[Scummvm-cvs-logs] SF.net SVN: scummvm: [27593] scummvm/trunk/engines/sword2
eriktorbjorn at users.sourceforge.net
eriktorbjorn at users.sourceforge.net
Thu Jun 21 21:33:07 CEST 2007
Revision: 27593
http://scummvm.svn.sourceforge.net/scummvm/?rev=27593&view=rev
Author: eriktorbjorn
Date: 2007-06-21 12:33:05 -0700 (Thu, 21 Jun 2007)
Log Message:
-----------
Use the KEYCODE constants.
Modified Paths:
--------------
scummvm/trunk/engines/sword2/animation.cpp
scummvm/trunk/engines/sword2/controls.cpp
scummvm/trunk/engines/sword2/screen.cpp
scummvm/trunk/engines/sword2/sword2.cpp
Modified: scummvm/trunk/engines/sword2/animation.cpp
===================================================================
--- scummvm/trunk/engines/sword2/animation.cpp 2007-06-21 18:35:15 UTC (rev 27592)
+++ scummvm/trunk/engines/sword2/animation.cpp 2007-06-21 19:33:05 UTC (rev 27593)
@@ -429,7 +429,7 @@
terminate = true;
break;
case Common::EVENT_KEYDOWN:
- if (event.kbd.keycode == 27)
+ if (event.kbd.keycode == Common::KEYCODE_ESCAPE)
terminate = true;
break;
default:
Modified: scummvm/trunk/engines/sword2/controls.cpp
===================================================================
--- scummvm/trunk/engines/sword2/controls.cpp 2007-06-21 18:35:15 UTC (rev 27592)
+++ scummvm/trunk/engines/sword2/controls.cpp 2007-06-21 19:33:05 UTC (rev 27593)
@@ -26,6 +26,7 @@
*/
#include "common/stdafx.h"
+#include "common/events.h"
#include "common/rect.h"
#include "common/config-manager.h"
#include "common/system.h"
@@ -317,9 +318,9 @@
KeyboardEvent *ke = _vm->keyboardEvent();
if (ke) {
- if (ke->keycode == 27)
+ if (ke->keycode == Common::KEYCODE_ESCAPE)
setResult(0);
- else if (ke->keycode == '\n' || ke->keycode == '\r')
+ else if (ke->keycode == Common::KEYCODE_RETURN || ke->keycode == Common::KEYCODE_KP_ENTER)
setResult(1);
}
@@ -1130,8 +1131,8 @@
virtual void onKey(KeyboardEvent *ke) {
if (_editable) {
- if (ke->keycode == 8)
- _parent->onAction(this, 8);
+ if (ke->keycode == Common::KEYCODE_BACKSPACE)
+ _parent->onAction(this, Common::KEYCODE_BACKSPACE);
else if (ke->ascii >= ' ' && ke->ascii <= 255) {
// Accept the character if the font renderer
// has what looks like a valid glyph for it.
@@ -1354,7 +1355,7 @@
drawEditBuffer(slot);
}
break;
- case 8:
+ case Common::KEYCODE_BACKSPACE:
if (_editPos > _firstPos) {
_editBuffer[_editPos - 1] = _editBuffer[_editPos];
_editBuffer[_editPos--] = 0;
Modified: scummvm/trunk/engines/sword2/screen.cpp
===================================================================
--- scummvm/trunk/engines/sword2/screen.cpp 2007-06-21 18:35:15 UTC (rev 27592)
+++ scummvm/trunk/engines/sword2/screen.cpp 2007-06-21 19:33:05 UTC (rev 27593)
@@ -31,6 +31,7 @@
#include "common/stdafx.h"
#include "common/system.h"
+#include "common/events.h"
#include "sword2/sword2.h"
#include "sword2/defs.h"
@@ -1091,7 +1092,7 @@
KeyboardEvent *ke = _vm->keyboardEvent();
- if (ke && ke->keycode == 27) {
+ if (ke && ke->keycode == Common::KEYCODE_ESCAPE) {
if (!abortCredits) {
abortCredits = true;
fadeDown();
Modified: scummvm/trunk/engines/sword2/sword2.cpp
===================================================================
--- scummvm/trunk/engines/sword2/sword2.cpp 2007-06-21 18:35:15 UTC (rev 27592)
+++ scummvm/trunk/engines/sword2/sword2.cpp 2007-06-21 19:33:05 UTC (rev 27593)
@@ -381,17 +381,17 @@
KeyboardEvent *ke = keyboardEvent();
if (ke) {
- if ((ke->modifiers == Common::KBD_CTRL && ke->keycode == 'd') || ke->ascii == '#' || ke->ascii == '~') {
+ if ((ke->modifiers == Common::KBD_CTRL && ke->keycode == Common::KEYCODE_d) || ke->ascii == '#' || ke->ascii == '~') {
_debugger->attach();
} else if (ke->modifiers == 0 || ke->modifiers == Common::KBD_SHIFT) {
switch (ke->keycode) {
- case 'p':
+ case Common::KEYCODE_p:
if (_gamePaused)
unpauseGame();
else
pauseGame();
break;
- case 'c':
+ case Common::KEYCODE_c:
if (!_logic->readVar(DEMO) && !_mouse->isChoosing()) {
ScreenInfo *screenInfo = _screen->getScreenInfo();
_logic->fnPlayCredits(NULL);
@@ -399,13 +399,13 @@
}
break;
#ifdef SWORD2_DEBUG
- case ' ':
+ case Common::KEYCODE_SPACE:
if (_gamePaused) {
_stepOneCycle = true;
unpauseGame();
}
break;
- case 's':
+ case Common::KEYCODE_s:
_renderSkip = !_renderSkip;
break;
#endif
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