[Scummvm-cvs-logs] SF.net SVN: scummvm: [28663] scummvm/trunk/README
fingolfin at users.sourceforge.net
fingolfin at users.sourceforge.net
Sun Aug 19 13:50:14 CEST 2007
Revision: 28663
http://scummvm.svn.sourceforge.net/scummvm/?rev=28663&view=rev
Author: fingolfin
Date: 2007-08-19 04:50:13 -0700 (Sun, 19 Aug 2007)
Log Message:
-----------
Patch #1776858: README: some fixes
Modified Paths:
--------------
scummvm/trunk/README
Modified: scummvm/trunk/README
===================================================================
--- scummvm/trunk/README 2007-08-19 11:48:19 UTC (rev 28662)
+++ scummvm/trunk/README 2007-08-19 11:50:13 UTC (rev 28663)
@@ -170,7 +170,7 @@
- Swampy Adventures [swampy]
The Feeble Files [feeble]
-GOB Games by Cocktel Vision:
+GOB Games by Coktel Vision:
Bargon Attack [bargon]
Gobliiins [gob1]
Gobliins 2 [gob2]
@@ -296,7 +296,7 @@
should be able to automatically detect the game if you point it at the
right directory.
-Alternatively, you can use extract_mm_c64 from the tools package to
+Alternatively, you can use 'extract_mm_c64' from the tools package to
extract the data files. But then the game will not be properly
autodetected by ScummVM, and you must make sure that the platform is
set to Commodore64. We recommend using the much simpler approach
@@ -346,7 +346,7 @@
simply point ScummVM at the directory containing it, and it should work (just like
with every other supported game).
-We also provide a tool called 'rescumm' in the tools package to extract the
+We also provide a tool called 'extract_scumm_mac' in the tools package to extract the
data from these data files, but this is neither required nor recommended.
For further information on copying Macintosh game files to your hard disk see:
@@ -400,12 +400,12 @@
These cutscenes are provided in DXA format with FLAC audio. Their quality
is equal to the original games due to the use of lossless compression.
Viewing these cutscenes requires a version of ScummVM compiled with both
-FLAC and zLib support.
+FLAC and zlib support.
For systems that are too slow to handle the decoding of FLAC audio,
the audio for these cutscenes is provided separately as OGG Vorbis audio
too. Viewing these cutscenes with OGG Vorbis audio requires a version of
-ScummVM compiled with both libVorbis and zLib support.
+ScummVM compiled with both libVorbis and zlib support.
The cutscenes should be placed in the main game data directory. Note that
currently this requires either copying the game to hard disk or burning
@@ -790,10 +790,10 @@
Steel Sky and Flight of the Amazon Queen
--copy-protection Enable copy protection in games, when
ScummVM disables it by default.
+ --talkspeed=NUM Set talk speed for games (default: 60)
--demo-mode Start demo mode of Maniac Mansion (Classic version)
--tempo=NUM Set music tempo (in percent, 50-200) for SCUMM games
(default: 100)
- --talkspeed=NUM Set talk speed for games
The meaning of most long options (that is, those options starting with a
@@ -832,6 +832,10 @@
but rather is only used to select the appropriate font (e.g. for a German
version of a game, one containing umlauts).
+An exception are The Dig and The Curse of Monkey Island - non-English versions
+can be set to 'English.' This however only affects subtitles; game speech will
+remain the same.
+
Maniac Mansion and Zak McKracken
en - English (default)
de - German
@@ -933,7 +937,7 @@
---- ---------
TODO
TODO: Rework this section to clearly state which hotkeys are implemented in *all*
-TODO game (and for which backends).
+TODO games (and for which backends).
TODO: It would also be nice to add information about control on devices w/o a keyboard;
TODO I.e. document how input on DC, DS, PSP, PS2, PalmOS, WinCE, ... works for each game
TODO Or at the very least give points as to were one can read up on these.
@@ -1077,7 +1081,7 @@
t - Switch between 'Voice only',
'Voice and Text' and 'Text only'
-Note that using ctrl-f or ctrl-g is not recommended: games can crash when
+Note that using Ctrl-f or Ctrl-g is not recommended: games can crash when
being run faster than their normal speed, as scripts will lose synchronisation.
Note for WinCE users: Due to the limited keyboard input in most devices, a
@@ -1189,7 +1193,7 @@
---- ----------------------------------
Some games (such as Sam & Max) only contain MIDI music data. This once
prevented music for these games from working on platforms that do not support
-MIDI, or soundcards that do not provide MIDI drivers (e.g, many soundcards will
+MIDI, or soundcards that do not provide MIDI drivers (e.g. many soundcards will
not play MIDI under Linux). ScummVM can now emulate MIDI mode using sampled
waves and Adlib, FluidSynth MIDI emulation or MT-32 emulation using the
-eadlib, -efluidsynth or -emt32 options respectively. However, if you are
@@ -1339,7 +1343,7 @@
7.7.3) Compressing MONSTER.SOU with MP3:
------ ---------------------------------
-You need LAME, and our compress_scumm_sou utility from the scummvm-tools
+You need LAME, and our 'compress_scumm_sou' utility from the scummvm-tools
package to perform this task, and ScummVM must be compiled with MAD support.
compress_scumm_sou monster.sou
@@ -1375,7 +1379,7 @@
7.7.6) Compressing music/sfx/speech in AGOS games
------ -----------------------------------------------------------------
-Use our compress_agos utility from the scummvm-tools package to perform this
+Use our 'compress_agos' utility from the scummvm-tools package to perform this
task. You can choose between multiple target formats, but note that you can
only use each if ScummVM was compiled with the respective decoder support
enabled.
@@ -1410,7 +1414,7 @@
7.7.7) Compressing speech/music in Broken Sword 1
------ ------------------------------------------
-The compress_sword1 tool from the scummvm-tools package can encode music and
+The 'compress_sword1' tool from the scummvm-tools package can encode music and
speech to MP3 as well as Ogg Vorbis.
The easiest way to encode the files is simply copying the executable into your
BS1 directory (together with the lame encoder) and run it from there.
@@ -1429,7 +1433,7 @@
7.7.8) Compressing speech/music in Broken Sword 2
------ ------------------------------------------
-Use our compress_sword2 utility from the scummvm-tools package to perform this
+Use our 'compress_sword2' utility from the scummvm-tools package to perform this
task. You can choose between multiple target formats, but note that you can
only use each if ScummVM was compiled with the respective decoder support
enabled.
This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site.
More information about the Scummvm-git-logs
mailing list