[Scummvm-cvs-logs] SF.net SVN: scummvm: [29200] web/trunk/faq.inc
fingolfin at users.sourceforge.net
fingolfin at users.sourceforge.net
Sat Oct 13 01:10:09 CEST 2007
Revision: 29200
http://scummvm.svn.sourceforge.net/scummvm/?rev=29200&view=rev
Author: fingolfin
Date: 2007-10-12 16:10:09 -0700 (Fri, 12 Oct 2007)
Log Message:
-----------
sync with faq.xml
Modified Paths:
--------------
web/trunk/faq.inc
Modified: web/trunk/faq.inc
===================================================================
--- web/trunk/faq.inc 2007-10-12 23:09:15 UTC (rev 29199)
+++ web/trunk/faq.inc 2007-10-12 23:10:09 UTC (rev 29200)
@@ -1,773 +1,326 @@
-<!-- This file was generated by faq_make_inc.pl. Do *NOT* edit by hand! -->
-<div class="qandaset">
-<dl>
-<dt>1. <a href="#AEN6">Introduction</a></dt>
-<dd>
-<dl>
-<dt>1.1. <a href="#AEN9">Why is it called ScummVM - what does this
-name mean?</a></dt>
-<dt>1.2. <a href="#AEN19">What is SCUMM?</a></dt>
-<dt>1.3. <a href="#AEN25">Is ScummVM free?</a></dt>
-<dt>1.4. <a href="#AEN31">Where do I find ScummVM?</a></dt>
-<dt>1.5. <a href="#AEN37">How do I compile the source code for my
-OS?</a></dt>
-<dt>1.6. <a href="#AEN43">On what platform does ScummVM
-run?</a></dt>
-<dt>1.7. <a href="#AEN51">Can I use ScummVM to make new
-games?</a></dt>
-</dl>
-</dd>
-<dt>2. <a href="#AEN58">Supported games</a></dt>
-<dd>
-<dl>
-<dt>2.1. <a href="#question.supported-games">What games does
-ScummVM support?</a></dt>
-<dt>2.2. <a href="#AEN67">Does ScummVM run any non-SCUMM
-games?</a></dt>
-<dt>2.3. <a href="#AEN76">Will ScummVM support other
-games?</a></dt>
-<dt>2.4. <a href="#AEN83">When will Maniac Mansion Deluxe be
-supported?</a></dt>
-</dl>
-</dd>
-<dt>3. <a href="#AEN89">Running games</a></dt>
-<dd>
-<dl>
-<dt>3.1. <a href="#AEN92">Do I need original CD or Floppy
-disks?</a></dt>
-<dt>3.2. <a href="#AEN98">Does ScummVM work with all versions of
-games?</a></dt>
-<dt>3.3. <a href="#AEN104">Can I play through xxx (place your
-favorite SCUMM adventure here) ?</a></dt>
-<dt>3.4. <a href="#AEN110">Can I save/restore the game?</a></dt>
-<dt>3.5. <a href="#AEN115">Do savegames from the original games
-work in ScummVM?</a></dt>
-</dl>
-</dd>
-<dt>4. <a href="#AEN119">Graphics and Audio</a></dt>
-<dd>
-<dl>
-<dt>4.1. <a href="#AEN122">Does ScummVM support CD audio?</a></dt>
-<dt>4.2. <a href="#AEN128">Does ScummVM support using MP3/Ogg/FLAC
-files instead of CD audio?</a></dt>
-<dt>4.3. <a href="#AEN134">Does ScummVM support using MP3/Ogg/FLAC
-files instead of the original MIDI music?</a></dt>
-<dt>4.4. <a href="#AEN140">Does ScummVM support filtered graphic
-modes?</a></dt>
-<dt>4.5. <a href="#AEN147">Can I run my game full screen?</a></dt>
-</dl>
-</dd>
-<dt>5. <a href="#AEN151">Troubleshooting</a></dt>
-<dd>
-<dl>
-<dt>5.1. <a href="#AEN154">My game won't run.</a></dt>
-<dt>5.2. <a href="#AEN162">I installed my game but ScummVM can't
-find it.</a></dt>
-<dt>5.3. <a href="#question.no-sound">I don't hear any
-sound.</a></dt>
-<dt>5.4. <a href="#AEN174">I don't hear any music.</a></dt>
-<dt>5.5. <a href="#AEN180">My game crashes at some point.</a></dt>
-<dt>5.6. <a href="#AEN188">ScummVM crashes, but console window
-disappears too quick to see the error message.</a></dt>
-<dt>5.7. <a href="#question.messy-colors">The game colors are
-messed up.</a></dt>
-<dt>5.8. <a href="#AEN198">The subtitles in my non English game are
-messed up.</a></dt>
-<dt>5.9. <a href="#AEN205">How do I make my mac version of a game
-work?</a></dt>
-<dt>5.10. <a href="#question.report-bugs">Reporting Bugs.</a></dt>
-<dt>5.11. <a href="#AEN237">I downloaded the Broken Sword packs
-from your site but the game won't run.</a></dt>
-<dt>5.12. <a href="#AEN242">There are no graphics in the Broken
-Sword I intro.</a></dt>
-<dt>5.13. <a href="#AEN247">I get "WARNING: Unable to open
-configration file C:\windows\scummvm.ini!"</a></dt>
-<dt>5.14. <a href="#AEN252">I get "Failed to save game state to
-file: xxx"</a></dt>
-<dt>5.15. <a href="#AEN257">ScummVM starts, but all I get is a
-transparent window!</a></dt>
-<dt>5.16. <a href="#AEN267">ScummVM runs, but sound is stuttering
-and/or garbled!</a></dt>
-<dt>5.17. <a href="#AEN273">How do I set an environment
-variable?</a></dt>
-<dt>5.18. <a href="#AEN284">ScummVM starts somewhere in the middle
-of my two Xinerama monitors in fullscreen mode. Help!</a></dt>
-</dl>
-</dd>
-<dt>6. <a href="#AEN289">Features</a></dt>
-<dd>
-<dl>
-<dt>6.1. <a href="#AEN292">Will you add support for zip
-archives?</a></dt>
-</dl>
-</dd>
-</dl>
-<div class="qandadiv">
-<h3><a name="AEN6" id="AEN6"></a>1. Introduction</h3>
-<div class="qandaentry">
-<div class="question">
-<p><a name="AEN9" id="AEN9"></a><b>1.1.</b> Why is it called
-ScummVM - what does this name mean?</p>
-</div>
-<div class="answer">
-<p><span class="QUOTE">"Scumm"</span> comes from the fact that it
-was originally designed to run SCUMM games, like Monkey Island.
-<span class="QUOTE">"VM"</span> stands for Virtual Machine.</p>
-<p>Every now and then somebody will raise the subject of finding a
-<span class="QUOTE">"better"</span> name for ScummVM, one that fits
-better with it's modern scope (which extends well beyond SCUMM
-games). So <a href="http://wiki.scummvm.org/index.php/ScummVM_Name"
-target="_top">at this page</a> we present you with some nice
-alternatives. Choose whichever suits you best -- but we will stay
-ScummVM.</p>
-</div>
-</div>
-<div class="qandaentry">
-<div class="question">
-<p><a name="AEN19" id="AEN19"></a><b>1.2.</b> What is SCUMM?</p>
-</div>
-<div class="answer">
-<p>SCUMM stands for "Script Creation Utility for Maniac Mansion".
-It is a utility used to create the famous LucasArts adventure
-games.</p>
-<p>It was initially created in 1987 by Aric Wilmunder and Ron
-Gilbert for the game "Maniac Mansion" and was used later, with some
-modifications, for Zak McKracken and the Alien Mindbenders.
