[Scummvm-cvs-logs] SF.net SVN: scummvm: [26745] scummvm/trunk/engines/agi/view.cpp

thebluegr at users.sourceforge.net thebluegr at users.sourceforge.net
Fri May 4 13:00:17 CEST 2007


Revision: 26745
          http://scummvm.svn.sourceforge.net/scummvm/?rev=26745&view=rev
Author:   thebluegr
Date:     2007-05-04 04:00:16 -0700 (Fri, 04 May 2007)

Log Message:
-----------
Slight optimization

Modified Paths:
--------------
    scummvm/trunk/engines/agi/view.cpp

Modified: scummvm/trunk/engines/agi/view.cpp
===================================================================
--- scummvm/trunk/engines/agi/view.cpp	2007-05-04 09:16:55 UTC (rev 26744)
+++ scummvm/trunk/engines/agi/view.cpp	2007-05-04 11:00:16 UTC (rev 26745)
@@ -51,9 +51,8 @@
 	// It seems there's either a bug with KQ4's logic script 120 (the intro script)
 	// or flag 64 is not set correctly, which causes the erroneous behavior from the actors
 	// Check below in lSetLoop for the second part of this workaround
-	if (getFeatures() & GF_KQ4)
-		if (!(v->flags & UPDATE) && (v->currentView == 172))
-			return;
+	if (getFeatures() & GF_KQ4 && !(v->flags & UPDATE) && (v->currentView == 172))
+		return;
 
 	currentVc = &currentVl->cel[n];
 	v->celData = currentVc;
@@ -81,9 +80,8 @@
 	// WORKAROUND: This is the second part of the hack to fix the KQ4 introduction.
 	// Refer above to function lSetCel for the first part and an explanation
 	// FIXME: Remove this workaround
-	if (getFeatures() & GF_KQ4)
-		if (!(v->flags & UPDATE) && (v->currentView == 172))
-			return;
+	if (getFeatures() & GF_KQ4 && !(v->flags & UPDATE) && (v->currentView == 172))
+		return;
 
 	v->loopData = &_game.views[v->currentView].loop[n];
 }


This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site.




More information about the Scummvm-git-logs mailing list