[Scummvm-cvs-logs] SF.net SVN: scummvm: [28768] scummvm/trunk/engines/saga/scene.cpp

thebluegr at users.sourceforge.net thebluegr at users.sourceforge.net
Fri Aug 31 09:24:41 CEST 2007


Revision: 28768
          http://scummvm.svn.sourceforge.net/scummvm/?rev=28768&view=rev
Author:   thebluegr
Date:     2007-08-31 00:24:41 -0700 (Fri, 31 Aug 2007)

Log Message:
-----------
The IHNM credits sequence is shown now. However, only half of the sequence is played at the moment

Modified Paths:
--------------
    scummvm/trunk/engines/saga/scene.cpp

Modified: scummvm/trunk/engines/saga/scene.cpp
===================================================================
--- scummvm/trunk/engines/saga/scene.cpp	2007-08-31 07:22:45 UTC (rev 28767)
+++ scummvm/trunk/engines/saga/scene.cpp	2007-08-31 07:24:41 UTC (rev 28768)
@@ -293,25 +293,13 @@
 }
 
 void Scene::creditsScene() {
-	// FIXME: Just shutdown for now
-	_vm->shutDown();
-	return;
-
-	/*
-	SceneQueueList::iterator queueIterator;
-	LoadSceneParams *sceneQueue;
-	Event event;
-
 	// End the last game ending scene
 	_vm->_scene->endScene();
 	// We're not in the game anymore
 	_inGame = false;
 
 	// Hide cursor during credits
-	event.type = kEvTOneshot;
-	event.code = kCursorEvent;
-	event.op = kEventHide;
-	_vm->_events->queue(&event);
+	_vm->_gfx->showCursor(false);
 
 	switch (_vm->getGameType()) {
 	case GType_ITE:
@@ -325,16 +313,8 @@
 		break;
 	}
 
-	// Load the head in scene queue
-	queueIterator = _sceneQueue.begin();
-	if (queueIterator == _sceneQueue.end()) {
-		return;
-	}
-
-	sceneQueue = queueIterator.operator->();
-
-	loadScene(sceneQueue);
-	*/
+	_vm->shutDown();
+	return;
 }
 
 void Scene::nextScene() {


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