[Scummvm-cvs-logs] SF.net SVN: scummvm: [28897] scummvm/trunk/engines/saga
thebluegr at users.sourceforge.net
thebluegr at users.sourceforge.net
Thu Sep 13 13:21:23 CEST 2007
Revision: 28897
http://scummvm.svn.sourceforge.net/scummvm/?rev=28897&view=rev
Author: thebluegr
Date: 2007-09-13 04:21:23 -0700 (Thu, 13 Sep 2007)
Log Message:
-----------
The early ITE demos were not interactive
Modified Paths:
--------------
scummvm/trunk/engines/saga/detection_tables.h
scummvm/trunk/engines/saga/saga.h
scummvm/trunk/engines/saga/sfuncs.cpp
Modified: scummvm/trunk/engines/saga/detection_tables.h
===================================================================
--- scummvm/trunk/engines/saga/detection_tables.h 2007-09-12 22:17:08 UTC (rev 28896)
+++ scummvm/trunk/engines/saga/detection_tables.h 2007-09-13 11:21:23 UTC (rev 28897)
@@ -235,10 +235,8 @@
},
- // Note: This version is NOT supported yet
- // Exiting the faire leads to a crash
-
// Inherit the earth - MAC Demo version 1
+ // Non-interactive demo
{
{
"ite",
@@ -257,7 +255,7 @@
},
GType_ITE,
GID_ITE_MACDEMO1,
- GF_BIG_ENDIAN_DATA | GF_WYRMKEEP | GF_CD_FX,
+ GF_BIG_ENDIAN_DATA | GF_WYRMKEEP | GF_CD_FX | GF_NON_INTERACTIVE,
ITE_DEFAULT_SCENE,
&ITE_Resources,
ARRAYSIZE(ITEWINDEMO_GameFonts),
@@ -301,10 +299,8 @@
},
- // Note: This version is NOT supported yet
- // Exiting the faire leads to a crash
-
// Inherit the earth - Win32 Demo version 1
+ // Non-interactive demo
{
{
"ite",
@@ -322,7 +318,7 @@
},
GType_ITE,
GID_ITE_WINDEMO1,
- GF_WYRMKEEP | GF_CD_FX,
+ GF_WYRMKEEP | GF_CD_FX | GF_NON_INTERACTIVE,
ITE_DEFAULT_SCENE,
&ITE_Resources,
ARRAYSIZE(ITEWINDEMO_GameFonts),
Modified: scummvm/trunk/engines/saga/saga.h
===================================================================
--- scummvm/trunk/engines/saga/saga.h 2007-09-12 22:17:08 UTC (rev 28896)
+++ scummvm/trunk/engines/saga/saga.h 2007-09-13 11:21:23 UTC (rev 28897)
@@ -158,7 +158,8 @@
GF_WYRMKEEP = 1 << 1,
GF_CD_FX = 1 << 2,
GF_SCENE_SUBSTITUTES = 1 << 3,
- GF_COMPRESSED_SOUNDS = 1 << 4
+ GF_COMPRESSED_SOUNDS = 1 << 4,
+ GF_NON_INTERACTIVE = 1 << 5
};
enum VerbTypeIds {
Modified: scummvm/trunk/engines/saga/sfuncs.cpp
===================================================================
--- scummvm/trunk/engines/saga/sfuncs.cpp 2007-09-12 22:17:08 UTC (rev 28896)
+++ scummvm/trunk/engines/saga/sfuncs.cpp 2007-09-13 11:21:23 UTC (rev 28897)
@@ -332,6 +332,20 @@
if (_vm->getGameType() == GType_ITE)
setPointerVerb();
+
+ // The early Windows and Mac demos of ITE were non-interactive. In those demos,
+ // the intro is shown and then when the first scene is shown, there's a dialog
+ // thanking the user for playing the demo and asking him to buy the full game,
+ // without allowing him to continue any further. The game data itself for these
+ // demos does not contain any scripts for the first scene (i.e. there's no text
+ // in the game data to look at Rif's silver medallion). Also, there are no more
+ // scenes apart from the Grand Tournament scene. This opcode is called in those
+ // demos, and I assume that its use there is to just show the popup window and
+ // exit the game. Therefore, once this opcode is called in the older ITE demos,
+ // exit the game. Known non-interactive demos are GID_ITE_MACDEMO1 and
+ // GID_ITE_WINDEMO1
+ if (_vm->getFeatures() & GF_NON_INTERACTIVE)
+ _vm->shutDown();
}
// Script function #6 (0x06) blocking
This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site.
More information about the Scummvm-git-logs
mailing list