-Development on the SCUMM system continued for some time, and was
-used in Loom, Indiana Jones and the Last Crusade, Indiana Jones and
-the Fate of Atlantis, Monkey Island 1,2,3, Sam & Max Hit the
-Road, Day of the Tentacle, The Dig and Full Throttle.</p>
-</div>
-</div>
-<div class="qandaentry">
-<div class="question">
-<p><a name="AEN25" id="AEN25"></a><b>1.3.</b> Is ScummVM free?</p>
-</div>
-<div class="answer">
-<p>ScummVM is released under the <a href=
-"http://www.gnu.org/copyleft/gpl.html" target="_top">GPL (General
-Public License)</a>, so it's more than free. ScummVM source code is
-freely available and you can do whatever you want with it. If you
-make modifications to it and redistribute your work you MUST make
-the source available. However, the ScummVM team would be pleased if
-you choose to send them your modifications, so they can be merged
-into the main tree.</p>
-</div>
-</div>
-<div class="qandaentry">
-<div class="question">
-<p><a name="AEN31" id="AEN31"></a><b>1.4.</b> Where do I find
-ScummVM?</p>
-</div>
-<div class="answer">
-<p>You can find it on the download section on our <a href=
-"http://www.scummvm.org" target="_top">web site</a>. You can
-download the latest version, which could be a little old. For the
-most recent cutting-edge in-development version, you have to
-compile it yourself from Subversion or use the precompiled 'daily
-builds' linked from our download page.</p>
-</div>
-</div>
-<div class="qandaentry">
-<div class="question">
-<p><a name="AEN37" id="AEN37"></a><b>1.5.</b> How do I compile the
-source code for my OS?</p>
-</div>
-<div class="answer">
-<p>The source code package contains a file called <a href=
-"http://svn.sourceforge.net/viewvc/*checkout*/scummvm/scummvm/trunk/README"
-target="_top">README</a> that should explain everything.</p>
-</div>
-</div>
-<div class="qandaentry">
-<div class="question">
-<p><a name="AEN43" id="AEN43"></a><b>1.6.</b> On what platform does
-ScummVM run?</p>
-</div>
-<div class="answer">
-<p>ScummVM should be able to be compiled on any SDL platform, with
-just small modifications.</p>
-<p>Currently tested platforms include Win32 (Windows
-95/98/ME/NT/2000/XP), Linux i386 and PPC, BeOS, Solaris, Mac OS X,
-Dreamcast, MorphOS, IRIX, PalmOS, WinCE, GP32, Sony PSP and PS2. It
-is also part of the Free/Net/Open BSD ports collections and
-included in Debian testing and unstable.</p>
-<p>See also the <a href=
-"http://wiki.scummvm.org/index.php/Platforms" target=
-"_top">platforms list</a> in our Wiki.</p>
-</div>
-</div>
-<div class="qandaentry">
-<div class="question">
-<p><a name="AEN51" id="AEN51"></a><b>1.7.</b> Can I use ScummVM to
-make new games?</p>
-</div>
-<div class="answer">
-<p>While it is theoretically possible to write a new game that uses
-ScummVM it is not advisable. ScummVM has many hacks to support
-older games and no tools geared towards creating content usable by
-ScummVM. Potential game authors are encouraged to look at open
-source technologies such as <a href="http://www.libsdl.org" target=
-"_top">SDL</a> for a cross platform DirectX like library, and the
-<a href="http://www.lua.org" target="_top">Lua</a> and <a href=
-"http://www.python.org" target="_top">Python</a> scripting
-languages for game logic.</p>
-</div>
-</div>
-</div>
-<div class="qandadiv">
-<h3><a name="AEN58" id="AEN58"></a>2. Supported games</h3>
-<div class="qandaentry">
-<div class="question">
-<p><a name="question.supported-games" id=
-"question.supported-games"></a><b>2.1.</b> What games does ScummVM
-support?</p>
-</div>
-<div class="answer">
-<p>We have a <a href="http://www.scummvm.org/compatibility.php"
-target="_top">compatibility list</a> on our website that contains
-an up to date list of what games work, and how well they work. As
-well as SCUMM games, we also include virtual machines for the first
-two Simon the Sorcerer games (by Adventure Soft), Broken Sword 1/2
-and Beneath a Steel Sky (by Revolution), Flight of the Amazon
-Queen, Gobliiins 1 (by Coktel Vision) as well as Inherit the Earth
-(by The Dreamers' Guild). Other games may be added, but this is not
-a common occurrence - see below.</p>
-</div>
-</div>
-<div class="qandaentry">
-<div class="question">
-<p><a name="AEN67" id="AEN67"></a><b>2.2.</b> Does ScummVM run any
-non-SCUMM games?</p>
-</div>
-<div class="answer">
-<p>Yes. As well as SCUMM titles, ScummVM supports Simon the
-Sorcerer (1 and 2), Flight of the Amazon Queen, and the Revolution
-Games: Broken Sword 1, Broken Sword 2, and Beneath a Steel Sky, as
-well as Gobliiins 1 and Inherit the Earth.</p>
-<p>Simon support was initially written by the original founder of
-ScummVM as a separate program, and later included in the main
-binary. Revolution Software Ltd. are very nice people and kindly
-provided us with the source code to BASS and Broken Sword 1/2, from
-which we based our interpreters. John Passfield and Steven
-Stamatiadis kindly provided the original source code to Flight of
-the Amazon Queen. The Wyrmkeep Entertainment Co. kindly provided
-the sourcecode to Inherit the Earth. Gobliiins 1 was widely
-researched by Ivan Dubrov.</p>
-<p>We do not have any plans to support any other non-SCUMM games at
-this time. If we do, it will be added to the <a href=
-"compatibility.php" target="_top">Compatibility List</a>.</p>
-<p>Unless you work for a company interested providing us with
-source code for one of your classic titles, please do not ask us to
-support a game.</p>
-</div>
-</div>
-<div class="qandaentry">
-<div class="question">
-<p><a name="AEN76" id="AEN76"></a><b>2.3.</b> Will ScummVM support
-other games?</p>
-</div>
-<div class="answer">
-<p>The ScummVM team is currently focusing on bugfixes for our next
-release.</p>
-<p>We do <span class="emphasis"><i class="emphasis">NOT</i></span>
-generally add support for non-SCUMM games! Reverse engineering a
-completely new game without source is a long process, and our
-developers are all very busy as it is... so unless you work for a
-company interested in providing us with source code for one of your
-classic titles, please do not ask.</p>
-</div>
-</div>
-<div class="qandaentry">
-<div class="question">
-<p><a name="AEN83" id="AEN83"></a><b>2.4.</b> When will Maniac
-Mansion Deluxe be supported?</p>
-</div>
-<div class="answer">
-<p>The short answer: never. The long answer: This game is a
-fan-made replica of the original Maniac Mansion. It is not the same
-game as Maniac Mansion Enhanced, which we do support. It features
-improved music, sound, 256-colors graphics and reworked game
-interface. It was made using the <a href=
-"http://www.adventuregamestudio.co.uk/" target="_top">Adventure
-Game Studio</a> which is a free, albeit closed-source graphics
-adventures engine. There are Windows, Linux and FreeBSD versions of
-the engine. Its author keeps his source code closed due to reasons
-explained in the project <a href=
-"http://www.bigbluecup.com/acfaq.htm" target="_top">FAQ</a> (see
-last two questions). That means that you need to download that
-program to play the game.</p>
-</div>
-</div>
-</div>
-<div class="qandadiv">
-<h3><a name="AEN89" id="AEN89"></a>3. Running games</h3>
-<div class="qandaentry">
-<div class="question">
-<p><a name="AEN92" id="AEN92"></a><b>3.1.</b> Do I need original CD
-or Floppy disks?</p>
-</div>
-<div class="answer">
-<p>Most definitely. ScummVM won't work without them. If you would
-like to buy these games, we suggest you browse <a href=
-"http://www.ebay.com" target="_top">Ebay</a>. Do not ask the
-ScummVM team where you can download the full versions of LucasArts
-games. These requests will be ignored.</p>
-</div>
-</div>
-<div class="qandaentry">
-<div class="question">
-<p><a name="AEN98" id="AEN98"></a><b>3.2.</b> Does ScummVM work
-with all versions of games?</p>
-</div>
-<div class="answer">
-<p>See "<a href="#question.supported-games"><i>What games does
-ScummVM support?</i></a>".</p>
-</div>
-</div>
-<div class="qandaentry">
-<div class="question">
-<p><a name="AEN104" id="AEN104"></a><b>3.3.</b> Can I play through
-xxx (place your favorite SCUMM adventure here) ?</p>
-</div>
-<div class="answer">
-<p>See "<a href="#question.supported-games"><i>What games does
-ScummVM support?</i></a>".</p>
-</div>
-</div>
-<div class="qandaentry">
-<div class="question">
-<p><a name="AEN110" id="AEN110"></a><b>3.4.</b> Can I save/restore
-the game?</p>
-</div>
-<div class="answer">
-<p>Yes. Saving and restoring is already supported (ALT-1/9 to save,
-CTRL - 1/9 to restore, or F5 to access the save/load menu).</p>
-</div>
-</div>
-<div class="qandaentry">
-<div class="question">
-<p><a name="AEN115" id="AEN115"></a><b>3.5.</b> Do savegames from
-the original games work in ScummVM?</p>
-</div>
-<div class="answer">
-<p>In general, no. We do not have any plans to load old savegames
-(with the exception of the Simon the Sorcerer series of games).
