[Scummvm-cvs-logs] SF.net SVN: scummvm: [28345] scummvm/trunk/engines/saga
thebluegr at users.sourceforge.net
thebluegr at users.sourceforge.net
Tue Jul 31 02:07:01 CEST 2007
Revision: 28345
http://scummvm.svn.sourceforge.net/scummvm/?rev=28345&view=rev
Author: thebluegr
Date: 2007-07-30 17:06:57 -0700 (Mon, 30 Jul 2007)
Log Message:
-----------
Loading saved games in the demo version of IHNM should work now
Modified Paths:
--------------
scummvm/trunk/engines/saga/rscfile.cpp
scummvm/trunk/engines/saga/saveload.cpp
Modified: scummvm/trunk/engines/saga/rscfile.cpp
===================================================================
--- scummvm/trunk/engines/saga/rscfile.cpp 2007-07-30 23:37:18 UTC (rev 28344)
+++ scummvm/trunk/engines/saga/rscfile.cpp 2007-07-31 00:06:57 UTC (rev 28345)
@@ -702,7 +702,7 @@
free(resourcePointer);
} else {
// The IHNM demo has a fixed music track and doesn't load a song table
- _vm->_music->play(3, MUSIC_NORMAL);
+ _vm->_music->play(3, MUSIC_LOOP);
}
int voiceLUTResourceID = 0;
Modified: scummvm/trunk/engines/saga/saveload.cpp
===================================================================
--- scummvm/trunk/engines/saga/saveload.cpp 2007-07-30 23:37:18 UTC (rev 28344)
+++ scummvm/trunk/engines/saga/saveload.cpp 2007-07-31 00:06:57 UTC (rev 28345)
@@ -276,7 +276,10 @@
_scene->setCurrentMusicTrack(in->readSint32LE());
_scene->setCurrentMusicRepeat(in->readSint32LE());
_music->stop();
- _music->play(_music->_songTable[_scene->getCurrentMusicTrack()], _scene->getCurrentMusicRepeat() ? MUSIC_LOOP : MUSIC_NORMAL);
+ if (getGameId() != GID_IHNM_DEMO)
+ _music->play(_music->_songTable[_scene->getCurrentMusicTrack()], _scene->getCurrentMusicRepeat() ? MUSIC_LOOP : MUSIC_NORMAL);
+ else
+ _music->play(3, MUSIC_LOOP);
}
// Inset scene
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