[Scummvm-cvs-logs] SF.net SVN: scummvm: [28457] scummvm/trunk/engines/lure
dreammaster at users.sourceforge.net
dreammaster at users.sourceforge.net
Sun Aug 5 04:56:51 CEST 2007
Revision: 28457
http://scummvm.svn.sourceforge.net/scummvm/?rev=28457&view=rev
Author: dreammaster
Date: 2007-08-04 19:56:51 -0700 (Sat, 04 Aug 2007)
Log Message:
-----------
Added code for hotspot fields I didn't originally understand
Modified Paths:
--------------
scummvm/trunk/engines/lure/hotspots.cpp
scummvm/trunk/engines/lure/hotspots.h
scummvm/trunk/engines/lure/res_struct.cpp
scummvm/trunk/engines/lure/res_struct.h
Modified: scummvm/trunk/engines/lure/hotspots.cpp
===================================================================
--- scummvm/trunk/engines/lure/hotspots.cpp 2007-08-05 01:42:38 UTC (rev 28456)
+++ scummvm/trunk/engines/lure/hotspots.cpp 2007-08-05 02:56:51 UTC (rev 28457)
@@ -689,7 +689,6 @@
if (standStill) {
setDelayCtr(_data->talkCountdown);
_data->characterMode = CHARMODE_CONVERSING;
- //TODO: HS[3Eh]=character_hotspot_id, HS[40h]=active_hotspot_id
}
}
@@ -1332,7 +1331,10 @@
faceHotspot(hotspot);
endAction();
- // TODO: If character=3E9h, HS[-1]=28h, HS[1Fh]=50h
+ if (hotspotId() == RATPOUCH_ID) {
+ _tempDest.position.x = 40;
+ setFrameCtr(80);
+ }
uint16 sequenceOffset = res.getHotspotAction(hotspot->actionsOffset, USE);
@@ -1727,7 +1729,6 @@
++tempId; // Move over entry's sequence offset
}
- // TODO: call to talk_setup
faceHotspot(hotspot);
setActionCtr(0);
endAction();
@@ -1738,8 +1739,8 @@
if (sequenceOffset != 0) return;
}
- // TODO: talk_record_index
- showMessage(sequenceOffset);
+ uint16 talkIndex = res.fieldList().getField(TALK_INDEX);
+ showMessage((talkIndex == 6) ? 0x30 : 0x29);
}
void Hotspot::doExamine(HotspotData *hotspot) {
@@ -1811,7 +1812,7 @@
return;
}
- // TODO: Check storage of hotspot Id in data_1090/data_1091=0
+ // TODO: Check storage of hotspot Id in talk_first=player/talk_second=0
// Get the npc to say "Hey Sir" to player
showMessage(0x22, PLAYER_ID);
@@ -2059,6 +2060,9 @@
stream->writeSint16LE(_destX);
stream->writeSint16LE(_destY);
stream->writeUint16LE(_destHotspotId);
+ stream->writeByte(_tempDest.counter);
+ stream->writeSint16LE(_tempDest.position.x);
+ stream->writeSint16LE(_tempDest.position.y);
stream->writeUint16LE(_frameWidth);
stream->writeUint16LE(_height);
stream->writeUint16LE(_width);
@@ -2096,6 +2100,9 @@
_destX = stream->readSint16LE();
_destY = stream->readSint16LE();
_destHotspotId = stream->readUint16LE();
+ _tempDest.counter = stream->readByte();
+ _tempDest.position.x = stream->readSint16LE();
+ _tempDest.position.y = stream->readSint16LE();
_frameWidth = stream->readUint16LE();
_height = stream->readUint16LE();
_width = stream->readUint16LE();
@@ -2227,6 +2234,7 @@
RoomPathsData &paths = Resources::getReference().getRoom(h.roomNumber())->paths;
PathFinder &pathFinder = h.pathFinder();
CurrentActionStack &actions = h.currentActions();
+ Hotspot *player = res.getActiveHotspot(PLAYER_ID);
uint16 impingingList[MAX_NUM_IMPINGING];
int numImpinging;
bool bumpedPlayer;
@@ -2276,8 +2284,6 @@
if (numImpinging > 0) {