-Newer versions of ScummVM have also sometimes broken compatibility
-with older ScummVM savegames. Since ScummVM is under heavy
-development, this may occur again in the future.</p>
-</div>
-</div>
-</div>
-<div class="qandadiv">
-<h3><a name="AEN119" id="AEN119"></a>4. Graphics and Audio</h3>
-<div class="qandaentry">
-<div class="question">
-<p><a name="AEN122" id="AEN122"></a><b>4.1.</b> Does ScummVM
-support CD audio?</p>
-</div>
-<div class="answer">
-<p>Yes, ScummVM fully supports CD audio in Gobliins (CD), Indiana
-Jones and the Last Crusade (FM-TOWNS), Loom (CD & FM-TOWNS),
-Monkey Island 1 (CD, FM-TOWNS & SegaCD) and Zak McKracken
-(FM-TOWNS). Just keep your game CD inserted into your CD drive when
-you start ScummVM. If you have more than one CD drive in your
-system, you can specify your CD drive using the -c command line
-parameter. See the <a href=
-"http://svn.sourceforge.net/viewvc/*checkout*/scummvm/scummvm/trunk/README"
-target="_top">README</a> for more info.</p>
-</div>
-</div>
-<div class="qandaentry">
-<div class="question">
-<p><a name="AEN128" id="AEN128"></a><b>4.2.</b> Does ScummVM
-support using MP3/Ogg/FLAC files instead of CD audio?</p>
-</div>
-<div class="answer">
-<p>Yes. You can use LAME or some other CD audio conversion utility
-to convert your CD audio to MP3. Since version 0.3.0 we also
-support Ogg Vorbis files, and FLAC is supported since version
-0.7.0. See the <a href=
-"http://svn.sourceforge.net/viewvc/*checkout*/scummvm/scummvm/trunk/README"
-target="_top">README</a> for more info.</p>
-</div>
-</div>
-<div class="qandaentry">
-<div class="question">
-<p><a name="AEN134" id="AEN134"></a><b>4.3.</b> Does ScummVM
-support using MP3/Ogg/FLAC files instead of the original MIDI
-music?</p>
-</div>
-<div class="answer">
-<p>No. If all the game does is to play or loop a tune it would be
-possible, but many of the games do fancy stuff like smooth
-transitions from one tune to another, or turn individual
-instruments on and off, etc. There's simply no way ScummVM could
-take a piece of digital music and emulate that kind of
-behaviour.</p>
-<p>This question usually comes up in connection with Sam & Max
-Hit the Road (which has a few unusued bonus audio tracks on the CD)
-and Monkey Island 2 (which is sometimes distributed on the same CD
-as the version of Monkey Island 1 that uses CD audio). Both of
-these games do far too much fancy stuff to even consider an idea
-like this.</p>
-</div>
-</div>
-<div class="qandaentry">
-<div class="question">
-<p><a name="AEN140" id="AEN140"></a><b>4.4.</b> Does ScummVM
-support filtered graphic modes?</p>
-</div>
-<div class="answer">
-<p>Yes, ScummVM supports several filtered graphic modes such as
-<a href="http://elektron.its.tudelft.nl/~dalikifa/" target=
-"_top">Super2xSAI</a>. See the <a href=
-"http://svn.sourceforge.net/viewvc/*checkout*/scummvm/scummvm/trunk/README"
-target="_top">README</a> for more info.</p>
-</div>
-</div>
-<div class="qandaentry">
-<div class="question">
-<p><a name="AEN147" id="AEN147"></a><b>4.5.</b> Can I run my game
-full screen?</p>
-</div>
-<div class="answer">
-<p>Yes. You can either start your game using the -f command line
-parameter, setting the game to Full Screen in the ScummVM Options
-dialog, or by using the Alt+Enter key combination in-game to switch
-between full screen and windowed modes.</p>
-</div>
-</div>
-</div>
-<div class="qandadiv">
-<h3><a name="AEN151" id="AEN151"></a>5. Troubleshooting</h3>
-<div class="qandaentry">
-<div class="question">
-<p><a name="AEN154" id="AEN154"></a><b>5.1.</b> My game won't
-run.</p>
-</div>
-<div class="answer">
-<p>First make sure your game is supported. See "<a href=
-"#question.supported-games"><i>What games does ScummVM
-support?</i></a>". If it is a supported game and you have followed
-the instructions in <a href=
-"http://svn.sourceforge.net/viewvc/*checkout*/scummvm/scummvm/trunk/README"
-target="_top">README</a> to the letter, then see "<a href=
-"#question.report-bugs"><i>Reporting Bugs.</i></a>" to report this
-as a bug.</p>
-</div>
-</div>
-<div class="qandaentry">
-<div class="question">
-<p><a name="AEN162" id="AEN162"></a><b>5.2.</b> I installed my game
-but ScummVM can't find it.</p>
-</div>
-<div class="answer">
-<p>First don't use the install.exe or setup.exe shipped with the
-game. They usually will not do what you need to run the game with
-ScummVM -- rather they just copy the game .exe and install some
-shortcuts. ScummVM requires all game data to run, so you will need
-to copy those manually. Look at the <a href=
-"http://www.scummvm.org/documentation.php?view=datafiles" target=
-"_top">Game Data Files</a> page for further details.</p>
-</div>
-</div>
-<div class="qandaentry">
-<div class="question">
-<p><a name="question.no-sound" id=
-"question.no-sound"></a><b>5.3.</b> I don't hear any sound.</p>
-</div>
-<div class="answer">
-<p>Check the <a href="http://www.scummvm.org/compatibility.php"
-target="_top">compatibility list</a> to see if your game has sound
-support currently. You can also try the -s command line parameter
-to set the in game SFX volume.</p>
-</div>
-</div>
-<div class="qandaentry">
-<div class="question">
-<p><a name="AEN174" id="AEN174"></a><b>5.4.</b> I don't hear any
-music.</p>
-</div>
-<div class="answer">
-<p>See "<a href="#question.no-sound"><i>I don't hear any
-sound.</i></a>".</p>
-</div>
-</div>
-<div class="qandaentry">
-<div class="question">
-<p><a name="AEN180" id="AEN180"></a><b>5.5.</b> My game crashes at
-some point.</p>
-</div>
-<div class="answer">
-<p>Check the <a href="http://www.scummvm.org/compatibility.php"
-target="_top">Compatibility List</a> to see if your game has any
-known issues. If you can reproduce this crash more than once,
-please report it to our Bug Tracker. See "<a href=
-"#question.report-bugs"><i>Reporting Bugs.</i></a>".</p>
-<p>If you are experiencing random crashes, and your game plays
-music from CD, you most certainly have encountered a Windows bug.
-Try copying the data files from CD to your hard disk, and running
-them from there.</p>
-</div>
-</div>
-<div class="qandaentry">
-<div class="question">
-<p><a name="AEN188" id="AEN188"></a><b>5.6.</b> ScummVM crashes,
-but console window disappears too quick to see the error
-message.</p>
-</div>
-<div class="answer">
-<p>To make it visible, you should run ScummVM from command line. To
-open a command prompt, open the Start Menu and select the 'Run'
-option. Under Windows NT/2000/XP, type 'cmd.exe' (no quotes) in the
-dialog box that shows up; under Windows 95/98/Me, type
-'command.com' instead. If necessary, change to the proper drive
-first by typing 'D:' (where 'D' is the drive ScummVM is located).
-Change to ScummVM's directory by typing 'cd \your\path\to\scummvm'
-(substituting the appropriate path) and then type 'scummvm'.</p>
-</div>
-</div>
-<div class="qandaentry">
-<div class="question">
-<p><a name="question.messy-colors" id=
-"question.messy-colors"></a><b>5.7.</b> The game colors are messed
-up.</p>
-</div>
-<div class="answer">
-<p>This is a known issue with using Amiga version datafiles. Select
-Amiga as a platform in the ScummVM Game Options dialog, or use the
---platform=amiga command line parameter to enable Amiga-specific
-code.</p>
-</div>
-</div>
-<div class="qandaentry">
-<div class="question">
-<p><a name="AEN198" id="AEN198"></a><b>5.8.</b> The subtitles in my
-non English game are messed up.</p>
-</div>
-<div class="answer">
-<p>You are most likely using a game such as Maniac Mansion or Zak
-McKracken if you have this problem. You need to specify a language
-in the ScummVM Game Options dialog, with the -q parameter or by
-using the 'language' config file option.</p>
-<p>Consult the <a href=
-"http://svn.sourceforge.net/viewvc/*checkout*/scummvm/scummvm/trunk/README"
-target="_top">README</a> or command line help for further
-information.</p>
-</div>
-</div>
-<div class="qandaentry">
-<div class="question">
-<p><a name="AEN205" id="AEN205"></a><b>5.9.</b> How do I make my
-mac version of a game work?</p>
-</div>
-<div class="answer">
-<p>First, if you use a ScummVM version prior to 0.7.0 we strongly
-recommend you to upgrade to the latest version, as we improved
-support for mac games considerably starting with 0.7.0.</p>
-<p>For newer games ScummVM needs the main data file, usually called
-"<Game Title> Data" (where <Game Title>
-is name of your game, such as "The Dig" or
-"Sam & Max"). Some CDs may appear to only contain an
-application (watch out, it has almost the same name as the data
-file, except that it lacks the " Data" at the end). In that case
-there is still a separate data file but it is invisible.</p>
-<p>There also exists a seperate <a href=
-"http://wiki.scummvm.org/index.php/HOWTO-Mac_Games" target=
-"_top">tutorial</a> for setting up Mac versions</p>
-<p>The older games which have LFL files should only need the
-platform set to 'macintosh' to run. See "<a href=
-"#question.messy-colors"><i>The game colors are messed up.</i></a>"
-for information on specifying the game platform.</p>
-</div>
-</div>
-<div class="qandaentry">
-<div class="question">
-<p><a name="question.report-bugs" id=
-"question.report-bugs"></a><b>5.10.</b> Reporting Bugs.</p>
-</div>
-<div class="answer">
-<p>To report a bug, please create a SourceForge account and follow
-the <a href=
-"http://sourceforge.net/tracker/?atid=418820&group_id=37116&func=browse"
-target="_top">bugs</a> link from our homepage. Please make sure the
-bug is reproducible, and still exists in the latest daily
-build/current Subversion version. Also check the <a href=
-"http://www.scummvm.org/compatibility.php" target=
-"_top">compatibility listing</a> for that game to ensure the issue
-is not already known. In your bugreport please provide the
-following information:</p>
-<ul>
-<li>
-<p>ScummVM version (PLEASE test the latest Subversion/Daily
-build)</p>
-</li>
-<li>
-<p>Bug details, including instructions on reproducing it</p>
-</li>
-<li>
-<p>Language of game (English, German, ...)</p>
-</li>
-<li>
-<p>Version of game (talkie, floppy, ...)</p>
-</li>
-<li>
-<p>Platform and Compiler (Win32, Linux, MacOS, ...)</p>
-</li>
-<li>
-<p>Attach a save game if possible</p>
-</li>
-<li>
-<p>If this bug only occurred recently, please note the last version
-without the bug, and the first version including the bug. That way
-we can fix it quicker by looking at the changes made.</p>
-</li>
-</ul>
-</div>
-</div>
-<div class="qandaentry">
-<div class="question">
-<p><a name="AEN237" id="AEN237"></a><b>5.11.</b> I downloaded the
-Broken Sword packs from your site but the game won't run.</p>
-</div>
-<div class="answer">
-<p>These are not full games but reencoded cutscene (video) packs.
