[Scummvm-cvs-logs] SF.net SVN: scummvm: [28839] scummvm/trunk/engines/agi/preagi_mickey.cpp
mthreepwood at users.sourceforge.net
mthreepwood at users.sourceforge.net
Mon Sep 3 03:29:11 CEST 2007
Revision: 28839
http://scummvm.svn.sourceforge.net/scummvm/?rev=28839&view=rev
Author: mthreepwood
Date: 2007-09-02 18:29:10 -0700 (Sun, 02 Sep 2007)
Log Message:
-----------
fix flashScreen
Modified Paths:
--------------
scummvm/trunk/engines/agi/preagi_mickey.cpp
Modified: scummvm/trunk/engines/agi/preagi_mickey.cpp
===================================================================
--- scummvm/trunk/engines/agi/preagi_mickey.cpp 2007-09-03 00:47:51 UTC (rev 28838)
+++ scummvm/trunk/engines/agi/preagi_mickey.cpp 2007-09-03 01:29:10 UTC (rev 28839)
@@ -1133,10 +1133,18 @@
void Mickey::flashScreen() {
//playSound(IDI_MSA_SND_PRESS_BLUE); // TODO
- _vm->_gfx->drawRectangle(20, 0, IDI_MSA_PIC_WIDTH, IDI_MSA_PIC_HEIGHT - 1, 15); // clear GFX screen
+ //Set screen to white
+ _vm->_gfx->clearScreen(15);
_vm->_gfx->doUpdate();
_vm->_system->updateScreen(); // TODO: this should go in the game's main loop
+ _vm->_system->delayMillis(25);
+
+ //Set back to black
+ _vm->_gfx->clearScreen(0);
+ _vm->_gfx->doUpdate();
+ _vm->_system->updateScreen(); // TODO: this should go in the game's main loop
+
drawRoom();
printDesc(game.iRoom);
_vm->_gfx->doUpdate();
This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site.
More information about the Scummvm-git-logs
mailing list