[Scummvm-cvs-logs] SF.net SVN: scummvm: [28895] scummvm/trunk/engines/agi

mthreepwood at users.sourceforge.net mthreepwood at users.sourceforge.net
Tue Sep 11 23:39:16 CEST 2007


Revision: 28895
          http://scummvm.svn.sourceforge.net/scummvm/?rev=28895&view=rev
Author:   mthreepwood
Date:     2007-09-11 14:39:16 -0700 (Tue, 11 Sep 2007)

Log Message:
-----------
remove the rest of the PreAGI loader

Modified Paths:
--------------
    scummvm/trunk/engines/agi/agi.h
    scummvm/trunk/engines/agi/module.mk
    scummvm/trunk/engines/agi/preagi.cpp
    scummvm/trunk/engines/agi/preagi_mickey.cpp

Removed Paths:
-------------
    scummvm/trunk/engines/agi/loader_preagi.cpp

Modified: scummvm/trunk/engines/agi/agi.h
===================================================================
--- scummvm/trunk/engines/agi/agi.h	2007-09-11 20:17:36 UTC (rev 28894)
+++ scummvm/trunk/engines/agi/agi.h	2007-09-11 21:39:16 UTC (rev 28895)
@@ -556,33 +556,6 @@
 	virtual int getIntVersion() = 0;
 };
 
-class AgiLoader_preagi : public AgiLoader {
-private:
-	int _intVersion;
-	PreAgiEngine *_vm;
-
-	int loadDir(AgiDir *agid, Common::File *fp, uint32 offs, uint32 len);
-	uint8 *loadVolRes(AgiDir *agid);
-
-public:
-
-	AgiLoader_preagi(PreAgiEngine *vm) {
-		_vm = vm;
-		_intVersion = 0;
-	}
-
-	virtual int init();
-	virtual int deinit();
-	virtual int detectGame();
-	virtual int loadResource(int, int);
-	virtual int unloadResource(int, int);
-	virtual int loadObjects(const char *);
-	virtual int loadWords(const char *);
-	virtual int version();
-	virtual void setIntVersion(int);
-	virtual int getIntVersion();
-};
-
 class AgiLoader_v2 : public AgiLoader {
 private:
 	int _intVersion;
@@ -677,7 +650,6 @@
 	AgiDebug _debug;
 	AgiGame _game;
 	Common::RandomSource *_rnd;
-	AgiLoader *_loader;	/* loader */
 
 	virtual void agiTimerLow() = 0;
 	virtual int agiGetKeypressLow() = 0;
@@ -772,6 +744,7 @@
 	GfxMgr *_gfx;
 	SoundMgr *_sound;
 	PictureMgr *_picture;
+	AgiLoader *_loader;	/* loader */
 
 	void clearImageStack();
 	void recordImageStackCall(uint8 type, int16 p1, int16 p2, int16 p3,
@@ -974,9 +947,6 @@
 	int agiGetKeypressLow() { return 0; }
 	int agiIsKeypressLow() { return 0; }
 
-	int preAgiLoadResource(int r, int n);
-	int preAgiUnloadResource(int r, int n);
-
 	PreAgiEngine(OSystem *syst);
 	virtual ~PreAgiEngine();
 	int getGameId() {