-To run the games you still need the original disks. Originally
-cutscenes were encoded in proprietary format and Revolution
-Software kindly permitted us to reencode them into MPEG and
-distribute them freely on our site.</p>
-</div>
-</div>
-<div class="qandaentry">
-<div class="question">
-<p><a name="AEN242" id="AEN242"></a><b>5.12.</b> There are no
-graphics in the Broken Sword I intro.</p>
-</div>
-<div class="answer">
-<p>Be patient. There are about 12 seconds of speech only and
-eventually the Revolution logo will appear.</p>
-</div>
-</div>
-<div class="qandaentry">
-<div class="question">
-<p><a name="AEN247" id="AEN247"></a><b>5.13.</b> I get "WARNING:
-Unable to open configration file C:\windows\scummvm.ini!"</p>
-</div>
-<div class="answer">
-<p>Make sure you have enough permissions to write in c:\windows
-directory. Also note that this warning the first time you run
-ScummVM, since the file does not exist yet then.</p>
-</div>
-</div>
-<div class="qandaentry">
-<div class="question">
-<p><a name="AEN252" id="AEN252"></a><b>5.14.</b> I get "Failed to
-save game state to file: xxx"</p>
-</div>
-<div class="answer">
-<p>Check savepath in Options->Paths->Save Path. That should
-point to writeable directory.</p>
-</div>
-</div>
-<div class="qandaentry">
-<div class="question">
-<p><a name="AEN257" id="AEN257"></a><b>5.15.</b> ScummVM starts,
-but all I get is a transparent window!</p>
-</div>
-<div class="answer">
-<p>This problem has been reported to happen under Windows in some
-cases. Check that you have the latest drivers for your graphics
-card. If that does not help, try setting the <code class=
-"envar">SDL_VIDEODRIVER</code> environment variable to "windib" and
-try again.</p>
-<p>Apparently other applications have had the same problem, because
-the release notes for SDL 1.2.10 (May 17, 2006) contained the
-following note:</p>
-<a name="AEN263" id="AEN263"></a>
-<blockquote class="BLOCKQUOTE">
-<p>The "windib" video driver is the default now, to prevent
-problems with certain laptops, 64-bit Windows, and Windows Vista.
-The DirectX driver is still available, and can be selected by
-setting the environment variable <code class=
-"envar">SDL_VIDEODRIVER</code> to "directx".</p>
-</blockquote>
-</div>
-</div>
-<div class="qandaentry">
-<div class="question">
-<p><a name="AEN267" id="AEN267"></a><b>5.16.</b> ScummVM runs, but
-sound is stuttering and/or garbled!</p>
-</div>
-<div class="answer">
-<p>This problem has been reported to happen under Windows in some
-cases. Check that you have the latest drivers for your sound card.
-If that does not help, try setting the <code class=
-"envar">SDL_AUDIODRIVER</code> environment variable to "waveout"
-and try again.</p>
-</div>
-</div>
-<div class="qandaentry">
-<div class="question">
-<p><a name="AEN273" id="AEN273"></a><b>5.17.</b> How do I set an
-environment variable?</p>
-</div>
-<div class="answer">
-<p>That depends on what operating system and/or command shell you
-are using. Under Windows, you could try creating a file called
-<b class="command">scummvm.bat</b> in the same folder as <b class=
-"command">scummvm.exe</b>. Open this file in your favorite text
-editor and put something like this in it:</p>
-<a name="AEN279" id="AEN279"></a>
-<blockquote class="BLOCKQUOTE">
-<pre class="programlisting">
- at echo off
+<!-- This file was generated from faq.xml. Do *NOT* edit by hand -->
+<div class="qandaset"><dl><dt>1. <a href="#id898609">Introduction</a></dt><dd><dl><dt>1.1. <a href="#id898614">Why is it called ScummVM - what does this name mean?</a></dt><dt>1.2. <a href="#id898653">What is SCUMM?</a></dt><dt>1.3. <a href="#id898671">Is ScummVM free?</a></dt><dt>1.4. <a href="#id898697">Where do I find ScummVM?</a></dt><dt>1.5. <a href="#id898722">How do I compile the source code for my OS?</a></dt><dt>1.6. <a href="#id898744">On what platform does ScummVM run?</a></dt><dt>1.7. <a href="#id898778">Can I use ScummVM to make new games?</a></dt></dl></dd><dt>2. <a href="#id898817">Supported games</a></dt><dd><dl><dt>2.1. <a href="#id898822">What games does ScummVM support?</a></dt><dt>2.2. <a href="#id898859">Does ScummVM run any non-SCUMM games?</a></dt><dt>2.3. <a href="#id898897">Will ScummVM support other games?</a></dt><dt>2.4. <a href="#id898924">When will Maniac Mansion Deluxe be supported?</a></dt><dt>2.5. <a href="#id898961">Will you add support for Sierra's SCI games?</a></dt><dt>2.6. <a href="#id898989">Why don't you merge with FreeSCI?</a></dt></dl></dd><dt>3. <a href="#id899040">Running games</a></dt><dd><dl><dt>3.1. <a href="#id899045">Do I need original CD or Floppy disks?</a></dt><dt>3.2. <a href="#id899069">Does ScummVM work with all versions of games?</a></dt><dt>3.3. <a href="#id899094">Can I play through xxx (place your favorite SCUMM adventure here) ?</a></dt><dt>3.4. <a href="#id899118">Can I save/restore the game?</a></dt><dt>3.5. <a href="#id899134">Do savegames from the original games work in ScummVM?</a></dt></dl></dd><dt>4. <a href="#id899154">Graphics and Audio</a></dt><dd><dl><dt>4.1. <a href="#id899159">Does ScummVM support CD audio?</a></dt><dt>4.2. <a href="#id899183">Does ScummVM support using MP3/Ogg/FLAC files instead of CD audio?</a></dt><dt>4.3. <a href="#id899208">Does ScummVM support using MP3/Ogg/FLAC files instead of the original MIDI music?</a></dt><dt>4.4. <a href="#id899173">Does ScummVM support filtered graphic modes?</a></dt><dt>4.5. <a href="#id899258">Can I run my game full screen?</a></dt></dl></dd><dt>5. <a href="#id899277">Troubleshooting</a></dt><dd><dl><dt>5.1. <a href="#id899281">My game won't run.</a></dt><dt>5.2. <a href="#id899324">I installed my game but ScummVM can't find it.</a></dt><dt>5.3. <a href="#id899349">I don't hear any sound.</a></dt><dt>5.4. <a href="#id899379">I don't hear any music.</a></dt><dt>5.5. <a href="#id899404">My game crashes at some point.</a></dt><dt>5.6. <a href="#id899444">ScummVM crashes, but console window disappears too quick to see the error message.</a></dt><dt>5.7. <a href="#id899458">The game colors are messed up.</a></dt><dt>5.8. <a href="#id899482">The subtitles in my non English game are messed up.</a></dt><dt>5.9. <a href="#id899512">How do I make my mac version of a game work?</a></dt><dt>5.10. <a href="#id899568">Reporting Bugs.</a></dt><dt>5.11. <a href="#id899651">I downloaded the Broken Sword packs from your site but the game won't run.</a></dt><dt>5.12. <a href="#id899670">There are no graphics in the Broken Sword I intro.</a></dt><dt>5.13. <a href="#id899684">I get "WARNING: Unable to open configuration file C:\windows\scummvm.ini!"</a></dt><dt>5.14. <a href="#id899702">I get "Failed to save game state to file: xxx"</a></dt><dt>5.15. <a href="#id899717">ScummVM starts, but all I get is a transparent window!</a></dt><dt>5.16. <a href="#id899758">ScummVM runs, but sound is stuttering and/or garbled!</a></dt><dt>5.17. <a href="#id899780">How do I set an environment variable?</a></dt><dt>5.18. <a href="#id899834">ScummVM starts somewhere in the middle of my two Xinerama monitors in fullscreen mode. Help!</a></dt></dl></dd><dt>6. <a href="#id899855">Features</a></dt><dd><dl><dt>6.1. <a href="#id899860">Will you add support for zip archives?</a></dt></dl></dd></dl><table border="0" summary="Q and A Set"><col align="left" width="1%"><tbody><tr class="qandadiv"><td align="left" valign="top" colspan="2"><h3 class="title"><a name="id898609"></a>1. Introduction</h3></td></tr><tr class="toc"><td align="left" valign="top" colspan="2"><dl><dt>1.1. <a href="#id898614">Why is it called ScummVM - what does this name mean?</a></dt><dt>1.2. <a href="#id898653">What is SCUMM?</a></dt><dt>1.3. <a href="#id898671">Is ScummVM free?</a></dt><dt>1.4. <a href="#id898697">Where do I find ScummVM?</a></dt><dt>1.5. <a href="#id898722">How do I compile the source code for my OS?</a></dt><dt>1.6. <a href="#id898744">On what platform does ScummVM run?</a></dt><dt>1.7. <a href="#id898778">Can I use ScummVM to make new games?</a></dt></dl></td></tr><tr class="question"><td align="left" valign="top"><a name="id898614"></a><a name="id898615"></a><b>1.1.</b></td><td align="left" valign="top"><p>Why is it called ScummVM - what does this name mean?</p></td></tr><tr class="answer"><td align="left" valign="top"></td><td align="left" valign="top"><p>
+ “<span class="quote">Scumm</span>” comes from the fact that it was originally designed to run SCUMM games, like
+ Monkey Island.
+ “<span class="quote">VM</span>” stands for Virtual Machine.
+ </p><p>
+ Every now and then somebody will raise the subject of finding
+ a “<span class="quote">better</span>” name for ScummVM, one that fits better with it's modern
+ scope (which extends well beyond SCUMM games). So
+ <a href="http://wiki.scummvm.org/index.php/ScummVM_Name" target="_top">at this page</a>
+ we present you with some nice alternatives. Choose whichever suits you
+ best -- but we will stay ScummVM.