// Scan to check if the character has bumped into player
- Hotspot *player = res.getActiveHotspot(PLAYER_ID);
-
if (bumpedPlayer && (player->characterMode() == CHARMODE_IDLE)) {
// Signal the player to move out of the way automatically
player->setBlockedState(BS_INITIAL);
@@ -2300,8 +2306,12 @@
h.setSkipFlag(false);
}
- // TODO: Handling of any set Tick Script Offset, as well as certain other
- // as of yet unknown hotspot flags
+ if (h.resource()->scriptHotspotId != 0) {
+ // Character bumped against another
+ fields.setField(USE_HOTSPOT_ID, h.resource()->scriptHotspotId);
+ Script::execute(h.resource()->tickScriptOffset);
+ h.resource()->scriptHotspotId = 0;
+ }
debugC(ERROR_DETAILED, kLureDebugAnimations, "Hotspot standard character point 4");
if (h.pauseCtr() != 0) {
@@ -2332,13 +2342,14 @@
// All other character modes
if (h.delayCtr() > 0) {
// There is some countdown left to do
- bool decrementFlag = true;
+ h.updateMovement();
- if (!decrementFlag) {
- HotspotData *hotspot = res.getHotspot(0); // TODO: HS[50h]
- decrementFlag = (hotspot->roomNumber != h.roomNumber()) ? false :
+ bool decrementFlag = (h.resource()->actionHotspotId != 0);
+ if (decrementFlag) {
+ HotspotData *hotspot = res.getHotspot(h.resource()->actionHotspotId);
+ decrementFlag = (hotspot->roomNumber != h.hotspotId()) ? false :
Support::charactersIntersecting(hotspot, h.resource());
- }
+ }
if (decrementFlag) {
h.setDelayCtr(h.delayCtr() - 1);
@@ -2353,12 +2364,20 @@
h.pathFinder().clear();
if ((currentMode == CHARMODE_WAIT_FOR_PLAYER) || (currentMode == CHARMODE_WAIT_FOR_INTERACT)) {
- // TODO: HS[33h]=0
+ h.resource()->talkOverride = 0;
h.showMessage(1);
}
return;
}
+ /* interactHotspotId never seems to be set
+ if ((h.resource()->interactHotspotId != 0) && !player->currentActions().isEmpty()) {
+ h.setActionCtr(99);
+ if (!actions.isEmpty())
+ actions.top().setAction(DISPATCH_ACTION);
+ }
+ */
+
debugC(ERROR_DETAILED, kLureDebugAnimations, "Hotspot standard character point 6");
CurrentAction action = actions.action();
PathFinderResult pfResult;
@@ -2567,7 +2586,9 @@
}
void HotspotTickHandlers::roomExitAnimHandler(Hotspot &h) {
- RoomExitJoinData *rec = Resources::getReference().getExitJoin(h.hotspotId());
+ Resources &res = Resources::getReference();
+ ValueTableData &fields = res.fieldList();
+ RoomExitJoinData *rec = res.getExitJoin(h.hotspotId());
if (!rec) return;
byte *currentFrame, *destFrame;
@@ -2637,8 +2658,18 @@
return;
h.setSkipFlag(false);
}
- // TODO: HS[58h] check
+ /* interactHotspotId never seems to be set
+ if (h.resource()->interactHotspotId != 0) {
+ h.resource()->interactHotspotId = 0;
+ Hotspot *hotspot = res.getActiveHotspot(h.resource()->interactHotspotId);
+ assert(hotspot);
+ if ((hotspot->characterMode() != CHARMODE_WAIT_FOR_INTERACT) &&
+ !actions.isEmpty())
+ actions.top().setAction(ACTION_NONE);
+ }
+ */
+
if (h.pauseCtr() > 0) {
debugC(ERROR_DETAILED, kLureDebugAnimations, "Pause countdown = %d", h.pauseCtr());
h.updateMovement();
@@ -2668,10 +2699,10 @@
debugC(ERROR_DETAILED, kLureDebugAnimations, "Character mode = %d", h.characterMode());
