[Scummvm-cvs-logs] SF.net SVN: scummvm: [22541] scummvm/trunk/backends/sdl
eriktorbjorn at users.sourceforge.net
eriktorbjorn at users.sourceforge.net
Sat May 20 02:29:01 CEST 2006
Revision: 22541
Author: eriktorbjorn
Date: 2006-05-20 02:27:56 -0700 (Sat, 20 May 2006)
ViewCVS: http://svn.sourceforge.net/scummvm/?rev=22541&view=rev
Log Message:
-----------
Re-render the cursor when enabling/disabling cursor palette. Also, I don't
think _cursorHasOwnPalette is needed any more, so I've removed it.
Modified Paths:
--------------
scummvm/trunk/backends/sdl/graphics.cpp
scummvm/trunk/backends/sdl/sdl-common.h
scummvm/trunk/backends/sdl/sdl.cpp
Modified: scummvm/trunk/backends/sdl/graphics.cpp
===================================================================
--- scummvm/trunk/backends/sdl/graphics.cpp 2006-05-20 08:29:50 UTC (rev 22540)
+++ scummvm/trunk/backends/sdl/graphics.cpp 2006-05-20 09:27:56 UTC (rev 22541)
@@ -1031,7 +1031,7 @@
_paletteDirtyEnd = start + num;
// Some games blink cursors with palette
- if (!_overlayVisible && (!_cursorHasOwnPalette || _cursorPaletteDisabled))
+ if (_cursorPaletteDisabled)
blitCursor();
}
@@ -1048,6 +1048,7 @@
}
void OSystem_SDL::setCursorPalette(const byte *colors, uint start, uint num) {
+ printf("setCursorPalette\n");
assert(colors);
const byte *b = colors;
uint i;
@@ -1059,7 +1060,6 @@
b += 4;
}
- _cursorHasOwnPalette = true;
_cursorPaletteDisabled = false;
blitCursor();
@@ -1333,10 +1333,10 @@
SDL_Color *palette;
- if (_cursorHasOwnPalette && !_cursorPaletteDisabled)
+ if (_cursorPaletteDisabled)
+ palette = _currentPalette;
+ else
palette = _cursorPalette;
- else
- palette = _currentPalette;
for (i = 0; i < h; i++) {
for (j = 0; j < w; j++) {
Modified: scummvm/trunk/backends/sdl/sdl-common.h
===================================================================
--- scummvm/trunk/backends/sdl/sdl-common.h 2006-05-20 08:29:50 UTC (rev 22540)
+++ scummvm/trunk/backends/sdl/sdl-common.h 2006-05-20 09:27:56 UTC (rev 22541)
@@ -102,7 +102,10 @@
void setCursorPalette(const byte *colors, uint start, uint num);
// Disables or enables cursor palette
- void disableCursorPalette(bool disable) { _cursorPaletteDisabled = disable; };
+ void disableCursorPalette(bool disable) {
+ _cursorPaletteDisabled = disable;
+ blitCursor();
+ };
// Shaking is used in SCUMM. Set current shake position.
void setShakePos(int shake_pos);
@@ -304,7 +307,6 @@
int16 _mouseHotspotY;
byte _mouseKeyColor;
int _cursorTargetScale;
- bool _cursorHasOwnPalette;
bool _cursorPaletteDisabled;
SDL_Surface *_mouseOrigSurface;
SDL_Surface *_mouseSurface;
Modified: scummvm/trunk/backends/sdl/sdl.cpp
===================================================================
--- scummvm/trunk/backends/sdl/sdl.cpp 2006-05-20 08:29:50 UTC (rev 22540)
+++ scummvm/trunk/backends/sdl/sdl.cpp 2006-05-20 09:27:56 UTC (rev 22541)
@@ -181,7 +181,7 @@
_cdrom(0), _scalerProc(0), _modeChanged(false), _dirtyChecksums(0),
_mouseVisible(false), _mouseDrawn(false), _mouseData(0), _mouseSurface(0),
_mouseOrigSurface(0), _mouseHotspotX(0), _mouseHotspotY(0), _cursorTargetScale(1),
- _cursorHasOwnPalette(false), _cursorPaletteDisabled(true),
+ _cursorPaletteDisabled(true),
_joystick(0),
_currentShakePos(0), _newShakePos(0),
_paletteDirtyStart(0), _paletteDirtyEnd(0),
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