[Scummvm-cvs-logs] SF.net SVN: scummvm: [30092] scummvm/branches/branch-0-11-0/engines/scumm/ gfx.cpp

eriktorbjorn at users.sourceforge.net eriktorbjorn at users.sourceforge.net
Mon Dec 31 02:21:35 CET 2007


Revision: 30092
          http://scummvm.svn.sourceforge.net/scummvm/?rev=30092&view=rev
Author:   eriktorbjorn
Date:     2007-12-30 17:21:34 -0800 (Sun, 30 Dec 2007)

Log Message:
-----------
Backport to preserve processUpperActors() behaviour, in case v8 games ever use
the VAR_BLAST_ABOVE_TEXT variable. (I don't know if they do.)

Modified Paths:
--------------
    scummvm/branches/branch-0-11-0/engines/scumm/gfx.cpp

Modified: scummvm/branches/branch-0-11-0/engines/scumm/gfx.cpp
===================================================================
--- scummvm/branches/branch-0-11-0/engines/scumm/gfx.cpp	2007-12-31 01:20:24 UTC (rev 30091)
+++ scummvm/branches/branch-0-11-0/engines/scumm/gfx.cpp	2007-12-31 01:21:34 UTC (rev 30092)
@@ -482,6 +482,12 @@
 	if (_game.version >= 7 && VAR(VAR_BLAST_ABOVE_TEXT) == 1) {
 		drawBlastTexts();
 		drawBlastObjects();
+		if (_game.version == 8) {
+			// Does this case ever happen? We need to draw the
+			// actor over the blast object, so we're forced to
+			// also draw it over the subtitles.
+			processUpperActors();
+		}
 	} else {
 		drawBlastObjects();
 		if (_game.version == 8) {


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