[Scummvm-cvs-logs] SF.net SVN: scummvm: [26447] scummvm/trunk/engines/lure/hotspots.cpp
dreammaster at users.sourceforge.net
dreammaster at users.sourceforge.net
Tue Apr 10 05:20:51 CEST 2007
Revision: 26447
http://scummvm.svn.sourceforge.net/scummvm/?rev=26447&view=rev
Author: dreammaster
Date: 2007-04-09 20:20:50 -0700 (Mon, 09 Apr 2007)
Log Message:
-----------
Bugfix to prevent a used item in give actions from not getting pased to the talk dialog for display
Modified Paths:
--------------
scummvm/trunk/engines/lure/hotspots.cpp
Modified: scummvm/trunk/engines/lure/hotspots.cpp
===================================================================
--- scummvm/trunk/engines/lure/hotspots.cpp 2007-04-09 22:07:54 UTC (rev 26446)
+++ scummvm/trunk/engines/lure/hotspots.cpp 2007-04-10 03:20:50 UTC (rev 26447)
@@ -1255,6 +1255,7 @@
ValueTableData &fields = res.fieldList();
fields.setField(ACTIVE_HOTSPOT_ID, hotspot->hotspotId);
fields.setField(USE_HOTSPOT_ID, usedId);
+ _data->useHotspotId = usedId;
if (usedHotspot->roomNumber != hotspotId()) {
// Item to be used is not in character's inventory - say "What???"
@@ -1899,9 +1900,9 @@
setTickProc(TALK_TICK_PROC_ID);
// Signal the character that they're being talked to
- charHotspot->useHotspotId = _hotspotId;
- setUseHotspotId(charHotspot->hotspotId);
-
+ charHotspot->talkDestCharacterId = _hotspotId;
+ _data->talkDestCharacterId = charHotspot->hotspotId;
+
// Set the active talk data
res.setTalkStartEntry(0);
res.setTalkData(id);
@@ -2900,8 +2901,7 @@
debugC(ERROR_DETAILED, kLureDebugAnimations, "Player talk anim handler state = %d", res.getTalkState());
switch (res.getTalkState()) {
case TALK_NONE:
- talkDestCharacter = h.useHotspotId();
- h.setUseHotspotId(0);
+ talkDestCharacter = h.resource()->talkDestCharacterId;
assert(talkDestCharacter != 0);
// Fall through to TALK_START
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