[Scummvm-cvs-logs] SF.net SVN: scummvm: [21466] scummvm/trunk/engines/simon/vga.cpp
kirben at users.sourceforge.net
kirben at users.sourceforge.net
Mon Mar 27 05:31:05 CEST 2006
Revision: 21466
Author: kirben
Date: 2006-03-27 05:30:28 -0800 (Mon, 27 Mar 2006)
ViewCVS: http://svn.sourceforge.net/scummvm/?rev=21466&view=rev
Log Message:
-----------
Always init state.depack_cont
Modified Paths:
--------------
scummvm/trunk/engines/simon/vga.cpp
Modified: scummvm/trunk/engines/simon/vga.cpp
===================================================================
--- scummvm/trunk/engines/simon/vga.cpp 2006-03-27 12:54:53 UTC (rev 21465)
+++ scummvm/trunk/engines/simon/vga.cpp 2006-03-27 13:30:28 UTC (rev 21466)
@@ -497,7 +497,6 @@
}
void vc10_skip_cols(VC10_state *vs) {
- vs->depack_cont = -0x80;
while (vs->x_skip) {
vc10_depack_column(vs);
vs->x_skip--;
@@ -704,7 +703,7 @@
return;
if (_dumpImages)
- dump_single_bitmap(_vgaCurFileId, state.image, state.depack_src, width * 16, height,
+ dump_single_bitmap(_vgaCurFileId, state.image, state.depack_src, width, height,
state.palette);
// Check if image is compressed
if (getGameType() == GType_FF) {
@@ -770,6 +769,8 @@
state.width = state.draw_width = width; /* cl */
state.height = state.draw_height = height; /* ch */
+ state.depack_cont = -0x80;
+
state.x_skip = 0; /* colums to skip = bh */
state.y_skip = 0; /* rows to skip = bl */
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