[Scummvm-cvs-logs] SF.net SVN: scummvm: [23936] scummvm/trunk/engines/scumm/gfx.cpp
fingolfin at users.sourceforge.net
fingolfin at users.sourceforge.net
Mon Sep 18 23:46:48 CEST 2006
Revision: 23936
http://svn.sourceforge.net/scummvm/?rev=23936&view=rev
Author: fingolfin
Date: 2006-09-18 14:46:44 -0700 (Mon, 18 Sep 2006)
Log Message:
-----------
Re-disable blit mask hack (oops)
Modified Paths:
--------------
scummvm/trunk/engines/scumm/gfx.cpp
Modified: scummvm/trunk/engines/scumm/gfx.cpp
===================================================================
--- scummvm/trunk/engines/scumm/gfx.cpp 2006-09-18 21:31:59 UTC (rev 23935)
+++ scummvm/trunk/engines/scumm/gfx.cpp 2006-09-18 21:46:44 UTC (rev 23936)
@@ -1453,7 +1453,7 @@
* Draw a bitmap onto a virtual screen. This is main drawing method for room backgrounds
* and objects, used throughout all SCUMM versions.
*/
-void Gdi::drawBitmap(const byte *ptr, VirtScreen *vs, int x, int y, const int width, const int height,
+void Gdi::drawBitmap(const byte *ptr, VirtScreen *vs, int x, const int y, const int width, const int height,
int stripnr, int numstrip, byte flag) {
assert(ptr);
assert(height > 0);
@@ -1564,7 +1564,7 @@
decodeMask(x, y, width, height, stripnr, numzbuf, zplane_list, transpStrip, flag, tmsk_ptr);
-#if 1
+#if 0
// HACK: blit mask(s) onto normal screen. Useful to debug masking
for (int i = 0; i < numzbuf; i++) {
byte *dst1, *dst2;
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