[Scummvm-cvs-logs] SF.net SVN: scummvm: [27390] scummvm/trunk/engines/saga/saga.cpp
thebluegr at users.sourceforge.net
thebluegr at users.sourceforge.net
Wed Jun 13 22:13:08 CEST 2007
Revision: 27390
http://scummvm.svn.sourceforge.net/scummvm/?rev=27390&view=rev
Author: thebluegr
Date: 2007-06-13 13:13:06 -0700 (Wed, 13 Jun 2007)
Log Message:
-----------
Moved a check for game type after engine initialization
Modified Paths:
--------------
scummvm/trunk/engines/saga/saga.cpp
Modified: scummvm/trunk/engines/saga/saga.cpp
===================================================================
--- scummvm/trunk/engines/saga/saga.cpp 2007-06-13 20:00:39 UTC (rev 27389)
+++ scummvm/trunk/engines/saga/saga.cpp 2007-06-13 20:13:06 UTC (rev 27390)
@@ -148,16 +148,6 @@
_soundVolume = ConfMan.getInt("sfx_volume") / 25;
_musicVolume = ConfMan.getInt("music_volume") / 25;
_subtitlesEnabled = ConfMan.getBool("subtitles");
- if (getGameType() == GType_IHNM) {
- if (!ConfMan.hasKey("voices")) {
- _voicesEnabled = true;
- ConfMan.setBool("voices", true);
- } else {
- _voicesEnabled = ConfMan.getBool("voices");
- }
- } else {
- _voicesEnabled = true;
- }
_readingSpeed = getTalkspeed();
_copyProtection = ConfMan.getBool("copy_protection");
@@ -231,6 +221,17 @@
_gfx->initPalette();
+ if (getGameType() == GType_IHNM) {
+ if (!ConfMan.hasKey("voices")) {
+ _voicesEnabled = true;
+ ConfMan.setBool("voices", true);
+ } else {
+ _voicesEnabled = ConfMan.getBool("voices");
+ }
+ } else {
+ _voicesEnabled = true;
+ }
+
// FIXME: This is the ugly way of reducing redraw overhead. It works
// well for 320x200 but it's unclear how well it will work for
// 640x480.
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