[Scummvm-cvs-logs] SF.net SVN: scummvm: [27795] scummvm/trunk/engines/scumm/saveload.cpp
fingolfin at users.sourceforge.net
fingolfin at users.sourceforge.net
Sat Jun 30 20:09:17 CEST 2007
Revision: 27795
http://scummvm.svn.sourceforge.net/scummvm/?rev=27795&view=rev
Author: fingolfin
Date: 2007-06-30 11:09:17 -0700 (Sat, 30 Jun 2007)
Log Message:
-----------
Don't tracke time we take for loading (it should be less than a second anyway)
Modified Paths:
--------------
scummvm/trunk/engines/scumm/saveload.cpp
Modified: scummvm/trunk/engines/scumm/saveload.cpp
===================================================================
--- scummvm/trunk/engines/scumm/saveload.cpp 2007-06-30 17:34:49 UTC (rev 27794)
+++ scummvm/trunk/engines/scumm/saveload.cpp 2007-06-30 18:09:17 UTC (rev 27795)
@@ -200,8 +200,6 @@
_engineStartTime = _system->getMillis() / 1000;
}
- _dialogStartTime = _system->getMillis() / 1000;
-
// Due to a bug in scummvm up to and including 0.3.0, save games could be saved
// in the V8/V9 format but were tagged with a V7 mark. Ouch. So we just pretend V7 == V8 here
if (hdr.ver == VER(7))
@@ -213,7 +211,7 @@
// state for temporary state saves - such as certain cutscenes in DOTT,
// FOA, Sam and Max, etc.
//
- // Thusly, we should probably not stop music when restoring from one of
+ // Thus, we should probably not stop music when restoring from one of
// these saves. This change stops the Mole Man theme from going quiet in
// Sam & Max when Doug tells you about the Ball of Twine, as mentioned in
// patch #886058.
@@ -378,9 +376,6 @@
_sound->pauseSounds(false);
- _engineStartTime += _system->getMillis() / 1000 - _dialogStartTime;
- _dialogStartTime = 0;
-
return true;
}
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