[Scummvm-cvs-logs] SF.net SVN: scummvm: [24499] scummvm/trunk/engines/agos
kirben at users.sourceforge.net
kirben at users.sourceforge.net
Wed Oct 25 13:41:44 CEST 2006
Revision: 24499
http://svn.sourceforge.net/scummvm/?rev=24499&view=rev
Author: kirben
Date: 2006-10-25 04:41:36 -0700 (Wed, 25 Oct 2006)
Log Message:
-----------
Remove unused script code
Modified Paths:
--------------
scummvm/trunk/engines/agos/agos.h
scummvm/trunk/engines/agos/debug.h
scummvm/trunk/engines/agos/script.cpp
scummvm/trunk/engines/agos/script_e1.cpp
scummvm/trunk/engines/agos/script_e2.cpp
scummvm/trunk/engines/agos/script_ww.cpp
Modified: scummvm/trunk/engines/agos/agos.h
===================================================================
--- scummvm/trunk/engines/agos/agos.h 2006-10-25 11:02:08 UTC (rev 24498)
+++ scummvm/trunk/engines/agos/agos.h 2006-10-25 11:41:36 UTC (rev 24499)
@@ -1063,7 +1063,6 @@
void o_setAdjNoun();
void o_saveUserGame();
void o_loadUserGame();
- void o_stopTune();
void o_pauseGame();
void o_copysf();
void o_restoreIcons();
@@ -1126,7 +1125,6 @@
void oe1_pName();
void oe1_pcName();
void oe1_cFlag();
- void oe1_means();
void oe1_setUserItem();
void oe1_getUserItem();
void oe1_whereTo();
@@ -1145,6 +1143,7 @@
void oe1_bitTest();
void oe1_zoneDisk();
void oe1_printStats();
+ void oe1_stopTune();
void oe1_printPlayerDamage();
void oe1_printMonsterDamage();
void oe1_printPlayerHit();
@@ -1154,7 +1153,6 @@
void oe2_moveDirn();
void oe2_doClass();
void oe2_pObj();
- void oe2_loadUserGame();
void oe2_drawItem();
void oe2_setDoorOpen();
void oe2_setDoorClosed();
Modified: scummvm/trunk/engines/agos/debug.h
===================================================================
--- scummvm/trunk/engines/agos/debug.h 2006-10-25 11:02:08 UTC (rev 24498)
+++ scummvm/trunk/engines/agos/debug.h 2006-10-25 11:41:36 UTC (rev 24499)
@@ -710,9 +710,9 @@
"W|START_SUB",
/* 72 */
NULL,
- "I|PRINT_OBJ",
- "I|PRINT_NAME",
- "I|PRINT_CNAME",
+ NULL,
+ NULL,
+ NULL,
/* 76 */
"WW|ADD_TIMEOUT",
"J|IS_M1_EMPTY",
@@ -760,7 +760,7 @@
"WWW|MOVE_BOX",
/* 112 */
NULL,
- "IBWW|DRAW_ITEM",
+ NULL,
"IB|DO_ICONS",
"IBJ|IS_CLASS",
/* 116 */
@@ -772,9 +772,9 @@
"W|SYNC",
"BI|DEF_OBJ",
NULL,
- "|SET_TIME",
+ NULL,
/* 124 */
- "WJ|IF_TIME",
+ NULL,
"IJ|IS_SIBLING_WITH_A",
"IBB|DO_CLASS_ICONS",
"WW|PLAY_TUNE",
Modified: scummvm/trunk/engines/agos/script.cpp
===================================================================
--- scummvm/trunk/engines/agos/script.cpp 2006-10-25 11:02:08 UTC (rev 24498)
+++ scummvm/trunk/engines/agos/script.cpp 2006-10-25 11:41:36 UTC (rev 24499)
@@ -124,7 +124,6 @@
op[130] = &AGOSEngine::o_setAdjNoun;
op[132] = &AGOSEngine::o_saveUserGame;
op[133] = &AGOSEngine::o_loadUserGame;
- op[134] = &AGOSEngine::o_stopTune;
op[135] = &AGOSEngine::o_pauseGame;
op[136] = &AGOSEngine::o_copysf;
op[137] = &AGOSEngine::o_restoreIcons;
@@ -882,14 +881,6 @@
_system->setFeatureState(OSystem::kFeatureVirtualKeyboard, false);
}
-void AGOSEngine::o_stopTune() {
- // 134: stop tune
- if (getGameType() == GType_SIMON2) {
- midi.stop();
- _lastMusicPlayed = -1;
- }
-}
-
void AGOSEngine::o_pauseGame() {
// 135: quit if user presses y
_system->setFeatureState(OSystem::kFeatureVirtualKeyboard, true);
Modified: scummvm/trunk/engines/agos/script_e1.cpp
===================================================================
