[Scummvm-cvs-logs] SF.net SVN: scummvm: [28571] scummvm/trunk/engines/saga/sfuncs.cpp

thebluegr at users.sourceforge.net thebluegr at users.sourceforge.net
Mon Aug 13 03:20:43 CEST 2007


Revision: 28571
          http://scummvm.svn.sourceforge.net/scummvm/?rev=28571&view=rev
Author:   thebluegr
Date:     2007-08-12 18:20:42 -0700 (Sun, 12 Aug 2007)

Log Message:
-----------
The sprite set by sfSetObjImage is assigned correctly now for IHNM. This fixes several cases where objects with more than one frame were incorrectly displayed

Modified Paths:
--------------
    scummvm/trunk/engines/saga/sfuncs.cpp

Modified: scummvm/trunk/engines/saga/sfuncs.cpp
===================================================================
--- scummvm/trunk/engines/saga/sfuncs.cpp	2007-08-13 01:09:48 UTC (rev 28570)
+++ scummvm/trunk/engines/saga/sfuncs.cpp	2007-08-13 01:20:42 UTC (rev 28571)
@@ -629,7 +629,10 @@
 	spriteId = thread->pop();
 
 	obj = _vm->_actor->getObj(objectId);
-	obj->_spriteListResourceId = OBJ_SPRITE_BASE + spriteId;
+	if (_vm->getGameType() == GType_IHNM)
+		obj->_spriteListResourceId = spriteId;
+	else
+		obj->_spriteListResourceId = OBJ_SPRITE_BASE + spriteId;
 	_vm->_interface->refreshInventory();
 }
 


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