+ </p></td></tr><tr class="question"><td align="left" valign="top"><a name="id898653"></a><a name="id898654"></a><b>1.2.</b></td><td align="left" valign="top"><p>What is SCUMM?</p></td></tr><tr class="answer"><td align="left" valign="top"></td><td align="left" valign="top"><p>
+ SCUMM stands for "Script Creation Utility for Maniac Mansion". It is a
+ utility used to create the famous LucasArts adventure games.
+ </p><p>
+ It was initially created in 1987 by Aric Wilmunder and Ron Gilbert for
+ the game "Maniac Mansion" and was used later, with some modifications,
+ for Zak McKracken and the Alien Mindbenders. Development on the SCUMM
+ system continued for some time, and was used in Loom, Indiana Jones and
+ the Last Crusade, Indiana Jones and the Fate of Atlantis, Monkey Island
+ 1,2,3, Sam & Max Hit the Road, Day of the Tentacle, The Dig and Full
+ Throttle.
+ </p></td></tr><tr class="question"><td align="left" valign="top"><a name="id898671"></a><a name="id898672"></a><b>1.3.</b></td><td align="left" valign="top"><p>Is ScummVM free?</p></td></tr><tr class="answer"><td align="left" valign="top"></td><td align="left" valign="top"><p>
+ ScummVM is released under the <a href="http://www.gnu.org/copyleft/gpl.html" target="_top">GPL (General Public
+ License)</a>, so it's more than free. ScummVM source code is freely
+ available and you can do whatever you want with it. If you make
+ modifications to it and redistribute your work you MUST make the source
+ available. However, the ScummVM team would be pleased if you choose to
+ send them your modifications, so they can be merged into the main tree.
+ </p></td></tr><tr class="question"><td align="left" valign="top"><a name="id898697"></a><a name="id898698"></a><b>1.4.</b></td><td align="left" valign="top"><p>Where do I find ScummVM?</p></td></tr><tr class="answer"><td align="left" valign="top"></td><td align="left" valign="top"><p>
+ You can find it on the download section on our <a href="http://www.scummvm.org" target="_top">web site</a>.
+ You can download the latest version, which could be a little old. For the most
+ recent cutting-edge in-development version, you have to compile it yourself from
+ Subversion or use the precompiled 'daily builds' linked from our download page.
+ </p></td></tr><tr class="question"><td align="left" valign="top"><a name="id898722"></a><a name="id898723"></a><b>1.5.</b></td><td align="left" valign="top"><p>How do I compile the source code for my OS?</p></td></tr><tr class="answer"><td align="left" valign="top"></td><td align="left" valign="top"><p>
+ The source code package contains a file called
+ <a href="http://svn.sourceforge.net/viewvc/*checkout*/scummvm/scummvm/trunk/README" target="_top">README</a>
+ that should explain everything.
+ </p></td></tr><tr class="question"><td align="left" valign="top"><a name="id898744"></a><a name="id898745"></a><b>1.6.</b></td><td align="left" valign="top"><p>On what platform does ScummVM run?</p></td></tr><tr class="answer"><td align="left" valign="top"></td><td align="left" valign="top"><p>
+ ScummVM should be able to be compiled on any SDL platform, with just small modifications.
+ </p><p>
+ Currently tested platforms include Win32 (Windows 95/98/ME/NT/2000/XP), Linux i386 and PPC, BeOS, Solaris,
+ Mac OS X, Dreamcast, MorphOS, IRIX, PalmOS, WinCE, GP32, Sony PSP and PS2. It is also part of the
+ Free/Net/Open BSD ports collections and included in Debian testing and unstable.
+ </p><p>
+ See also the <a href="http://wiki.scummvm.org/index.php/Platforms" target="_top">platforms list</a>
+ in our Wiki.
+ </p></td></tr><tr class="question"><td align="left" valign="top"><a name="id898778"></a><a name="id898779"></a><b>1.7.</b></td><td align="left" valign="top"><p>Can I use ScummVM to make new games?</p></td></tr><tr class="answer"><td align="left" valign="top"></td><td align="left" valign="top"><p>
+ While it is theoretically possible to write a new game that uses ScummVM it is not
+ advisable. ScummVM has many hacks to support older games and no tools geared towards
+ creating content usable by ScummVM. Potential game authors are encouraged to look
+ at open source technologies such as <a href="http://www.libsdl.org" target="_top">SDL</a> for
+ a cross platform DirectX like library, and the <a href="http://www.lua.org" target="_top">Lua</a>
+ and <a href="http://www.python.org" target="_top">Python</a> scripting languages for game logic.
+ </p></td></tr><tr class="qandadiv"><td align="left" valign="top" colspan="2"><h3 class="title"><a name="id898817"></a>2. Supported games</h3></td></tr><tr class="toc"><td align="left" valign="top" colspan="2"><dl><dt>2.1. <a href="#id898822">What games does ScummVM support?</a></dt><dt>2.2. <a href="#id898859">Does ScummVM run any non-SCUMM games?</a></dt><dt>2.3. <a href="#id898897">Will ScummVM support other games?</a></dt><dt>2.4. <a href="#id898924">When will Maniac Mansion Deluxe be supported?</a></dt><dt>2.5. <a href="#id898961">Will you add support for Sierra's SCI games?</a></dt><dt>2.6. <a href="#id898989">Why don't you merge with FreeSCI?</a></dt></dl></td></tr><tr class="question"><td align="left" valign="top"><a name="id898822"></a><a name="question.supported-games"></a><b>2.1.</b></td><td align="left" valign="top"><p><a name="question.supported-games.text"></a>What games does ScummVM support?</p></td></tr><tr class="answer"><td align="left" valign="top"></td><td align="left" valign="top"><p>
+ We have a <a href="http://www.scummvm.org/compatibility.php" target="_top">compatibility
+ list</a> on our website that contains an up to date list of what
+ games work, and how well they work. As well as SCUMM games, we also
+ include virtual machines for the first two Simon the Sorcerer games (by
+ Adventure Soft), Broken Sword 1/2 and Beneath a Steel Sky (by
+ Revolution), Flight of the Amazon Queen, Gobliiins 1 (by Coktel Vision)
+ as well as Inherit the Earth (by The Dreamers' Guild). Other games may
+ be added, but this is not a common occurrence - see below.
+ </p></td></tr><tr class="question"><td align="left" valign="top"><a name="id898859"></a><a name="id898860"></a><b>2.2.</b></td><td align="left" valign="top"><p>Does ScummVM run any non-SCUMM games?</p></td></tr><tr class="answer"><td align="left" valign="top"></td><td align="left" valign="top"><p>
+ Yes. As well as SCUMM titles, ScummVM supports Simon the Sorcerer (1 and 2),
+ Flight of the Amazon Queen, and the Revolution Games: Broken Sword 1, Broken Sword
+ 2, and Beneath a Steel Sky, as well as Gobliiins 1 and Inherit the Earth.
+ </p><p>
+ Simon support was initially written by the original founder of ScummVM as a
+ separate program, and later included in the main binary.
+ Revolution Software Ltd. are very nice people and kindly provided us with the
+ source code to BASS and Broken Sword 1/2, from which we based our interpreters.
+ John Passfield and Steven Stamatiadis kindly provided the original source code to
+ Flight of the Amazon Queen. The Wyrmkeep Entertainment Co. kindly provided the
+ sourcecode to Inherit the Earth. Gobliiins 1 was widely researched by Ivan Dubrov.
+ </p><p>
+ We do not have any plans to support any other non-SCUMM games at this time. If we
+ do, it will be added to the <a href="compatibility.php" target="_top">Compatibility List</a>.
+ </p><p>
+ Unless you work for a company interested providing us with source code for one of your
+ classic titles, please do not ask us to support a game.
+ </p></td></tr><tr class="question"><td align="left" valign="top"><a name="id898897"></a><a name="id898898"></a><b>2.3.</b></td><td align="left" valign="top"><p>Will ScummVM support other games?</p></td></tr><tr class="answer"><td align="left" valign="top"></td><td align="left" valign="top"><p>
+ The ScummVM team is currently focusing on bugfixes for our next release.
+ </p><p>
+ We do <span class="emphasis"><em>NOT</em></span> generally add support for non-SCUMM
+ games! Reverse engineering a completely new game without source is a
+ long process, and our developers are all very busy as it is... so unless
+ you work for a company interested in providing us with source code for
+ one of your classic titles, please do not ask.
+ </p></td></tr><tr class="question"><td align="left" valign="top"><a name="id898924"></a><a name="id898925"></a><b>2.4.</b></td><td align="left" valign="top"><p>When will Maniac Mansion Deluxe be supported?</p></td></tr><tr class="answer"><td align="left" valign="top"></td><td align="left" valign="top"><p>
+ The short answer: never. The long answer:
+ This game is a fan-made replica of the original Maniac Mansion. It is not the same
+ game as Maniac Mansion Enhanced, which we do support. It features improved
+ music, sound, 256-colors graphics and reworked game interface. It was made using
+ the <a href="http://www.adventuregamestudio.co.uk/" target="_top">Adventure Game Studio</a> which
+ is a free, albeit closed-source graphics adventures engine. There are Windows,
+ Linux and FreeBSD versions of the engine. Its author keeps his source code closed
+ due to reasons explained in the project <a href="http://www.bigbluecup.com/acfaq.htm" target="_top">FAQ</a>
+ (see last two questions). That means that you need to download that program to
+ play the game.
