[Scummvm-cvs-logs] SF.net SVN: scummvm: [29884] scummvm/trunk/backends/platform/wince

knakos at users.sourceforge.net knakos at users.sourceforge.net
Sun Dec 16 21:08:57 CET 2007


Revision: 29884
          http://scummvm.svn.sourceforge.net/scummvm/?rev=29884&view=rev
Author:   knakos
Date:     2007-12-16 12:08:56 -0800 (Sun, 16 Dec 2007)

Log Message:
-----------
adding preliminary lure support

Modified Paths:
--------------
    scummvm/trunk/backends/platform/wince/CEActionsPocket.cpp
    scummvm/trunk/backends/platform/wince/CEActionsSmartphone.cpp

Modified: scummvm/trunk/backends/platform/wince/CEActionsPocket.cpp
===================================================================
--- scummvm/trunk/backends/platform/wince/CEActionsPocket.cpp	2007-12-16 20:07:01 UTC (rev 29883)
+++ scummvm/trunk/backends/platform/wince/CEActionsPocket.cpp	2007-12-16 20:08:56 UTC (rev 29884)
@@ -127,6 +127,7 @@
 	bool is_touche = (gameid == "touche");
 	bool is_agi = (gameid == "agi");
 	bool is_parallaction = (gameid == "parallaction");
+	bool is_lure = (gameid == "lure");
 
 	GUI_Actions::initInstanceGame();
 
@@ -169,7 +170,7 @@
 	// Skip
 	if (!is_cine && !is_parallaction)
 		_action_enabled[POCKET_ACTION_SKIP] = true;
-	if (is_simon || is_sky || is_sword2 || is_queen || is_sword1 || is_gob || is_saga || is_kyra || is_touche)
+	if (is_simon || is_sky || is_sword2 || is_queen || is_sword1 || is_gob || is_saga || is_kyra || is_touche || is_lure)
 		_key_action[POCKET_ACTION_SKIP].setKey(VK_ESCAPE);
 	else
 		_key_action[POCKET_ACTION_SKIP].setKey(KEY_ALL_SKIP);

Modified: scummvm/trunk/backends/platform/wince/CEActionsSmartphone.cpp
===================================================================
--- scummvm/trunk/backends/platform/wince/CEActionsSmartphone.cpp	2007-12-16 20:07:01 UTC (rev 29883)
+++ scummvm/trunk/backends/platform/wince/CEActionsSmartphone.cpp	2007-12-16 20:08:56 UTC (rev 29884)
@@ -117,6 +117,7 @@
 	bool is_touche = (gameid == "touche");
 	bool is_agi = (gameid == "agi");
 	bool is_parallaction = (gameid == "parallaction");
+	bool is_lure = (gameid == "lure");
 
 	GUI_Actions::initInstanceGame();
 
@@ -149,7 +150,7 @@
 	}
 	// Skip
 	_action_enabled[SMARTPHONE_ACTION_SKIP] = true;
-	if (is_simon || is_sky || is_sword2 || is_queen || is_sword1 || is_gob || is_saga || is_kyra || is_touche)
+	if (is_simon || is_sky || is_sword2 || is_queen || is_sword1 || is_gob || is_saga || is_kyra || is_touche || is_lure)
 		_key_action[SMARTPHONE_ACTION_SKIP].setKey(VK_ESCAPE);
 	else
 		_key_action[SMARTPHONE_ACTION_SKIP].setKey(KEY_ALL_SKIP);


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