Deleted: scummvm/trunk/engines/agi/loader_preagi.cpp
===================================================================
--- scummvm/trunk/engines/agi/loader_preagi.cpp	2007-09-11 20:17:36 UTC (rev 28894)
+++ scummvm/trunk/engines/agi/loader_preagi.cpp	2007-09-11 21:39:16 UTC (rev 28895)
@@ -1,224 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * $URL$
- * $Id$
- *
- */
-
-#include "common/stdafx.h"
-
-#include "agi/agi.h"
-#include "agi/lzw.h"
-#include "agi/preagi_mickey.h"
-
-#include "common/config-manager.h"
-#include "common/fs.h"
-
-namespace Agi {
-
-int AgiLoader_preagi::version() {
-	return 0;
-}
-
-void AgiLoader_preagi::setIntVersion(int ver) {
-	_intVersion = ver;
-}
-
-int AgiLoader_preagi::getIntVersion() {
-	return _intVersion;
-}
-
-int AgiLoader_preagi::detectGame() {
-	// TODO: Only Mickey/Winnie are detected for now
-	if (!(Common::File::exists("1.pic") || Common::File::exists("title.pic")))
-		return errInvalidAGIFile;
-
-	_intVersion = 0x0000;
-	return errOK;
-}
-
-int AgiLoader_preagi::loadDir(struct AgiDir *agid, Common::File *fp,
-						   uint32 offs, uint32 len) {
-	int ec = errOK;
-/*	uint8 *mem;
-	unsigned int i;
-
-	fp->seek(offs, SEEK_SET);
-	if ((mem = (uint8 *)malloc(len + 32)) != NULL) {
-		fp->read(mem, len);
-
-		// set all directory resources to gone
-		for (i = 0; i < MAX_DIRS; i++) {
-			agid[i].volume = 0xff;
-			agid[i].offset = _EMPTY;
-		}
-
-		// build directory entries
-		for (i = 0; i < len; i += 3) {
-			agid[i / 3].volume = *(mem + i) >> 4;
-			agid[i / 3].offset = READ_BE_UINT24(mem + i) & (uint32) _EMPTY;
-		}
-
-		free(mem);
-	} else {
-		ec = errNotEnoughMemory;
-	}
-*/
-	return ec;
-}
-
-int AgiLoader_preagi::init() {
-	int ec = errOK;
-	//int i;
-	//uint16 xd[4];
-	Common::File fp;
-	Common::String path;
-
-	// TODO : load all preagi resources here
-
-	return ec;
-}
-
-int AgiLoader_preagi::deinit() {
-	int ec = errOK;
-	return ec;
-}
-
-int AgiLoader_preagi::unloadResource(int t, int n) {
-	switch (t) {
-	case rPICTURE:
-		_vm->_picture->unloadPicture(n);
-		break;
-	case rVIEW:
-		//_vm->unloadView(n);
-		break;
-	case rSOUND:
-		//_vm->_sound->unloadSound(n);
-		break;
-	}
-
-	return errOK;
-}
-
-/*
- * This function does noting but load a raw resource into memory.
- * If further decoding is required, it must be done by another
- * routine.
- *
- * NULL is returned if unsucsessful.
- */
-uint8 *AgiLoader_preagi::loadVolRes(AgiDir *agid) {
-
-	return NULL;
-}
-
-/*
- * Loads a resource into memory, a raw resource is loaded in
- * with above routine, then further decoded here.
- */
-int AgiLoader_preagi::loadResource(int t, int n) {
-	int ec = errOK;
-	uint8 *data = NULL;
-	char szFile[255] = {0};
-	Common::File infile;
-
-	if (n > MAX_DIRS)
-		return errBadResource;
-
-	switch (t) {
-	case rPICTURE:
-		/* if picture is currently NOT loaded *OR* cacheing is off,
-		 * unload the resource (caching==off) and reload it
-		 */
-		if (~_vm->_game.dirPic[n].flags & RES_LOADED) {
-			unloadResource(rPICTURE, n);
-
-			data = new uint8[4096];
-
-			sprintf(szFile, IDS_MSA_PATH_PIC, n);
-			if (!infile.open(szFile))
-				return errBadResource;
-			infile.read(data, infile.size());
-
-			if (data != NULL) {
-				_vm->_game.pictures[n].rdata = data;
-				_vm->_game.dirPic[n].len = infile.size();
-				_vm->_game.dirPic[n].flags |= RES_LOADED;
-			} else {
-				ec = errBadResource;
-			}
-
-			infile.close();
-		}
-		break;
-	case rSOUND:
-		/*
-		if (_vm->_game.dirSound[n].flags & RES_LOADED)
-			break;
-
-		data = loadVolRes(&_vm->_game.dirSound[n]);
-		if (data != NULL) {
-			// Freeing of the raw resource from memory is delegated to the createFromRawResource-function
-			_vm->_game.sounds[n] = AgiSound::createFromRawResource(data, _vm->_game.dirSound[n].len, n, *_vm->_sound);
-			_vm->_game.dirSound[n].flags |= RES_LOADED;
-		} else {
-			ec = errBadResource;
-		}
-		*/
-		break;
-	case rVIEW:
-			data = new uint8[4096];
-
-			sprintf(szFile, IDS_MSA_PATH_OBJ, IDS_MSA_NAME_OBJ[n]);
-
-			if (!infile.open(szFile))
-				return errBadResource;
-			infile.read(data, infile.size());
-
-			if (data != NULL) {
-				_vm->_game.pictures[n].rdata = data;
-				_vm->_game.dirPic[n].len = infile.size();
-				_vm->_game.dirPic[n].flags |= RES_LOADED;
-			} else {
-				ec = errBadResource;
-			}
-
-			infile.close();
-		break;
-	default:
-		ec = errBadResource;
-		break;
-	}
-
-	return ec;
-}
-
-int AgiLoader_preagi::loadObjects(const char *fname) {
-	return 0;
-	//return _vm->loadObjects(fname);
-}
-
-int AgiLoader_preagi::loadWords(const char *fname) {
-	return 0;
-	//return _vm->loadWords(fname);
-}
-
-} // End of namespace Agi

