[Scummvm-cvs-logs] SF.net SVN: scummvm: [21153] scummvm/trunk/TODO

fingolfin at users.sourceforge.net fingolfin at users.sourceforge.net
Wed Mar 8 19:06:02 CET 2006


Revision: 21153
Author:   fingolfin
Date:     2006-03-08 19:04:57 -0800 (Wed, 08 Mar 2006)
ViewCVS:  http://svn.sourceforge.net/scummvm/?rev=21153&view=rev

Log Message:
-----------
Yet another plugin/game detector related TODO

Modified Paths:
--------------
    scummvm/trunk/TODO
Modified: scummvm/trunk/TODO
===================================================================
--- scummvm/trunk/TODO	2006-03-09 03:01:28 UTC (rev 21152)
+++ scummvm/trunk/TODO	2006-03-09 03:04:57 UTC (rev 21153)
@@ -301,9 +301,14 @@
   and to display a list of supported game IDs. This leads to "-z" displaying
   e.g. the obsolete "zakTowns" target. So we should separate the two. There
   are multiple ways to do that, of course.
-* split base/plugins.h into the part needed to implement a plugin, and the part
+* Split base/plugins.h into the part needed to implement a plugin, and the part
   needed by client code. Maybe also move DetectedGame and GameSettings to a new
   file base/game.h
+* Replace DetectedGame by a 'map' containing essentially the same data that the
+  config file would contain -- i.e. gameid, description, language, platform;
+  but also any further data, like e.g. basename, target_md5, or *anything*
+  the engine deems important.
+   -> far more flexible, and helps to simplify the launcher code, too.
 
 
 OSystem


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