--- scummvm/trunk/engines/agos/script_e1.cpp 2006-10-25 11:02:08 UTC (rev 24498)
+++ scummvm/trunk/engines/agos/script_e1.cpp 2006-10-25 11:41:36 UTC (rev 24499)
@@ -131,7 +131,6 @@
op[162] = &AGOSEngine::oe1_cFlag;
op[164] = &AGOSEngine::o1_rescan;
- op[165] = &AGOSEngine::oe1_means;
op[176] = &AGOSEngine::oe1_setUserItem;
op[177] = &AGOSEngine::oe1_getUserItem;
@@ -194,7 +193,7 @@
op[268] = &AGOSEngine::o_saveUserGame;
op[269] = &AGOSEngine::o_loadUserGame;
op[270] = &AGOSEngine::oe1_printStats;
- op[271] = &AGOSEngine::o_stopTune;
+ op[271] = &AGOSEngine::oe1_stopTune;
op[272] = &AGOSEngine::oe1_printPlayerDamage;
op[273] = &AGOSEngine::oe1_printMonsterDamage;
op[274] = &AGOSEngine::o_pauseGame;
@@ -407,19 +406,6 @@
setScriptCondition((c->flags & (1 << bit)) != 0);
}
-void AGOSEngine::oe1_means() {
- // 165: means
- _scriptVerb = getNextWord();
- _scriptNoun1 = getNextWord();
- _scriptNoun2 = getNextWord();
-
- if (getVarOrWord()) {
- int16 tmp = _scriptNoun1;
- _scriptNoun1 = _scriptNoun2;
- _scriptNoun2 = tmp;
- }
-}
-
void AGOSEngine::oe1_setUserItem() {
// 176: set user item
Item *i = getNextItemPtr();
@@ -657,6 +643,10 @@
mouseOn();
}
+void AGOSEngine::oe1_stopTune() {
+ // 271: stop tune
+}
+
void AGOSEngine::oe1_printPlayerDamage() {
// 272: print player damage
WindowBlock *window = _dummyWindow;
Modified: scummvm/trunk/engines/agos/script_e2.cpp
===================================================================
--- scummvm/trunk/engines/agos/script_e2.cpp 2006-10-25 11:02:08 UTC (rev 24498)
+++ scummvm/trunk/engines/agos/script_e2.cpp 2006-10-25 11:41:36 UTC (rev 24499)
@@ -47,7 +47,7 @@
op[74] = &AGOSEngine::oe1_pName;
op[75] = &AGOSEngine::oe1_pcName;
op[83] = &AGOSEngine::o1_rescan;
- op[89] = &AGOSEngine::oe2_loadUserGame;
+ op[89] = &AGOSEngine::oe1_loadGame;
op[94] = &AGOSEngine::oe1_findMaster;
op[95] = &AGOSEngine::oe1_nextMaster;
op[98] = &AGOSEngine::o1_animate;
@@ -125,11 +125,6 @@
showMessageFormat((const char *)getStringPtrByID(subObject->objectFlagValue[0]));
}
-void AGOSEngine::oe2_loadUserGame() {
- // 89: load user game
- getStringPtrByID(getNextStringID());
-}
-
void AGOSEngine::oe2_drawItem() {
// 113: draw item
Item *i = getNextItemPtr();
Modified: scummvm/trunk/engines/agos/script_ww.cpp
===================================================================
--- scummvm/trunk/engines/agos/script_ww.cpp 2006-10-25 11:02:08 UTC (rev 24498)
+++ scummvm/trunk/engines/agos/script_ww.cpp 2006-10-25 11:41:36 UTC (rev 24499)
@@ -49,21 +49,15 @@
op[66] = &AGOSEngine::o_setShortText;
op[67] = &AGOSEngine::o_setLongText;
op[70] = &AGOSEngine::o1_printLongText;
- op[73] = &AGOSEngine::oe2_pObj;
- op[74] = &AGOSEngine::oe1_pName;
- op[75] = &AGOSEngine::oe1_pcName;
op[83] = &AGOSEngine::o1_rescan;
op[85] = &AGOSEngine::oww_whereTo;
- op[89] = &AGOSEngine::oe2_loadUserGame;
+ op[89] = &AGOSEngine::oe1_loadGame;
op[94] = &AGOSEngine::oe1_findMaster;
op[95] = &AGOSEngine::oe1_nextMaster;
op[98] = &AGOSEngine::o1_animate;
op[99] = &AGOSEngine::o1_stopAnimate;
op[105] = &AGOSEngine::oww_menu;
op[106] = &AGOSEngine::oww_textMenu;
- op[113] = &AGOSEngine::oe2_drawItem;
- op[123] = &AGOSEngine::oe1_setTime;
- op[124] = &AGOSEngine::oe1_ifTime;
op[127] = &AGOSEngine::o1_playTune;
op[144] = &AGOSEngine::oe2_setDoorOpen;
op[145] = &AGOSEngine::oe2_setDoorClosed;
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