[Scummvm-cvs-logs] SF.net SVN: scummvm: [25848] scummvm/trunk/engines/scumm/script_v2.cpp

kirben at users.sourceforge.net kirben at users.sourceforge.net
Sun Feb 25 08:28:40 CET 2007


Revision: 25848
          http://scummvm.svn.sourceforge.net/scummvm/?rev=25848&view=rev
Author:   kirben
Date:     2007-02-24 23:28:40 -0800 (Sat, 24 Feb 2007)

Log Message:
-----------
Remove left over debug output.

Modified Paths:
--------------
    scummvm/trunk/engines/scumm/script_v2.cpp

Modified: scummvm/trunk/engines/scumm/script_v2.cpp
===================================================================
--- scummvm/trunk/engines/scumm/script_v2.cpp	2007-02-25 07:26:41 UTC (rev 25847)
+++ scummvm/trunk/engines/scumm/script_v2.cpp	2007-02-25 07:28:40 UTC (rev 25848)
@@ -801,8 +801,6 @@
 	case 0:		// SO_DELETE_VERBS
 		slot = getVarOrDirectByte(PARAM_1) + 1;
 		assert(0 < slot && slot < _numVerbs);
-
-		//printf("o2_verbOps delete slot = %d\n", slot);
 		killVerb(slot);
 		break;
 
@@ -810,11 +808,7 @@
 		verb = fetchScriptByte();
 		state = fetchScriptByte();
 		slot = getVerbSlot(verb, 0);
-
-		//printf("o2_verbOps Verb On/Off: verb = %d, slot = %d, state = %d\n", verb, slot, state);
-
 		_verbs[slot].curmode = state;
-
 		break;
 
 	default: {	// New Verb
@@ -828,9 +822,6 @@
 		else if ((_game.id == GID_MANIAC) && (_game.version == 1))
 			y += 8;
 
-		//printf("o2_verbOps: verb = %d, slot = %d, x = %d, y = %d, unk = %d, name = %s\n",
-		//		verb, slot, x, y, prep, _scriptPointer);
-
 		VerbSlot *vs;
 		assert(0 < slot && slot < _numVerbs);
 
@@ -1617,7 +1608,6 @@
 }
 
 void ScummEngine_v2::o2_switchCostumeSet() {
-	printf("o2_switchCostumeSet\n");
 	// NES version of maniac uses this to switch between the two
 	// groups of costumes it has
 	if (_game.platform == Common::kPlatformNES)


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