[Scummvm-cvs-logs] SF.net SVN: scummvm: [25559] scummvm/trunk/engines/scumm/help.cpp
cyx at users.sourceforge.net
cyx at users.sourceforge.net
Tue Feb 13 21:56:52 CET 2007
Revision: 25559
http://scummvm.svn.sourceforge.net/scummvm/?rev=25559&view=rev
Author: cyx
Date: 2007-02-13 12:56:48 -0800 (Tue, 13 Feb 2007)
Log Message:
-----------
update
Modified Paths:
--------------
scummvm/trunk/engines/scumm/help.cpp
Modified: scummvm/trunk/engines/scumm/help.cpp
===================================================================
--- scummvm/trunk/engines/scumm/help.cpp 2007-02-13 20:35:44 UTC (rev 25558)
+++ scummvm/trunk/engines/scumm/help.cpp 2007-02-13 20:56:48 UTC (rev 25559)
@@ -116,10 +116,7 @@
switch (gameId) {
case GID_ZAK:
case GID_MANIAC:
- // HACK. I know use of g_scumm here is evil, however,
- // introducing new GID and putting it everywhere will
- // pollute code much more that this single instance
- if (g_scumm->_game.platform == Common::kPlatformNES) {
+ if (platform == Common::kPlatformNES) {
ADD_BIND("q", "Push");
ADD_BIND("a", "Pull");
ADD_BIND("z", "Give");
@@ -215,10 +212,8 @@
ADD_BIND("s", "puSh");
ADD_BIND("y", "pull (Yank)");
if (platform == Common::kPlatformSegaCD) {
- // FIXME look at scripts to figure all options out...
- // keys 1->4 seem to do something as well
- ADD_BIND("6", "Highlight prev dialogue");
- ADD_BIND("7", "Highlight next dialogue");
+ ADD_BIND("KeyUp", "Highlight prev dialogue");
+ ADD_BIND("KeyDown", "Highlight next dialogue");
}
break;
case GID_SAMNMAX:
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