[Scummvm-cvs-logs] SF.net SVN: scummvm: [21065] scummvm/trunk/engines/scumm/scumm.cpp
fingolfin at users.sourceforge.net
fingolfin at users.sourceforge.net
Sat Mar 4 02:51:04 CET 2006
Revision: 21065
Author: fingolfin
Date: 2006-03-04 02:50:23 -0800 (Sat, 04 Mar 2006)
ViewCVS: http://svn.sourceforge.net/scummvm?rev=21065&view=rev
Log Message:
-----------
Added a comment about the first few entries in substResFileNameTable
Modified Paths:
--------------
scummvm/trunk/engines/scumm/scumm.cpp
Modified: scummvm/trunk/engines/scumm/scumm.cpp
===================================================================
--- scummvm/trunk/engines/scumm/scumm.cpp 2006-03-04 10:46:11 UTC (rev 21064)
+++ scummvm/trunk/engines/scumm/scumm.cpp 2006-03-04 10:50:23 UTC (rev 21065)
@@ -80,6 +80,14 @@
static SubstResFileNames substResFileNameTable[] = {
+ // The first few entries for 00.LFL/01.LFL files are here for two reasons:
+ // 1) For the detector to detect these games
+ // 2) Because the ScummEngine constructor distinguishes between extracted
+ // and non-extracted variants of these C64/NES games by the presence
+ // or absence of a SubstResFileNames record.
+ // Use 1 will go away with the new detector code. Use 2 needs some more
+ // attention, but most likely should be solved by passing the name of the
+ // "detect file" to the contructor.
{ "00.LFL", "Maniac Mansion (E).prg", kGenAsIs },
{ "00.LFL", "Maniac Mansion (F).prg", kGenAsIs },
{ "00.LFL", "Maniac Mansion (SW).prg", kGenAsIs },
@@ -89,6 +97,7 @@
{ "01.LFL", "maniac2.d64", kGenAsIs }, // swap
{ "00.LFL", "zak1.d64", kGenAsIs }, // these
{ "01.LFL", "zak2.d64", kGenAsIs }, // lines
+
{ "atlantis", "Fate of Atlantis Data", kGenAsIs },
{ "atlantis", "fate", kGenPC },
{ "atlantis", "playfate", kGenPC },
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