+ </p></td></tr><tr class="question"><td align="left" valign="top"><a name="id898961"></a><a name="id898963"></a><b>2.5.</b></td><td align="left" valign="top"><p>Will you add support for Sierra's SCI games?</p></td></tr><tr class="answer"><td align="left" valign="top"></td><td align="left" valign="top"><p>
+ If you want to play SCI games, have a look at <a href="http://freesci.linuxgames.com/" target="_top">FreeSCI</a>.
+ or at <a href="http://dosbox.sourceforge.net" target="_top">DOSBox</a>.
+ </p></td></tr><tr class="question"><td align="left" valign="top"><a name="id898989"></a><a name="id898991"></a><b>2.6.</b></td><td align="left" valign="top"><p>Why don't you merge with FreeSCI?</p></td></tr><tr class="answer"><td align="left" valign="top"></td><td align="left" valign="top"><p>
+ Again and again people suggest this. The argument usually involves the observation that the
+ two projects have similar goals, and that FreeSCI's development is appears to be quite slow
+ while ScummVM's seems to be very fast. So, people conclude, that a merge would somehow miraculously
+ solve all perceived problems (i.e. increase development speed, increase portability, fix bugs,
+ enhance support for newer SCI games, whatever).
+ </p><p>
+ This logic is flawed in several ways. For example, a merge would not automatically ensure
+ SCI support on all platforms ScummVM supports right now; porters would still have to adapt it
+ for each platform. It is however true that this would probably be easier than adding support
+ for all these platforms to FreeSCI itself. Still, it's far from being easy or simple.
+ </p><p>
+ Next, it is not true that the development speed would automatically increase. If you look
+ at the internal organization of ScummVM, not all our devs actually work on all engines. Typically,
+ between one and five people work on a given engine. When new engines are added, only a very
+ few people (typically those who performed the merge) actually work on it. That means that in
+ order to support (Free)SCI, we first would have to find people who performed that merge,
+ and who then secondly would continue to work on the added code. One might wonder whether
+ anybody who is capable of such a task and interested in it could not do the very same directly
+ within the framework of the FreeSCI project itself, but saving the hassle of first porting
+ the code to ScummVM... ? So where is the advantage here, exactly? The only potential
+ advantage in this regard would be the hope that other ScummVM devs might develop an interest
+ in the SCI code base and started to work on it. Not a completely invalid hope, but there is
+ a steep and long road from some trivial bug fixes to actual improvements to the SCI engine.
+ Not to forget that those people who know most about how SCI games (its creators aside)
+ already work on FreeSCI anyway... :-).
+ </p><p>
+ We are not fundamentally opposed to merging FreeSCI, but the plain truth is:
+ There is not as much to be gained from this as you might naively believe. Nor is it easy to
+ do. There are many more details we could list here, but in the meantime, just have a look
+ at <a href="http://forums.scummvm.org/viewtopic.php?t=1979" target="_top">this thread on our forums</a>
+ for a thorough discussion of the subject.
+ </p></td></tr><tr class="qandadiv"><td align="left" valign="top" colspan="2"><h3 class="title"><a name="id899040"></a>3. Running games</h3></td></tr><tr class="toc"><td align="left" valign="top" colspan="2"><dl><dt>3.1. <a href="#id899045">Do I need original CD or Floppy disks?</a></dt><dt>3.2. <a href="#id899069">Does ScummVM work with all versions of games?</a></dt><dt>3.3. <a href="#id899094">Can I play through xxx (place your favorite SCUMM adventure here) ?</a></dt><dt>3.4. <a href="#id899118">Can I save/restore the game?</a></dt><dt>3.5. <a href="#id899134">Do savegames from the original games work in ScummVM?</a></dt></dl></td></tr><tr class="question"><td align="left" valign="top"><a name="id899045"></a><a name="id899046"></a><b>3.1.</b></td><td align="left" valign="top"><p>Do I need original CD or Floppy disks?</p></td></tr><tr class="answer"><td align="left" valign="top"></td><td align="left" valign="top"><p>
+ Most definitely. ScummVM won't work without them. If you would like to
+ buy these games, we suggest you browse <a href="http://www.ebay.com" target="_top">Ebay</a>.
+ Do not ask the ScummVM team where you can download the full versions of
+ LucasArts games. These requests will be ignored.
+ </p></td></tr><tr class="question"><td align="left" valign="top"><a name="id899069"></a><a name="id899070"></a><b>3.2.</b></td><td align="left" valign="top"><p>Does ScummVM work with all versions of games?</p></td></tr><tr class="answer"><td align="left" valign="top"></td><td align="left" valign="top"><p>
+ See "<a href="#question.supported-games">What games does ScummVM support?</a>".
+ </p></td></tr><tr class="question"><td align="left" valign="top"><a name="id899094"></a><a name="id899095"></a><b>3.3.</b></td><td align="left" valign="top"><p>Can I play through xxx (place your favorite SCUMM adventure here) ?</p></td></tr><tr class="answer"><td align="left" valign="top"></td><td align="left" valign="top"><p>
+ See "<a href="#question.supported-games">What games does ScummVM support?</a>".
+ </p></td></tr><tr class="question"><td align="left" valign="top"><a name="id899118"></a><a name="id899120"></a><b>3.4.</b></td><td align="left" valign="top"><p>Can I save/restore the game?</p></td></tr><tr class="answer"><td align="left" valign="top"></td><td align="left" valign="top"><p>
+ Yes. Saving and restoring is already supported (ALT-1/9 to save, CTRL - 1/9 to restore, or
+ F5 to access the save/load menu).
+ </p></td></tr><tr class="question"><td align="left" valign="top"><a name="id899134"></a><a name="id899135"></a><b>3.5.</b></td><td align="left" valign="top"><p>Do savegames from the original games work in ScummVM?</p></td></tr><tr class="answer"><td align="left" valign="top"></td><td align="left" valign="top"><p>
+ In general, no. We do not have any plans to load old savegames (with the exception of the
+ Simon the Sorcerer series of games). Newer versions of ScummVM have
+ also sometimes broken compatibility with older ScummVM savegames. Since ScummVM is
+ under heavy development, this may occur again in the future.
+ </p></td></tr><tr class="qandadiv"><td align="left" valign="top" colspan="2"><h3 class="title"><a name="id899154"></a>4. Graphics and Audio</h3></td></tr><tr class="toc"><td align="left" valign="top" colspan="2"><dl><dt>4.1. <a href="#id899159">Does ScummVM support CD audio?</a></dt><dt>4.2. <a href="#id899183">Does ScummVM support using MP3/Ogg/FLAC files instead of CD audio?</a></dt><dt>4.3. <a href="#id899208">Does ScummVM support using MP3/Ogg/FLAC files instead of the original MIDI music?</a></dt><dt>4.4. <a href="#id899173">Does ScummVM support filtered graphic modes?</a></dt><dt>4.5. <a href="#id899258">Can I run my game full screen?</a></dt></dl></td></tr><tr class="question"><td align="left" valign="top"><a name="id899159"></a><a name="id899160"></a><b>4.1.</b></td><td align="left" valign="top"><p>Does ScummVM support CD audio?</p></td></tr><tr class="answer"><td align="left" valign="top"></td><td align="left" valign="top"><p>
+ Yes, ScummVM fully supports CD audio in Gobliins (CD), Indiana Jones and the Last Crusade (FM-TOWNS),
+ Loom (CD & FM-TOWNS), Monkey Island 1 (CD, FM-TOWNS & SegaCD) and Zak McKracken (FM-TOWNS). Just keep your game CD
+ inserted into your CD drive when you start ScummVM. If you have more than one CD drive in your
+ system, you can specify your CD drive using the -c command line parameter. See the
+ <a href="http://svn.sourceforge.net/viewvc/*checkout*/scummvm/scummvm/trunk/README" target="_top">README</a>
+ for more info.
+ </p></td></tr><tr class="question"><td align="left" valign="top"><a name="id899183"></a><a name="id899184"></a><b>4.2.</b></td><td align="left" valign="top"><p>Does ScummVM support using MP3/Ogg/FLAC files instead of CD audio?</p></td></tr><tr class="answer"><td align="left" valign="top"></td><td align="left" valign="top"><p>
+ Yes. You can use LAME or some other CD audio conversion utility to convert your CD audio to MP3. Since
+ version 0.3.0 we also support Ogg Vorbis files, and FLAC is supported since version 0.7.0. See the
+ <a href="http://svn.sourceforge.net/viewvc/*checkout*/scummvm/scummvm/trunk/README" target="_top">README</a>
+ for more info.
+ </p></td></tr><tr class="question"><td align="left" valign="top"><a name="id899208"></a><a name="id899209"></a><b>4.3.</b></td><td align="left" valign="top"><p>Does ScummVM support using MP3/Ogg/FLAC files instead of the original MIDI music?</p></td></tr><tr class="answer"><td align="left" valign="top"></td><td align="left" valign="top"><p>
+ No. If all the game does is to play or loop a tune it would be possible, but many of the games do
+ fancy stuff like smooth transitions from one tune to another, or turn individual instruments on and
+ off, etc. There's simply no way ScummVM could take a piece of digital music and emulate that kind
+ of behavior.
+ </p><p>
+ This question usually comes up in connection with Sam & Max Hit the Road (which has a few
+ unused bonus audio tracks on the CD) and Monkey Island 2 (which is sometimes distributed on
+ the same CD as the version of Monkey Island 1 that uses CD audio). Both of these games do far
+ too much fancy stuff to even consider an idea like this.
+ </p></td></tr><tr class="question"><td align="left" valign="top"><a name="id899173"></a><a name="id899232"></a><b>4.4.</b></td><td align="left" valign="top"><p>Does ScummVM support filtered graphic modes?</p></td></tr><tr class="answer"><td align="left" valign="top"></td><td align="left" valign="top"><p>
+ Yes, ScummVM supports several filtered graphic modes such as
+ <a href="http://elektron.its.tudelft.nl/~dalikifa/" target="_top">Super2xSAI</a>.
