[Scummvm-cvs-logs] SF.net SVN: scummvm: [29949] scummvm/trunk/engines/lure/game.cpp

dreammaster at users.sourceforge.net dreammaster at users.sourceforge.net
Sat Dec 22 12:24:32 CET 2007


Revision: 29949
          http://scummvm.svn.sourceforge.net/scummvm/?rev=29949&view=rev
Author:   dreammaster
Date:     2007-12-22 03:24:29 -0800 (Sat, 22 Dec 2007)

Log Message:
-----------
Tweaked the calculation for player position in new rooms to use the original game's rounding - the current code was causing the player to be placed inside the exit area when entering room 6 from room 5.

Modified Paths:
--------------
    scummvm/trunk/engines/lure/game.cpp

Modified: scummvm/trunk/engines/lure/game.cpp
===================================================================
--- scummvm/trunk/engines/lure/game.cpp	2007-12-22 11:16:57 UTC (rev 29948)
+++ scummvm/trunk/engines/lure/game.cpp	2007-12-22 11:24:29 UTC (rev 29949)
@@ -355,8 +355,7 @@
 	Hotspot *player = res.getActiveHotspot(PLAYER_ID);
 	player->currentActions().clear();
 	player->setRoomNumber(roomNum);
-	//player->setPosition((newPos.x & 0xfff8) || 5, newPos.y & 0xfff8);
-	player->setPosition(newPos.x, newPos.y);
+	player->setPosition((newPos.x & 0xfff8) | 5, newPos.y & 0xfff8);
 	player->setOccupied(true);
 	room.setRoomNumber(roomNum, false);
 


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