[Scummvm-cvs-logs] SF.net SVN: scummvm: [21106] scummvm/trunk/engines/scumm/imuse/imuse.cpp
eriktorbjorn at users.sourceforge.net
eriktorbjorn at users.sourceforge.net
Sun Mar 5 16:16:14 CET 2006
Revision: 21106
Author: eriktorbjorn
Date: 2006-03-05 14:31:49 -0800 (Sun, 05 Mar 2006)
ViewCVS: http://svn.sourceforge.net/scummvm?rev=21106&view=rev
Log Message:
-----------
I guess this is really a WORKAROUND, rather than a HACK. Updated comment.
Modified Paths:
--------------
scummvm/trunk/engines/scumm/imuse/imuse.cpp
Modified: scummvm/trunk/engines/scumm/imuse/imuse.cpp
===================================================================
--- scummvm/trunk/engines/scumm/imuse/imuse.cpp 2006-03-05 21:48:55 UTC (rev 21105)
+++ scummvm/trunk/engines/scumm/imuse/imuse.cpp 2006-03-05 22:31:49 UTC (rev 21106)
@@ -595,7 +595,9 @@
if (!player)
return false;
- // HACK: This is to work around a problem at the Dino Bungie Memorial.
+ // WORKAROUND: This is to work around a problem at the Dino Bungie
+ // Memorial.
+ //
// There are three pieces of music involved here:
//
// 80 - Main theme (looping)
@@ -618,7 +620,7 @@
// workaround is to clear the trigger if the player listens to Rex or
// Wally before tune 81 has finished on its own.
- if (_game_id == GID_SAMNMAX && sound == 82 && getSoundStatus_internal (81, false))
+ if (_game_id == GID_SAMNMAX && sound == 82 && getSoundStatus_internal(81, false))
ImClearTrigger(81, 1);
player->clear();
More information about the Scummvm-git-logs
mailing list