+ See the
+ <a href="http://svn.sourceforge.net/viewvc/*checkout*/scummvm/scummvm/trunk/README" target="_top">README</a>
+ for more info.
+ </p></td></tr><tr class="question"><td align="left" valign="top"><a name="id899258"></a><a name="id899259"></a><b>4.5.</b></td><td align="left" valign="top"><p>Can I run my game full screen?</p></td></tr><tr class="answer"><td align="left" valign="top"></td><td align="left" valign="top"><p>
+ Yes. You can either start your game using the -f command line parameter, setting
+ the game to Full Screen in the ScummVM Options dialog, or by using the Alt+Enter key
+ combination in-game to switch between full screen and windowed modes.
+ </p></td></tr><tr class="qandadiv"><td align="left" valign="top" colspan="2"><h3 class="title"><a name="id899277"></a>5. Troubleshooting</h3></td></tr><tr class="toc"><td align="left" valign="top" colspan="2"><dl><dt>5.1. <a href="#id899281">My game won't run.</a></dt><dt>5.2. <a href="#id899324">I installed my game but ScummVM can't find it.</a></dt><dt>5.3. <a href="#id899349">I don't hear any sound.</a></dt><dt>5.4. <a href="#id899379">I don't hear any music.</a></dt><dt>5.5. <a href="#id899404">My game crashes at some point.</a></dt><dt>5.6. <a href="#id899444">ScummVM crashes, but console window disappears too quick to see the error message.</a></dt><dt>5.7. <a href="#id899458">The game colors are messed up.</a></dt><dt>5.8. <a href="#id899482">The subtitles in my non English game are messed up.</a></dt><dt>5.9. <a href="#id899512">How do I make my mac version of a game work?</a></dt><dt>5.10. <a href="#id899568">Reporting Bugs.</a></dt><dt>5.11. <a href="#id899651">I downloaded the Broken Sword packs from your site but the game won't run.</a></dt><dt>5.12. <a href="#id899670">There are no graphics in the Broken Sword I intro.</a></dt><dt>5.13. <a href="#id899684">I get "WARNING: Unable to open configuration file C:\windows\scummvm.ini!"</a></dt><dt>5.14. <a href="#id899702">I get "Failed to save game state to file: xxx"</a></dt><dt>5.15. <a href="#id899717">ScummVM starts, but all I get is a transparent window!</a></dt><dt>5.16. <a href="#id899758">ScummVM runs, but sound is stuttering and/or garbled!</a></dt><dt>5.17. <a href="#id899780">How do I set an environment variable?</a></dt><dt>5.18. <a href="#id899834">ScummVM starts somewhere in the middle of my two Xinerama monitors in fullscreen mode. Help!</a></dt></dl></td></tr><tr class="question"><td align="left" valign="top"><a name="id899281"></a><a name="id899282"></a><b>5.1.</b></td><td align="left" valign="top"><p>My game won't run.</p></td></tr><tr class="answer"><td align="left" valign="top"></td><td align="left" valign="top"><p>
+ First make sure your game is supported.
+ See "<a href="#question.supported-games">What games does ScummVM support?</a>".
+ If it is a supported game and you
+ have followed the instructions in
+ <a href="http://svn.sourceforge.net/viewvc/*checkout*/scummvm/scummvm/trunk/README" target="_top">README</a>
+ to the letter, then see "<a href="#question.report-bugs">Reporting Bugs.</a>"
+ to report this as a bug.
+ </p></td></tr><tr class="question"><td align="left" valign="top"><a name="id899324"></a><a name="id899325"></a><b>5.2.</b></td><td align="left" valign="top"><p>I installed my game but ScummVM can't find it.</p></td></tr><tr class="answer"><td align="left" valign="top"></td><td align="left" valign="top"><p>
+ First don't use the install.exe or setup.exe shipped with the game. They usually will
+ not do what you need to run the game with ScummVM -- rather they just copy the game
+ .exe and install some shortcuts. ScummVM requires all game
+ data to run, so you will need to copy those manually. Look at the
+ <a href="http://www.scummvm.org/documentation.php?view=datafiles" target="_top">Game Data Files</a> page for
+ further details.
+ </p></td></tr><tr class="question"><td align="left" valign="top"><a name="id899349"></a><a name="question.no-sound"></a><b>5.3.</b></td><td align="left" valign="top"><p><a name="question.no-sound.text"></a>I don't hear any sound.</p></td></tr><tr class="answer"><td align="left" valign="top"></td><td align="left" valign="top"><p>
+ Check the <a href="http://www.scummvm.org/compatibility.php" target="_top">compatibility list</a>
+ to see if your game has sound support currently. You can
+ also try the -s command line parameter to set the in game SFX volume.
+ </p></td></tr><tr class="question"><td align="left" valign="top"><a name="id899379"></a><a name="id899380"></a><b>5.4.</b></td><td align="left" valign="top"><p>I don't hear any music.</p></td></tr><tr class="answer"><td align="left" valign="top"></td><td align="left" valign="top"><p>
+ See "<a href="#question.no-sound">I don't hear any sound.</a>".
+ </p></td></tr><tr class="question"><td align="left" valign="top"><a name="id899404"></a><a name="id899405"></a><b>5.5.</b></td><td align="left" valign="top"><p>My game crashes at some point.</p></td></tr><tr class="answer"><td align="left" valign="top"></td><td align="left" valign="top"><p>
+ Check the <a href="http://www.scummvm.org/compatibility.php" target="_top">Compatibility List</a> to see if your game has any known issues. If you can
+ reproduce this crash more than once, please report it to our Bug Tracker.
+ See "<a href="#question.report-bugs">Reporting Bugs.</a>".
+ </p><p>
+ If you are experiencing random crashes, and your game plays music from
+ CD, you most certainly have encountered a Windows bug. Try copying the data files from
+ CD to your hard disk, and running them from there.
+ </p></td></tr><tr class="question"><td align="left" valign="top"><a name="id899444"></a><a name="id899445"></a><b>5.6.</b></td><td align="left" valign="top"><p>ScummVM crashes, but console window disappears too quick to see the error message.</p></td></tr><tr class="answer"><td align="left" valign="top"></td><td align="left" valign="top"><p>
+ To make it visible, you should run ScummVM from command line. To open a
+ command prompt, open the Start Menu and select the 'Run' option. Under
+ Windows NT/2000/XP, type 'cmd.exe' (no quotes) in the dialog box that
+ shows up; under Windows 95/98/Me, type 'command.com' instead. If
+ necessary, change to the proper drive first by typing 'D:' (where 'D' is
+ the drive ScummVM is located). Change to ScummVM's directory by typing
+ 'cd \your\path\to\scummvm' (substituting the appropriate path) and then
+ type 'scummvm'.
+ </p></td></tr><tr class="question"><td align="left" valign="top"><a name="id899458"></a><a name="question.messy-colors"></a><b>5.7.</b></td><td align="left" valign="top"><p><a name="question.messy-colors.text"></a>The game colors are messed up.</p></td></tr><tr class="answer"><td align="left" valign="top"></td><td align="left" valign="top"><p>
+ This is a known issue with using Amiga version datafiles. Select Amiga as a
+ platform in the ScummVM Game Options dialog, or use the --platform=amiga command
+ line parameter to enable Amiga-specific code.
+ </p></td></tr><tr class="question"><td align="left" valign="top"><a name="id899482"></a><a name="id899483"></a><b>5.8.</b></td><td align="left" valign="top"><p>The subtitles in my non English game are messed up.</p></td></tr><tr class="answer"><td align="left" valign="top"></td><td align="left" valign="top"><p>
+ You are most likely using a game such as Maniac Mansion or Zak McKracken if you have this problem.
+ You need to specify a language in the ScummVM Game Options dialog, with the -q parameter or by
+ using the 'language' config file option.
+ </p><p>
+ Consult the
+ <a href="http://svn.sourceforge.net/viewvc/*checkout*/scummvm/scummvm/trunk/README" target="_top">README</a>
+ or command line help for further information.
+ </p></td></tr><tr class="question"><td align="left" valign="top"><a name="id899512"></a><a name="id899513"></a><b>5.9.</b></td><td align="left" valign="top"><p>How do I make my mac version of a game work?</p></td></tr><tr class="answer"><td align="left" valign="top"></td><td align="left" valign="top"><p>
+ First, if you use a ScummVM version prior to 0.7.0 we strongly recommend you
+ to upgrade to the latest version, as we improved support for mac games considerably starting with 0.7.0.
+ </p><p>
+ For newer games ScummVM needs the main data file, usually called
+ "<Game\xA0Title>\xA0Data" (where <Game\xA0Title> is
+ name of your game, such as "The\xA0Dig" or "Sam\xA0&\xA0Max").
+ Some CDs may appear to only contain an application (watch out, it has
+ almost the same name as the data file, except that it lacks the " Data"
+ at the end). In that case there is still a separate data file but it is
+ invisible.
+ </p><p>
+ There also exists a separate <a href="http://wiki.scummvm.org/index.php/HOWTO-Mac_Games" target="_top">tutorial
+ </a> for setting up Mac versions
+ </p><p>
+ The older games which have LFL files should only need the platform set
+ to 'macintosh' to run. See "<a href="#question.messy-colors">The game colors are messed up.</a>" for information on specifying the
+ game platform.
