[Scummvm-cvs-logs] SF.net SVN: scummvm: [24550] scummvm/trunk/engines/agos/vga.cpp
kirben at users.sourceforge.net
kirben at users.sourceforge.net
Sat Oct 28 08:30:16 CEST 2006
Revision: 24550
http://svn.sourceforge.net/scummvm/?rev=24550&view=rev
Author: kirben
Date: 2006-10-27 23:30:08 -0700 (Fri, 27 Oct 2006)
Log Message:
-----------
Fix the heart beat in Elvira 2
Modified Paths:
--------------
scummvm/trunk/engines/agos/vga.cpp
Modified: scummvm/trunk/engines/agos/vga.cpp
===================================================================
--- scummvm/trunk/engines/agos/vga.cpp 2006-10-28 05:34:40 UTC (rev 24549)
+++ scummvm/trunk/engines/agos/vga.cpp 2006-10-28 06:30:08 UTC (rev 24550)
@@ -982,7 +982,8 @@
vsp = _vgaSprites;
while (vsp->id) {
- if ((getGameType() == GType_SIMON1) && vsp->id == 128) {
+ if ((getGameType() == GType_SIMON1 && vsp->id == 128) ||
+ (getGameType() == GType_ELVIRA2 && vsp->id == 100)) {
memcpy(&bak, vsp, sizeof(VgaSprite));
}
vsp->id = 0;
@@ -1006,7 +1007,8 @@
vte = _vgaTimerList;
while (vte->delay) {
- if ((getGameType() == GType_SIMON1) && vte->sprite_id == 128) {
+ if ((getGameType() == GType_SIMON1 && vte->sprite_id == 128) ||
+ (getGameType() == GType_ELVIRA2 && vte->sprite_id == 100)) {
vte++;
} else {
vte2 = vte;
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