Obsolete game ID";
return gs;
Modified: scummvm/trunk/engines/sky/sky.cpp
===================================================================
--- scummvm/trunk/engines/sky/sky.cpp 2006-03-02 21:27:09 UTC (rev 21016)
+++ scummvm/trunk/engines/sky/sky.cpp 2006-03-02 22:29:01 UTC (rev 21017)
@@ -87,7 +87,7 @@
}
GameSettings Engine_SKY_findGameID(const char *gameid) {
- if (0 == strcmp(gameid, skySetting.gameid))
+ if (0 == scumm_stricmp(gameid, skySetting.gameid))
return skySetting;
GameSettings dummy = { 0, 0 };
return dummy;
Modified: scummvm/trunk/engines/sword1/sword1.cpp
===================================================================
--- scummvm/trunk/engines/sword1/sword1.cpp 2006-03-02 21:27:09 UTC (rev 21016)
+++ scummvm/trunk/engines/sword1/sword1.cpp 2006-03-02 22:29:01 UTC (rev 21017)
@@ -74,9 +74,9 @@
}
GameSettings Engine_SWORD1_findGameID(const char *gameid) {
- if (0 == strcmp(gameid, sword1FullSettings.gameid))
+ if (0 == scumm_stricmp(gameid, sword1FullSettings.gameid))
return sword1FullSettings;
- if (0 == strcmp(gameid, sword1DemoSettings.gameid))
+ if (0 == scumm_stricmp(gameid, sword1DemoSettings.gameid))
return sword1DemoSettings;
GameSettings dummy = { 0, 0 };
return dummy;
Modified: scummvm/trunk/engines/sword2/sword2.cpp
===================================================================
--- scummvm/trunk/engines/sword2/sword2.cpp 2006-03-02 21:27:09 UTC (rev 21016)
+++ scummvm/trunk/engines/sword2/sword2.cpp 2006-03-02 22:29:01 UTC (rev 21017)
@@ -76,7 +76,7 @@
GameSettings Engine_SWORD2_findGameID(const char *gameid) {
const Sword2GameSettings *g = sword2_settings;
while (g->gameid) {
- if (0 == strcmp(gameid, g->gameid))
+ if (0 == scumm_stricmp(gameid, g->gameid))
break;
g++;
}
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