+ </p></td></tr><tr class="question"><td align="left" valign="top"><a name="id899568"></a><a name="question.report-bugs"></a><b>5.10.</b></td><td align="left" valign="top"><p><a name="question.report-bugs.text"></a>Reporting Bugs.</p></td></tr><tr class="answer"><td align="left" valign="top"></td><td align="left" valign="top"><p>
+ To report a bug, please create a SourceForge account and follow the
+ <a href="http://sourceforge.net/tracker/?atid=418820&group_id=37116&func=browse" target="_top">bugs</a>
+ link from our homepage. Please make sure the bug is reproducible, and
+ still exists in the latest daily build/current Subversion version. Also check the
+ <a href="http://www.scummvm.org/compatibility.php" target="_top">compatibility listing</a> for that game to ensure
+ the issue is not already known. In your bugreport please provide the following
+ information:
+ </p><div class="itemizedlist"><ul type="disc"><li>ScummVM version (PLEASE test the latest Subversion/Daily build)</li><li>Bug details, including instructions on reproducing it</li><li>Language of game (English, German, ...)</li><li>Version of game (talkie, floppy, ...)</li><li>Platform and Compiler (Win32, Linux, MacOS, ...)</li><li>Attach a save game if possible</li><li>If this bug only occurred recently, please note the last
+ version without the bug, and the first version including
+ the bug. That way we can fix it quicker by looking at the
+ changes made.</li></ul></div></td></tr><tr class="question"><td align="left" valign="top"><a name="id899651"></a><a name="id899652"></a><b>5.11.</b></td><td align="left" valign="top"><p>I downloaded the Broken Sword packs from your site but the game won't run.</p></td></tr><tr class="answer"><td align="left" valign="top"></td><td align="left" valign="top"><p>
+ These are not full games but reencoded cutscene (video) packs. To run the games you
+ still need the original disks. Originally cutscenes were encoded in proprietary
+ format and Revolution Software kindly permitted us to reencode them into
+ MPEG and distribute them freely on our site.
+ </p></td></tr><tr class="question"><td align="left" valign="top"><a name="id899670"></a><a name="id899672"></a><b>5.12.</b></td><td align="left" valign="top"><p>There are no graphics in the Broken Sword I intro.</p></td></tr><tr class="answer"><td align="left" valign="top"></td><td align="left" valign="top"><p>
+ Be patient. There are about 12 seconds of speech only and eventually the Revolution logo
+ will appear.
+ </p></td></tr><tr class="question"><td align="left" valign="top"><a name="id899684"></a><a name="id899685"></a><b>5.13.</b></td><td align="left" valign="top"><p>I get "WARNING: Unable to open configuration file C:\windows\scummvm.ini!"</p></td></tr><tr class="answer"><td align="left" valign="top"></td><td align="left" valign="top"><p>
+ Make sure you have enough permissions to write in c:\windows directory. Also note that this warning the
+ first time you run ScummVM, since the file does not exist yet then.
+ </p></td></tr><tr class="question"><td align="left" valign="top"><a name="id899702"></a><a name="id899703"></a><b>5.14.</b></td><td align="left" valign="top"><p>I get "Failed to save game state to file: xxx"</p></td></tr><tr class="answer"><td align="left" valign="top"></td><td align="left" valign="top"><p>
+ Check savepath in Options->Paths->Save Path. That should point to writable directory.
+ </p></td></tr><tr class="question"><td align="left" valign="top"><a name="id899717"></a><a name="id899718"></a><b>5.15.</b></td><td align="left" valign="top"><p>ScummVM starts, but all I get is a transparent window!</p></td></tr><tr class="answer"><td align="left" valign="top"></td><td align="left" valign="top"><p>
+ This problem has been reported to happen under Windows in some cases. Check
+ that you have the latest drivers for your graphics card. If that does not
+ help, try setting the <code class="envar">SDL_VIDEODRIVER</code> environment variable to
+ "windib" and try again.
+ </p><p>
+ Apparently other applications have had the same problem, because the release
+ notes for SDL 1.2.10 (May 17, 2006) contained the following note:
+ </p><div class="blockquote"><blockquote class="blockquote"><p>
+ The "windib" video driver is the default now, to prevent problems with
+ certain laptops, 64-bit Windows, and Windows Vista. The DirectX driver
+ is still available, and can be selected by setting the environment
+ variable <code class="envar">SDL_VIDEODRIVER</code> to "directx".
+ </p></blockquote></div></td></tr><tr class="question"><td align="left" valign="top"><a name="id899758"></a><a name="id899760"></a><b>5.16.</b></td><td align="left" valign="top"><p>ScummVM runs, but sound is stuttering and/or garbled!</p></td></tr><tr class="answer"><td align="left" valign="top"></td><td align="left" valign="top"><p>
+ This problem has been reported to happen under Windows in some cases. Check
+ that you have the latest drivers for your sound card. If that does not help,
+ try setting the <code class="envar">SDL_AUDIODRIVER</code> environment variable to "waveout"
+ and try again.
+ </p></td></tr><tr class="question"><td align="left" valign="top"><a name="id899780"></a><a name="id899781"></a><b>5.17.</b></td><td align="left" valign="top"><p>How do I set an environment variable?</p></td></tr><tr class="answer"><td align="left" valign="top"></td><td align="left" valign="top"><p>
+ That depends on what operating system and/or command shell you are using.
+ Under Windows, you could try creating a file called
+ <span><strong class="command">scummvm.bat</strong></span> in the same folder as
+ <span><strong class="command">scummvm.exe</strong></span>. Open this file in your favorite text
+ editor and put something like this in it:
+ </p><div class="blockquote"><blockquote class="blockquote"><pre class="programlisting">@echo off
set SDL_VIDEODRIVER=windib
set SDL_AUDIODRIVER=waveout
-scummvm.exe %1 %2 %3 %4 %5 %6 %7 %8 %9
-</pre></blockquote>
-<p>You should now be able to run ScummVM by double-clicking on this
-batch file, instead of the ScummVM executable.</p>
-<p>On more recent versions of Windows, you can also set an
-environment variable permanently, and for all applications, through
-the control panel.</p>
-</div>
-</div>
-<div class="qandaentry">
-<div class="question">
-<p><a name="AEN284" id="AEN284"></a><b>5.18.</b> ScummVM starts
-somewhere in the middle of my two Xinerama monitors in fullscreen
-mode. Help!</p>
-</div>
-<div class="answer">
-<p>In fact, this is SDL problem. SDL does by default has xinerama
-support enabled. Set the <code class=
-"envar">SDL_VIDEO_FULLSCREEN_HEAD</code> environment variable to
-"1" to start ScummVM (and other SDL applications) in fullscreen on
-only one monitor. If this does not work make sure your SDL library
-does have Xinerama support compiled in.</p>
-</div>
-</div>
-</div>
-<div class="qandadiv">
-<h3><a name="AEN289" id="AEN289"></a>6. Features</h3>
-<div class="qandaentry">
-<div class="question">
-<p><a name="AEN292" id="AEN292"></a><b>6.1.</b> Will you add
-support for zip archives?</p>
-</div>
-<div class="answer">
-<p>We will not do it. There are two main reasons for that. First,
-we believe that it would ease illegal distribution of games.
-Second, we already support compression of sound & speech in
-most larger titles, and use specially designed algorithms like MP3,
-Ogg and FLAC, so you can already reduce the size of the data
-files.</p>
-<p>We as a team already discussed that question. We can't
-absolutely exclude the possibility of changing our mind one day in
-the future, but for now, we have no intentions to do so, hence
-please don't ask us about it!</p>
-</div>
-</div>
-</div>
-</div>
+scummvm.exe %1 %2 %3 %4 %5 %6 %7 %8 %9</pre></blockquote></div><p>
+ You should now be able to run ScummVM by double-clicking on this batch file,
+ instead of the ScummVM executable.
+ </p><p>
+ On more recent versions of Windows, you can also set an environment variable
+ permanently, and for all applications, through the control panel.
+ </p></td></tr><tr class="question"><td align="left" valign="top"><a name="id899834"></a><a name="id899836"></a><b>5.18.</b></td><td align="left" valign="top"><p>ScummVM starts somewhere in the middle of my two Xinerama monitors in fullscreen mode. Help!</p></td></tr><tr class="answer"><td align="left" valign="top"></td><td align="left" valign="top"><p>
+ In fact, this is SDL problem. SDL does by default has xinerama support
+ enabled. Set the <code class="envar">SDL_VIDEO_FULLSCREEN_HEAD</code>
+ environment variable to "1" to start ScummVM (and other SDL applications) in
+ fullscreen on only one monitor. If this does not work make sure your SDL
+ library does have Xinerama support compiled in.
+ </p></td></tr><tr class="qandadiv"><td align="left" valign="top" colspan="2"><h3 class="title"><a name="id899855"></a>6. Features</h3></td></tr><tr class="toc"><td align="left" valign="top" colspan="2"><dl><dt>6.1. <a href="#id899860">Will you add support for zip archives?</a></dt></dl></td></tr><tr class="question"><td align="left" valign="top"><a name="id899860"></a><a name="id899861"></a><b>6.1.</b></td><td align="left" valign="top"><p>Will you add support for zip archives?</p></td></tr><tr class="answer"><td align="left" valign="top"></td><td align="left" valign="top"><p>
+ We will not do it. There are two main reasons for that. First, we believe that it
+ would ease illegal distribution of games. Second, we already support compression
+ of sound & speech in most larger titles, and use specially designed algorithms
+ like MP3, Ogg and FLAC, so you can already reduce the size of the data files.
+ </p><p>
+ We as a team already discussed that question. We can't absolutely exclude
+ the possibility of changing our mind one day in the future, but for now, we
+ have no intentions to do so, hence please don't ask us about it!
+ </p></td></tr></tbody></table></div>
This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site.
More information about the Scummvm-git-logs
mailing list