[Scummvm-cvs-logs] SF.net SVN: scummvm: [29057] scummvm/trunk/engines/lure
eriktorbjorn at users.sourceforge.net
eriktorbjorn at users.sourceforge.net
Sun Sep 23 18:48:33 CEST 2007
Revision: 29057
http://scummvm.svn.sourceforge.net/scummvm/?rev=29057&view=rev
Author: eriktorbjorn
Date: 2007-09-23 09:48:33 -0700 (Sun, 23 Sep 2007)
Log Message:
-----------
Indentation.
Modified Paths:
--------------
scummvm/trunk/engines/lure/game.cpp
scummvm/trunk/engines/lure/intro.cpp
scummvm/trunk/engines/lure/menu.cpp
Modified: scummvm/trunk/engines/lure/game.cpp
===================================================================
--- scummvm/trunk/engines/lure/game.cpp 2007-09-23 16:43:43 UTC (rev 29056)
+++ scummvm/trunk/engines/lure/game.cpp 2007-09-23 16:48:33 UTC (rev 29057)
@@ -188,51 +188,51 @@
// Handle special keys
bool handled = true;
switch (events.event().kbd.keycode) {
- case Common::KEYCODE_F5:
- SaveRestoreDialog::show(true);
- break;
+ case Common::KEYCODE_F5:
+ SaveRestoreDialog::show(true);
+ break;
- case Common::KEYCODE_F7:
- SaveRestoreDialog::show(false);
- break;
+ case Common::KEYCODE_F7:
+ SaveRestoreDialog::show(false);
+ break;
- case Common::KEYCODE_F9:
- doRestart();
- break;
+ case Common::KEYCODE_F9:
+ doRestart();
+ break;
- case Common::KEYCODE_KP_PLUS:
- while (++roomNum <= 51)
- if (res.getRoom(roomNum) != NULL) break;
- if (roomNum == 52) roomNum = 1;
+ case Common::KEYCODE_KP_PLUS:
+ while (++roomNum <= 51)
+ if (res.getRoom(roomNum) != NULL) break;
+ if (roomNum == 52) roomNum = 1;
- room.leaveRoom();
- room.setRoomNumber(roomNum);
- break;
+ room.leaveRoom();
+ room.setRoomNumber(roomNum);
+ break;
- case Common::KEYCODE_KP_MINUS:
- if (roomNum == 1) roomNum = 55;
- while (res.getRoom(--roomNum) == NULL) ;
+ case Common::KEYCODE_KP_MINUS:
+ if (roomNum == 1) roomNum = 55;
+ while (res.getRoom(--roomNum) == NULL) ;
- room.leaveRoom();
- room.setRoomNumber(roomNum);
- break;
+ room.leaveRoom();
+ room.setRoomNumber(roomNum);
+ break;
- case Common::KEYCODE_KP_MULTIPLY:
- res.getActiveHotspot(PLAYER_ID)->setRoomNumber(
- room.roomNumber());
- break;
+ case Common::KEYCODE_KP_MULTIPLY:
+ res.getActiveHotspot(PLAYER_ID)->setRoomNumber(
+ room.roomNumber());
+ break;
- case Common::KEYCODE_KP_DIVIDE:
- case Common::KEYCODE_SLASH:
- room.setShowInfo(!room.showInfo());
- break;
+ case Common::KEYCODE_KP_DIVIDE:
+ case Common::KEYCODE_SLASH:
+ room.setShowInfo(!room.showInfo());
+ break;
- case Common::KEYCODE_ESCAPE:
- doQuit();
- break;
+ case Common::KEYCODE_ESCAPE:
+ doQuit();
+ break;
- default:
- handled = false;
+ default:
+ handled = false;
}
if (handled)
continue;
Modified: scummvm/trunk/engines/lure/intro.cpp
===================================================================
--- scummvm/trunk/engines/lure/intro.cpp 2007-09-23 16:43:43 UTC (rev 29056)
+++ scummvm/trunk/engines/lure/intro.cpp 2007-09-23 16:48:33 UTC (rev 29057)
@@ -108,18 +108,18 @@
result = false;
switch (anim->show()) {
- case ABORT_NONE:
- if (curr_anim->endingPause != 0) {
- result = events.interruptableDelay(curr_anim->endingPause * 1000 / 50);
- }
- break;
+ case ABORT_NONE:
+ if (curr_anim->endingPause != 0) {
+ result = events.interruptableDelay(curr_anim->endingPause * 1000 / 50);
+ }
+ break;
- case ABORT_END_INTRO:
- result = true;
- break;
+ case ABORT_END_INTRO:
+ result = true;
+ break;
- case ABORT_NEXT_SCENE:
- break;
+ case ABORT_NEXT_SCENE:
+ break;
}
delete anim;
Modified: scummvm/trunk/engines/lure/menu.cpp
===================================================================
--- scummvm/trunk/engines/lure/menu.cpp 2007-09-23 16:43:43 UTC (rev 29056)
+++ scummvm/trunk/engines/lure/menu.cpp 2007-09-23 16:48:33 UTC (rev 29057)
@@ -158,18 +158,25 @@
screen.update();
if ((_selectedMenu == NULL) || (_selectedIndex == 0)) return MENUITEM_NONE;
- else if (_selectedMenu == _menus[0]) return MENUITEM_CREDITS;
+ else if (_selectedMenu == _menus[0])
+ return MENUITEM_CREDITS;
else if (_selectedMenu == _menus[1]) {
switch (_selectedIndex) {
- case 1: return MENUITEM_RESTART_GAME;
- case 2: return MENUITEM_SAVE_GAME;
- case 3: return MENUITEM_RESTORE_GAME;
+ case 1:
+ return MENUITEM_RESTART_GAME;
+ case 2:
+ return MENUITEM_SAVE_GAME;
+ case 3:
+ return MENUITEM_RESTORE_GAME;
}
} else {
switch (_selectedIndex) {
- case 1: return MENUITEM_QUIT;
- case 2: return MENUITEM_TEXT_SPEED;
- case 3: return MENUITEM_SOUND;
+ case 1:
+ return MENUITEM_QUIT;
+ case 2:
+ return MENUITEM_TEXT_SPEED;
+ case 3:
+ return MENUITEM_SOUND;
}
}
return MENUITEM_NONE;
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