[Scummvm-cvs-logs] SF.net SVN: scummvm: [25695] scummvm/trunk
fingolfin at users.sourceforge.net
fingolfin at users.sourceforge.net
Sun Feb 18 19:07:33 CET 2007
Revision: 25695
http://scummvm.svn.sourceforge.net/scummvm/?rev=25695&view=rev
Author: fingolfin
Date: 2007-02-18 10:07:32 -0800 (Sun, 18 Feb 2007)
Log Message:
-----------
Improved (I hope) the 'Unknown MD5' messages in our detectors a little bit
Modified Paths:
--------------
scummvm/trunk/common/advancedDetector.cpp
scummvm/trunk/engines/lure/lure.cpp
scummvm/trunk/engines/scumm/plugin.cpp
Modified: scummvm/trunk/common/advancedDetector.cpp
===================================================================
--- scummvm/trunk/common/advancedDetector.cpp 2007-02-18 18:03:57 UTC (rev 25694)
+++ scummvm/trunk/common/advancedDetector.cpp 2007-02-18 18:07:32 UTC (rev 25695)
@@ -403,11 +403,17 @@
if (!filesMD5.empty()) {
// TODO: This message should be cleaned up / made more specific.
// For example, we should specify at least which engine triggered this.
- printf("MD5s of your game version are unknown. Please, report following data to\n");
- printf("ScummVM team along with your game name and version:\n");
+ //
+ // Might also be helpful to display the full path (for when this is used
+ // from the mass detector).
+ printf("Your game version appears to be unknown. Please, report the following\n");
+ printf("data to the ScummVM team along with name of the game you tried to add\n");
+ printf("and its version/language/etc.:\n");
for (StringMap::const_iterator file = filesMD5.begin(); file != filesMD5.end(); ++file)
- printf("%s: \"%s\", %d\n", file->_key.c_str(), file->_value.c_str(), filesSize[file->_key]);
+ printf(" %s: '%s', %d\n", file->_key.c_str(), file->_value.c_str(), filesSize[file->_key]);
+
+ printf("\n");
}
if (params.fileBasedFallback != 0) {
Modified: scummvm/trunk/engines/lure/lure.cpp
===================================================================
--- scummvm/trunk/engines/lure/lure.cpp 2007-02-18 18:03:57 UTC (rev 25694)
+++ scummvm/trunk/engines/lure/lure.cpp 2007-02-18 18:07:32 UTC (rev 25695)
@@ -139,7 +139,11 @@
}
}
if (detectedGames.empty()) {
- debug("Unknown MD5 (%s)! Please report the details (language, platform, etc.) of this game to the ScummVM team\n", md5str);
+ printf("Your game version appears to be unknown. Please, report the following\n");
+ printf("data to the ScummVM team along with name of the game you tried to add\n");
+ printf("and its version/language/etc.:\n");
+
+ printf(" LURE MD5 '%s'\n\n", md5str);
const PlainGameDescriptor *g1 = lure_list;
while (g1->gameid) {
Modified: scummvm/trunk/engines/scumm/plugin.cpp
===================================================================
--- scummvm/trunk/engines/scumm/plugin.cpp 2007-02-18 18:03:57 UTC (rev 25694)
+++ scummvm/trunk/engines/scumm/plugin.cpp 2007-02-18 18:07:32 UTC (rev 25695)
@@ -938,29 +938,29 @@
return buf;
}
-static Common::String generateFilenameForDetection(const GameFilenamePattern &gfp) {
+static Common::String generateFilenameForDetection(const char *pattern, FilenameGenMethod genMethod) {
char buf[128];
- switch (gfp.genMethod) {
+ switch (genMethod) {
case kGenDiskNum:
case kGenRoomNum:
- snprintf(buf, sizeof(buf), gfp.pattern, 0);
+ snprintf(buf, sizeof(buf), pattern, 0);
break;
case kGenHEPC:
- snprintf(buf, sizeof(buf), "%s.he0", gfp.pattern);
+ snprintf(buf, sizeof(buf), "%s.he0", pattern);
break;
case kGenHEMac:
- snprintf(buf, sizeof(buf), "%s (0)", gfp.pattern);
+ snprintf(buf, sizeof(buf), "%s (0)", pattern);
break;
case kGenHEMacNoParens:
- snprintf(buf, sizeof(buf), "%s 0", gfp.pattern);
+ snprintf(buf, sizeof(buf), "%s 0", pattern);
break;
case kGenUnchanged:
- strncpy(buf, gfp.pattern, sizeof(buf));
+ strncpy(buf, pattern, sizeof(buf));
break;
default:
@@ -1119,7 +1119,7 @@
// Generate the detectname corresponding to the gfp. If the file doesn't
// exist in the directory we are looking at, we can skip to the next
// one immediately.
- Common::String file(generateFilenameForDetection(*gfp));
+ Common::String file(generateFilenameForDetection(gfp->pattern, gfp->genMethod));
if (!fileMD5Map.contains(file))
continue;
@@ -1576,8 +1576,14 @@
// unknown MD5, or with a medium debug level in case of a known MD5 (for
// debugging purposes).
if (!findInMD5Table(res.md5.c_str())) {
- printf("Unknown MD5 (%s)! If this is an official version of the game (and not e.g. a fan made translation), "
- "please report the details (language, platform, etc.) of this game to the ScummVM team\n", res.md5.c_str());
+ printf("Your game version appears to be unknown. Please, report the following\n");
+ printf("data to the ScummVM team along with name of the game you tried to add\n");
+ printf("and its version/language/etc.:\n");
+
+ printf(" SCUMM gameid '%s', file '%s', MD5 '%s'\n\n",
+ res.game.gameid,
+ generateFilenameForDetection(res.fp.pattern, res.fp.genMethod).c_str(),
+ res.md5.c_str());
} else {
debug(1, "Using MD5 '%s'", res.md5.c_str());
}
This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site.
More information about the Scummvm-git-logs
mailing list