[Scummvm-cvs-logs] SF.net SVN: scummvm: [25824] scummvm/trunk/engines/scumm/plugin.cpp
fingolfin at users.sourceforge.net
fingolfin at users.sourceforge.net
Sat Feb 24 19:25:59 CET 2007
Revision: 25824
http://scummvm.svn.sourceforge.net/scummvm/?rev=25824&view=rev
Author: fingolfin
Date: 2007-02-24 10:25:58 -0800 (Sat, 24 Feb 2007)
Log Message:
-----------
Added Spanish version of The Dig; updated a comment on detecting TOWNS variants
Modified Paths:
--------------
scummvm/trunk/engines/scumm/plugin.cpp
Modified: scummvm/trunk/engines/scumm/plugin.cpp
===================================================================
--- scummvm/trunk/engines/scumm/plugin.cpp 2007-02-24 15:28:03 UTC (rev 25823)
+++ scummvm/trunk/engines/scumm/plugin.cpp 2007-02-24 18:25:58 UTC (rev 25824)
@@ -1045,6 +1045,8 @@
return Common::IT_ITA;
case 228772: // 5d9ad90d3a88ea012d25d61791895ebe
return Common::PT_BRA;
+ case 229884: // d890074bc15c6135868403e73c5f4f36
+ return Common::ES_ESP;
}
}
}
@@ -1315,8 +1317,11 @@
and know their MD5s, we could simply rely on this and
if we find something which has an unknown MD5, assume
that it is an (so far unknown) version of Indy3.
+ However, there are also fan translations of the TOWNS versions,
+ so we can't really do that.
- We can combine this with a look at the resource headers:
+ But we could at least look at the resource headers to distinguish
+ TOWNS versions from regular games:
Indy3:
_numGlobalObjects 1000
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