[Scummvm-cvs-logs] SF.net SVN: scummvm: [28571] scummvm/trunk/engines/saga/sfuncs.cpp
thebluegr at users.sourceforge.net
thebluegr at users.sourceforge.net
Mon Aug 13 03:20:43 CEST 2007
Revision: 28571
http://scummvm.svn.sourceforge.net/scummvm/?rev=28571&view=rev
Author: thebluegr
Date: 2007-08-12 18:20:42 -0700 (Sun, 12 Aug 2007)
Log Message:
-----------
The sprite set by sfSetObjImage is assigned correctly now for IHNM. This fixes several cases where objects with more than one frame were incorrectly displayed
Modified Paths:
--------------
scummvm/trunk/engines/saga/sfuncs.cpp
Modified: scummvm/trunk/engines/saga/sfuncs.cpp
===================================================================
--- scummvm/trunk/engines/saga/sfuncs.cpp 2007-08-13 01:09:48 UTC (rev 28570)
+++ scummvm/trunk/engines/saga/sfuncs.cpp 2007-08-13 01:20:42 UTC (rev 28571)
@@ -629,7 +629,10 @@
spriteId = thread->pop();
obj = _vm->_actor->getObj(objectId);
- obj->_spriteListResourceId = OBJ_SPRITE_BASE + spriteId;
+ if (_vm->getGameType() == GType_IHNM)
+ obj->_spriteListResourceId = spriteId;
+ else
+ obj->_spriteListResourceId = OBJ_SPRITE_BASE + spriteId;
_vm->_interface->refreshInventory();
}
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