[Scummvm-cvs-logs] SF.net SVN: scummvm: [30092] scummvm/branches/branch-0-11-0/engines/scumm/ gfx.cpp
eriktorbjorn at users.sourceforge.net
eriktorbjorn at users.sourceforge.net
Mon Dec 31 02:21:35 CET 2007
Revision: 30092
http://scummvm.svn.sourceforge.net/scummvm/?rev=30092&view=rev
Author: eriktorbjorn
Date: 2007-12-30 17:21:34 -0800 (Sun, 30 Dec 2007)
Log Message:
-----------
Backport to preserve processUpperActors() behaviour, in case v8 games ever use
the VAR_BLAST_ABOVE_TEXT variable. (I don't know if they do.)
Modified Paths:
--------------
scummvm/branches/branch-0-11-0/engines/scumm/gfx.cpp
Modified: scummvm/branches/branch-0-11-0/engines/scumm/gfx.cpp
===================================================================
--- scummvm/branches/branch-0-11-0/engines/scumm/gfx.cpp 2007-12-31 01:20:24 UTC (rev 30091)
+++ scummvm/branches/branch-0-11-0/engines/scumm/gfx.cpp 2007-12-31 01:21:34 UTC (rev 30092)
@@ -482,6 +482,12 @@
if (_game.version >= 7 && VAR(VAR_BLAST_ABOVE_TEXT) == 1) {
drawBlastTexts();
drawBlastObjects();
+ if (_game.version == 8) {
+ // Does this case ever happen? We need to draw the
+ // actor over the blast object, so we're forced to
+ // also draw it over the subtitles.
+ processUpperActors();
+ }
} else {
drawBlastObjects();
if (_game.version == 8) {
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