[Scummvm-cvs-logs] SF.net SVN: scummvm: [28319] scummvm/trunk/engines/saga/sagaresnames.h

thebluegr at users.sourceforge.net thebluegr at users.sourceforge.net
Mon Jul 30 00:47:08 CEST 2007


Revision: 28319
          http://scummvm.svn.sourceforge.net/scummvm/?rev=28319&view=rev
Author:   thebluegr
Date:     2007-07-29 15:47:06 -0700 (Sun, 29 Jul 2007)

Log Message:
-----------
Changed some comments so that they follow the same commenting style

Modified Paths:
--------------
    scummvm/trunk/engines/saga/sagaresnames.h

Modified: scummvm/trunk/engines/saga/sagaresnames.h
===================================================================
--- scummvm/trunk/engines/saga/sagaresnames.h	2007-07-29 21:14:17 UTC (rev 28318)
+++ scummvm/trunk/engines/saga/sagaresnames.h	2007-07-29 22:47:06 UTC (rev 28319)
@@ -47,7 +47,7 @@
 #define RID_IHNMDEMO_SCRIPT_LUT 18
 #define RID_IHNMDEMO_SFX_LUT 222
 
-//obj names
+// Object names
 #define ITE_OBJ_MAP 14
 #define ITE_OBJ_MAGIC_HAT 0
 
@@ -55,10 +55,10 @@
 
 #define RID_IHNM_DEFAULT_PALETTE 1
 
-//actor names
+// Actor names
 #define ITE_ACTOR_PUZZLE 176
 
-// SCENES
+// Scenes
 #define ITE_SCENE_INV -1
 #define ITE_SCENE_PUZZLE 26
 #define ITE_SCENE_LODGE 21
@@ -70,12 +70,12 @@
 #define ITEDEMO_DEFAULT_SCENE 68
 #define IHNMDEMO_DEFAULT_SCENE 144
 
-// FONTS
+// Fonts
 #define RID_MEDIUM_FONT 0
 #define RID_BIG_FONT 1
 #define RID_SMALL_FONT 2
 
-// INTERFACE IMAGES
+// Interface images
 #define RID_ITE_MAIN_PANEL 3
 #define RID_ITE_CONVERSE_PANEL 4
 #define RID_ITE_OPTION_PANEL 5
@@ -167,7 +167,7 @@
 #define RID_ITE_INTRO_IMG_3 1561
 #define RID_ITE_INTRO_IMG_4 1565
 
-// ITE_VOICES
+// ITE voices
 #define RID_CAVE_VOICE_0 0
 #define RID_CAVE_VOICE_1 1
 #define RID_CAVE_VOICE_2 2
@@ -193,7 +193,7 @@
 #define RID_BOAR_VOICE_006 245
 #define RID_BOAR_VOICE_007 246
 
-// MUSIC
+// Music
 #define MUSIC_1 9
 #define MUSIC_2 10
 #define MUSIC_SUNSPOT 26
@@ -201,7 +201,7 @@
 // TODO: If the sound effects are numbered sequentially, we don't really need
 //       these constants. But for now they might be useful for debugging.
 
-// SOUND EFFECTS
+// Sound effects
 
 #define FX_DOOR_OPEN 14
 #define FX_DOOR_CLOSE 15


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