[Scummvm-cvs-logs] SF.net SVN: scummvm: [21106] scummvm/trunk/engines/scumm/imuse/imuse.cpp

eriktorbjorn at users.sourceforge.net eriktorbjorn at users.sourceforge.net
Sun Mar 5 16:16:14 CET 2006


Revision: 21106
Author:   eriktorbjorn
Date:     2006-03-05 14:31:49 -0800 (Sun, 05 Mar 2006)
ViewCVS:  http://svn.sourceforge.net/scummvm?rev=21106&view=rev

Log Message:
-----------
I guess this is really a WORKAROUND, rather than a HACK. Updated comment.

Modified Paths:
--------------
    scummvm/trunk/engines/scumm/imuse/imuse.cpp
Modified: scummvm/trunk/engines/scumm/imuse/imuse.cpp
===================================================================
--- scummvm/trunk/engines/scumm/imuse/imuse.cpp	2006-03-05 21:48:55 UTC (rev 21105)
+++ scummvm/trunk/engines/scumm/imuse/imuse.cpp	2006-03-05 22:31:49 UTC (rev 21106)
@@ -595,7 +595,9 @@
 	if (!player)
 		return false;
 
-	// HACK: This is to work around a problem at the Dino Bungie Memorial.
+	// WORKAROUND: This is to work around a problem at the Dino Bungie
+	// Memorial.
+	//
 	// There are three pieces of music involved here:
 	//
 	// 80 - Main theme (looping)
@@ -618,7 +620,7 @@
 	// workaround is to clear the trigger if the player listens to Rex or
 	// Wally before tune 81 has finished on its own.
 
-	if (_game_id == GID_SAMNMAX && sound == 82 && getSoundStatus_internal (81, false))
+	if (_game_id == GID_SAMNMAX && sound == 82 && getSoundStatus_internal(81, false))
 		ImClearTrigger(81, 1);
 
 	player->clear();







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