Modified: scummvm/trunk/engines/agi/module.mk
===================================================================
--- scummvm/trunk/engines/agi/module.mk	2007-09-11 20:17:36 UTC (rev 28894)
+++ scummvm/trunk/engines/agi/module.mk	2007-09-11 21:39:16 UTC (rev 28895)
@@ -11,7 +11,6 @@
 	id.o \
 	inv.o \
 	keyboard.o \
-	loader_preagi.o \
 	loader_v2.o \
 	loader_v3.o \
 	logic.o \

Modified: scummvm/trunk/engines/agi/preagi.cpp
===================================================================
--- scummvm/trunk/engines/agi/preagi.cpp	2007-09-11 20:17:36 UTC (rev 28894)
+++ scummvm/trunk/engines/agi/preagi.cpp	2007-09-11 21:39:16 UTC (rev 28895)
@@ -178,15 +178,6 @@
 
 	debugC(2, kDebugLevelMain, "Detect game");
 
-	_loader = new AgiLoader_preagi(this);
-
-	if (_loader->detectGame() == errOK) {
-		_game.state = STATE_LOADED;
-		debugC(2, kDebugLevelMain, "game loaded");
-	} else {
-		report("Could not open PreAGI game");
-	}
-
 	/* clear all resources and events */
 	for (int i = 0; i < MAX_DIRS; i++) {
 		memset(&_game.pictures[i], 0, sizeof(struct AgiPicture));
@@ -195,9 +186,6 @@
 		memset(&_game.dirSound[i], 0, sizeof(struct AgiDir));
 	}
 
-	// load resources
-	_loader->init();
-
 	debugC(2, kDebugLevelMain, "Init sound");
 }
 
@@ -252,12 +240,4 @@
 	return 0;
 }
 
-int PreAgiEngine::preAgiLoadResource(int r, int n) {
-	return _loader->loadResource(r, n);
-}
-
-int PreAgiEngine::preAgiUnloadResource(int r, int n) {
-	return _loader->unloadResource(r, n);
-}
-
 } // End of namespace Agi

Modified: scummvm/trunk/engines/agi/preagi_mickey.cpp
===================================================================
--- scummvm/trunk/engines/agi/preagi_mickey.cpp	2007-09-11 20:17:36 UTC (rev 28894)
+++ scummvm/trunk/engines/agi/preagi_mickey.cpp	2007-09-11 21:39:16 UTC (rev 28895)
@@ -682,21 +682,40 @@
 // Graphics
 
 void Mickey::drawObj(ENUM_MSA_OBJECT iObj, int x0, int y0) {
-	_vm->preAgiLoadResource(rVIEW, iObj);
+	uint8* buffer = new uint8[4096];
+	char szFile[255] = {0};
+	sprintf(szFile, IDS_MSA_PATH_OBJ, IDS_MSA_NAME_OBJ[iObj]);
 
+	Common::File file;
+	if (!file.open(szFile))
+		return;
+	uint32 size = file.size();
+	file.read(buffer, size);
+	file.close();
+
 	if (iObj == IDI_MSA_OBJECT_CRYSTAL)
 		_vm->_picture->setPictureFlags(kPicFStep);
 
 	_vm->_picture->setOffset(x0, y0);
-	_vm->_picture->decodePicture(iObj, false, false, IDI_MSA_PIC_WIDTH, IDI_MSA_PIC_HEIGHT);
+	_vm->_picture->decodePicture(buffer, size, false, IDI_MSA_PIC_WIDTH, IDI_MSA_PIC_HEIGHT);
 	_vm->_picture->setOffset(0, 0);
 	_vm->_picture->showPic(10, 0, IDI_MSA_PIC_WIDTH, IDI_MSA_PIC_HEIGHT);
 }
 
 void Mickey::drawPic(int iPic) {
-	_vm->preAgiLoadResource(rPICTURE, iPic);
+	uint8* buffer = new uint8[4096];
+	char szFile[255] = {0};
+	sprintf(szFile, IDS_MSA_PATH_PIC, iPic);
+
+	Common::File file;
+	if (!file.open(szFile))
+		return;
+	uint32 size = file.size();
+	file.read(buffer, size);
+	file.close();
+
 	// Note that decodePicture clears the screen
-	_vm->_picture->decodePicture(iPic, true, false, IDI_MSA_PIC_WIDTH, IDI_MSA_PIC_HEIGHT);
+	_vm->_picture->decodePicture(buffer, size, true, IDI_MSA_PIC_WIDTH, IDI_MSA_PIC_HEIGHT);
 	_vm->_picture->showPic(10, 0, IDI_MSA_PIC_WIDTH, IDI_MSA_PIC_HEIGHT);
 	//_vm->_gfx->doUpdate();
 	//_vm->_system->updateScreen();	// TODO: this should go in the game's main loop


This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site.




More information about the Scummvm-git-logs mailing list