h.setOccupied(false);
h.setCharacterMode(CHARMODE_NONE);
- if (fields.playerPendingPos().isSet) {
+ if (h.tempDest().counter != 0) {
// Start walking to the previously set destination
- fields.playerPendingPos().isSet = false;
- h.setDestPosition(fields.playerPendingPos().pos.x, fields.playerPendingPos().pos.y);
+ h.tempDest().counter = 0;
+ h.setDestPosition(h.tempDest().position.x, h.tempDest().position.y);
h.currentActions().addFront(START_WALKING, h.roomNumber());
h.setWalkFlag(false);
}
@@ -2753,9 +2784,9 @@
return;
} else if (h.blockedState() != BS_NONE) {
- fields.playerPendingPos().pos.x = h.destX();
- fields.playerPendingPos().pos.y = h.destY();
- fields.playerPendingPos().isSet = true;
+ h.tempDest().position.x = h.destX();
+ h.tempDest().position.y = h.destY();
+ h.tempDest().counter = 1;
h.setBlockedState((BlockedState) ((int) h.blockedState() + 1));
h.setRandomDest();
return;
@@ -2795,7 +2826,7 @@
// Walking done
if (room.cursorState() == CS_BUMPED)
room.setCursorState(CS_NONE);
- if (fields.playerPendingPos().isSet) {
+ if (h.tempDest().counter != 0) {
h.setCharacterMode(CHARMODE_PLAYER_WAIT);
h.setDelayCtr(IDLE_COUNTDOWN_SIZE);
return;
@@ -4474,9 +4505,9 @@
// TODO: Double-check.. is it impinging in leaving room (right now) or entering room
if (checkForIntersectingCharacter(h)) {
- fields.playerPendingPos().pos.x = h.destX();
- fields.playerPendingPos().pos.y = h.destY();
- fields.playerPendingPos().isSet = true;
+ h.tempDest().position.x = h.destX();
+ h.tempDest().position.y = h.destY();
+ h.tempDest().counter = 1;
Room::getReference().setCursorState(CS_BUMPED);
h.setActionCtr(0);
h.setBlockedState((BlockedState) ((int) h.blockedState() + 1));
Modified: scummvm/trunk/engines/lure/hotspots.h
===================================================================
--- scummvm/trunk/engines/lure/hotspots.h 2007-08-05 01:42:38 UTC (rev 28456)
+++ scummvm/trunk/engines/lure/hotspots.h 2007-08-05 02:56:51 UTC (rev 28457)
@@ -243,6 +243,11 @@
enum BarPlaceResult {BP_KEEP_TRYING, BP_GOT_THERE, BP_FAIL};
+struct DestStructure {
+ uint8 counter;
+ Point position;
+};
+
#define MAX_NUM_FRAMES 16
class Hotspot {
@@ -277,6 +282,7 @@
bool _frameStartsUsed;
uint16 _frameStarts[MAX_NUM_FRAMES];
char _nameBuffer[MAX_HOTSPOT_NAME_SIZE];
+ DestStructure _tempDest;
// Runtime fields
uint16 _frameCtr;
@@ -516,6 +522,7 @@
void doAction(Action action, HotspotData *hotspot);
CurrentActionStack ¤tActions() { return _currentActions; }
PathFinder &pathFinder() { return _pathFinder; }
+ DestStructure &tempDest() { return _tempDest; }
uint16 frameCtr() { return _frameCtr; }
void setFrameCtr(uint16 value) { _frameCtr = value; }
void decrFrameCtr() { if (_frameCtr > 0) --_frameCtr; }
Modified: scummvm/trunk/engines/lure/res_struct.cpp
===================================================================
--- scummvm/trunk/engines/lure/res_struct.cpp 2007-08-05 01:42:38 UTC (rev 28456)
+++ scummvm/trunk/engines/lure/res_struct.cpp 2007-08-05 02:56:51 UTC (rev 28457)
@@ -466,7 +466,7 @@
stream->writeUint16LE(talkCountdown);
stream->writeUint16LE(pauseCtr);
