[Scummvm-cvs-logs] SF.net SVN: scummvm: [25418] scummvm/trunk/engines/parallaction/music.cpp
peres001 at users.sourceforge.net
peres001 at users.sourceforge.net
Wed Feb 7 21:29:00 CET 2007
Revision: 25418
http://scummvm.svn.sourceforge.net/scummvm/?rev=25418&view=rev
Author: peres001
Date: 2007-02-07 12:28:59 -0800 (Wed, 07 Feb 2007)
Log Message:
-----------
changed multiplexed uint32 to const void* to avoid errors on 64 bits systems
Modified Paths:
--------------
scummvm/trunk/engines/parallaction/music.cpp
Modified: scummvm/trunk/engines/parallaction/music.cpp
===================================================================
--- scummvm/trunk/engines/parallaction/music.cpp 2007-02-07 19:51:19 UTC (rev 25417)
+++ scummvm/trunk/engines/parallaction/music.cpp 2007-02-07 20:28:59 UTC (rev 25418)
@@ -39,7 +39,7 @@
// TODO
// move this into a proper midi driver and decode the numeric commands
-void _music_command(int32, int32, int32, int32) {
+void _music_command(const void*, const void*, const void*, const void*) {
}
@@ -49,8 +49,8 @@
if (_playing == false) return;
if (_allocated == false) return;
- _music_command(4, 0, 0, 0); // stop
- _music_command(5, 0, 0, 0); // reset timer
+ _music_command((const void*)4, (const void*)0, (const void*)0, (const void*)0); // stop
+ _music_command((const void*)5, (const void*)0, (const void*)0, (const void*)0); // reset timer
memFree(_musicBits);
@@ -67,12 +67,12 @@
if (_allocated == false) return;
_music_command(0, 0, 0, 0); // init driver
- _music_command(1, 0, 0, 0); // init timer
- _music_command(17, 1, 0, 0); // set source segment
- _music_command(7, 1, 0, 0); // set source offset and do SOMETHING
+ _music_command((const void*)1, 0, 0, 0); // init timer
+ _music_command((const void*)17, (const void*)1, 0, 0); // set source segment
+ _music_command((const void*)7, (const void*)1, 0, 0); // set source offset and do SOMETHING
// FIXME: casting pointer to uint32
- _music_command(2, (uint32)_musicBits, 0, 0); // play
+ _music_command((const void*)2, (const void*)_musicBits, 0, 0); // play
_playing = true;
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