[Scummvm-cvs-logs] SF.net SVN: scummvm: [27354] scummvm/branches/branch-0-10-0/backends/ platform/wince/README-WinCE.txt

knakos at users.sourceforge.net knakos at users.sourceforge.net
Mon Jun 11 10:38:56 CEST 2007


Revision: 27354
          http://scummvm.svn.sourceforge.net/scummvm/?rev=27354&view=rev
Author:   knakos
Date:     2007-06-11 01:38:56 -0700 (Mon, 11 Jun 2007)

Log Message:
-----------
adding compilation pointer (backport)

Modified Paths:
--------------
    scummvm/branches/branch-0-10-0/backends/platform/wince/README-WinCE.txt

Modified: scummvm/branches/branch-0-10-0/backends/platform/wince/README-WinCE.txt
===================================================================
--- scummvm/branches/branch-0-10-0/backends/platform/wince/README-WinCE.txt	2007-06-11 08:38:33 UTC (rev 27353)
+++ scummvm/branches/branch-0-10-0/backends/platform/wince/README-WinCE.txt	2007-06-11 08:38:56 UTC (rev 27354)
@@ -9,7 +9,7 @@
 0.10.0:
 Major improvements have taken place in this version, mostly for behind-
 the-scenes stuff. First, we have migrated to GCC for building the Windows
-CE port. This helped take care of some obscure compiler bugs which where
+CE port. This helped take care of some obscure compiler bugs which were
 in there for quite a long time. It has also lead to efficient code 
 generation due to GCC's advanced capabilities and consequently increased
 runtime speed. The second important change was the overhaul of the SDL
@@ -20,8 +20,8 @@
 devices.
 Due to the update of keyboard handling code, the keycodes have changed
 slightly. Running this version of ScummVM will overwrite your key bindings 
-with the new defaults. See the section on how to play on Smartphones below
-for the new default keybindings.
+with the new defaults. See the section on how to play on Smartphones and 
+Pocket PCs below for the new default keybindings.
 
 ------------------------------------------------------------------------
 
@@ -81,7 +81,7 @@
 * VGA (640x480) or higher Pocket PCs 
 
 All non VGA games should work properly on these devices. They can be resized
-with different scalers. VGA games will be displayed in true VGA mode.
+with different scalers. Moreover, VGA games will be displayed in true VGA mode.
 
 Partial / Discontinued support
 ------------------------------
@@ -139,7 +139,7 @@
 sub-directory of your game directory. 
 
 You'll need to put the data files in a directory named after ScummVM game
-name (see "Supported Game" section in ScummVM readme) for the games having
+name (see "Supported Games" section in ScummVM readme) for the games having
 "generic" data files (.LFL files). Recent games can be put in any directory.
 
 You can compress the multimedia files (sound/video) as described in the
@@ -602,6 +602,13 @@
 If you cannot reproduce this bug on another ScummVM version, you can cross
 post your bug report on ScummVM forums.
 
+I want to compile my own ScummVM for Windows CE
+-----------------------------------------------
+
+Take a look at:
+http://wiki.scummvm.org/index.php/Compiling_ScummVM/Windows_CE
+
+
 ------------------------------------------------------------------------
 Good Luck and Happy Adventuring!
 The ScummVM team.


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