stream->writeUint16LE(useHotspotId);
- stream->writeUint16LE(use2HotspotId);
+ stream->writeUint16LE(scriptHotspotId);
stream->writeUint16LE(talkGate);
stream->writeUint16LE(actionHotspotId);
stream->writeUint16LE(talkOverride);
@@ -507,7 +507,7 @@
talkCountdown = stream->readUint16LE();
pauseCtr = stream->readUint16LE();
useHotspotId = stream->readUint16LE();
- use2HotspotId = stream->readUint16LE();
+ scriptHotspotId = stream->readUint16LE();
talkGate = stream->readUint16LE();
actionHotspotId = stream->readUint16LE();
talkOverride = stream->readUint16LE();
@@ -1119,7 +1119,7 @@
if ((charHotspot->characterMode() == CHARMODE_PAUSED) ||
((charHotspot->pauseCtr() == 0) &&
(charHotspot->characterMode() == CHARMODE_NONE))) {
- hotspot->resource()->use2HotspotId = charId;
+ hotspot->resource()->scriptHotspotId = charId;
}
hotspot->setPauseCtr(IDLE_COUNTDOWN_SIZE);
@@ -1206,9 +1206,6 @@
_playerNewPos.roomNumber = 0;
_playerNewPos.position.x = 0;
_playerNewPos.position.y = 0;
- _playerPendingPos.pos.x = 0;
- _playerPendingPos.pos.y = 0;
- _playerPendingPos.isSet = false;
_flags = GAMEFLAG_4 | GAMEFLAG_1;
_hdrFlagMask = 1;
@@ -1252,9 +1249,6 @@
stream->writeSint16LE(_playerNewPos.position.x);
stream->writeSint16LE(_playerNewPos.position.y);
stream->writeUint16LE(_playerNewPos.roomNumber);
- stream->writeByte(_playerPendingPos.isSet);
- stream->writeSint16LE(_playerPendingPos.pos.x);
- stream->writeSint16LE(_playerPendingPos.pos.y);
stream->writeByte(_flags);
stream->writeByte(_hdrFlagMask);
@@ -1270,9 +1264,6 @@
_playerNewPos.position.x = stream->readSint16LE();
_playerNewPos.position.y = stream->readSint16LE();
_playerNewPos.roomNumber = stream->readUint16LE();
- _playerPendingPos.isSet = stream->readByte() != 0;
- _playerPendingPos.pos.x = stream->readSint16LE();
- _playerPendingPos.pos.y = stream->readSint16LE();
_flags = stream->readByte();
_hdrFlagMask = stream->readByte();
Modified: scummvm/trunk/engines/lure/res_struct.h
===================================================================
--- scummvm/trunk/engines/lure/res_struct.h 2007-08-05 01:42:38 UTC (rev 28456)
+++ scummvm/trunk/engines/lure/res_struct.h 2007-08-05 02:56:51 UTC (rev 28457)
@@ -458,9 +458,8 @@
uint16 talkGate;
uint16 actionHotspotId;
uint16 talkOverride;
+ uint16 scriptHotspotId;
- uint16 use2HotspotId;
-
void enable() { flags |= 0x80; }
void disable() { flags &= 0x7F; }
Direction nonVisualDirection() { return (Direction) scriptLoadFlag; }
@@ -817,16 +816,10 @@
uint16 roomNumber;
};
-struct PlayerPendingPosition {
- Point pos;
- bool isSet;
-};
-
class ValueTableData {
private:
uint16 _numGroats;
PlayerNewPosition _playerNewPos;
- PlayerPendingPosition _playerPendingPos;
uint8 _flags;
uint8 _hdrFlagMask;
@@ -845,7 +838,6 @@
uint8 &flags() { return _flags; }
uint8 &hdrFlagMask() { return _hdrFlagMask; }
PlayerNewPosition &playerNewPos() { return _playerNewPos; }
- PlayerPendingPosition &playerPendingPos() { return _playerPendingPos; }
void saveToStream(Common::WriteStream *stream);
void loadFromStream(Common::ReadStream *stream);
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