[Scummvm-cvs-logs] SF.net SVN: scummvm: [31375] scummvm/trunk/engines/kyra

lordhoto at users.sourceforge.net lordhoto at users.sourceforge.net
Fri Apr 4 08:24:50 CEST 2008


Revision: 31375
          http://scummvm.svn.sourceforge.net/scummvm/?rev=31375&view=rev
Author:   lordhoto
Date:     2008-04-03 23:24:49 -0700 (Thu, 03 Apr 2008)

Log Message:
-----------
Added partial support for main menu. Only load, save and resume buttons are working currently

Modified Paths:
--------------
    scummvm/trunk/engines/kyra/gui.cpp
    scummvm/trunk/engines/kyra/gui.h
    scummvm/trunk/engines/kyra/gui_v1.cpp
    scummvm/trunk/engines/kyra/gui_v1.h
    scummvm/trunk/engines/kyra/gui_v2.cpp
    scummvm/trunk/engines/kyra/gui_v2.h
    scummvm/trunk/engines/kyra/kyra.h
    scummvm/trunk/engines/kyra/screen.cpp
    scummvm/trunk/engines/kyra/staticres.cpp

Modified: scummvm/trunk/engines/kyra/gui.cpp
===================================================================
--- scummvm/trunk/engines/kyra/gui.cpp	2008-04-04 01:43:20 UTC (rev 31374)
+++ scummvm/trunk/engines/kyra/gui.cpp	2008-04-04 06:24:49 UTC (rev 31375)
@@ -28,6 +28,8 @@
 #include "kyra/screen.h"
 #include "kyra/text.h"
 
+#include "common/savefile.h"
+
 namespace Kyra {
 
 GUI::GUI(KyraEngine *kyra)
@@ -294,5 +296,18 @@
 	return 0;
 }
 
+int GUI::getNextSavegameSlot() {
+	Common::InSaveFile *in;
+
+	for (int i = 1; i < 1000; i++) {
+		if ((in = _vm->_saveFileMan->openForLoading(_vm->getSavegameFilename(i))))
+			delete in;
+		else
+			return i;
+	}
+	warning("Didn't save: Ran out of saveGame filenames");
+	return 0;
+}
+
 } // end of namespace Kyra
 

Modified: scummvm/trunk/engines/kyra/gui.h
===================================================================
--- scummvm/trunk/engines/kyra/gui.h	2008-04-04 01:43:20 UTC (rev 31374)
+++ scummvm/trunk/engines/kyra/gui.h	2008-04-04 06:24:49 UTC (rev 31375)
@@ -184,6 +184,8 @@
 
 	void redrawText(const Menu &menu);
 	void redrawHighlight(const Menu &menu);
+
+	int getNextSavegameSlot();
 };
 
 } // end of namesapce Kyra

Modified: scummvm/trunk/engines/kyra/gui_v1.cpp
===================================================================
--- scummvm/trunk/engines/kyra/gui_v1.cpp	2008-04-04 01:43:20 UTC (rev 31374)
+++ scummvm/trunk/engines/kyra/gui_v1.cpp	2008-04-04 06:24:49 UTC (rev 31375)
@@ -597,19 +597,6 @@
 	return 0;
 }
 
-int GUI_v1::getNextSavegameSlot() {
-	Common::InSaveFile *in;
-
-	for (int i = 1; i < 1000; i++) {
-		if ((in = _vm->_saveFileMan->openForLoading(_vm->getSavegameFilename(i))))
-			delete in;
-		else
-			return i;
-	}
-	warning("Didn't save: Ran out of saveGame filenames");
-	return 0;
-}
-
 void GUI_v1::setupSavegames(Menu &menu, int num) {
 	Common::InSaveFile *in;
 	static char savenames[5][31];

Modified: scummvm/trunk/engines/kyra/gui_v1.h
===================================================================
--- scummvm/trunk/engines/kyra/gui_v1.h	2008-04-04 01:43:20 UTC (rev 31374)
+++ scummvm/trunk/engines/kyra/gui_v1.h	2008-04-04 06:24:49 UTC (rev 31375)
@@ -113,7 +113,6 @@
 	void setGUILabels();
 
 	void setupSavegames(Menu &menu, int num);
-	int getNextSavegameSlot();
 
 	int resumeGame(Button *button);
 	int loadGameMenu(Button *button);

Modified: scummvm/trunk/engines/kyra/gui_v2.cpp
===================================================================
--- scummvm/trunk/engines/kyra/gui_v2.cpp	2008-04-04 01:43:20 UTC (rev 31374)
+++ scummvm/trunk/engines/kyra/gui_v2.cpp	2008-04-04 06:24:49 UTC (rev 31375)
@@ -252,6 +252,7 @@
 	_currentMenu = 0;
 	_isDeathMenu = false;
 	_isSaveMenu = false;
+	_isLoadMenu = false;
 	_scrollUpFunctor = BUTTON_FUNCTOR(GUI_v2, this, &GUI_v2::scrollUpButton);
 	_scrollDownFunctor = BUTTON_FUNCTOR(GUI_v2, this, &GUI_v2::scrollDownButton);
 }
@@ -272,7 +273,7 @@
 		}
 		return;
 	}
-
+	
 	int entry = button->flags2 & 5;
 
 	byte val1 = 0, val2 = 0, val3 = 0;
@@ -1163,7 +1164,8 @@
 	_vm->removeInputTop();
 	if (_vm->quit()) {
 		_displayMenu = false;
-		_displaySubMenu = false;
+		_isLoadMenu = false;
+		_isSaveMenu = false;
 	}
 }
 
@@ -1204,12 +1206,16 @@
 		_menuButtons[i].data1Callback = _menuButtons[i].data2Callback = _redrawButtonFunctor;
 	}
 
+	initMenuLayout(_mainMenu);
 	//XXX
 	_loadMenu.numberOfItems = 6;
 	initMenuLayout(_loadMenu);
-	//XXX
+	initMenuLayout(_saveMenu);
+	initMenuLayout(_savenameMenu);
 	initMenuLayout(_deathMenu);
 	
+	_currentMenu = &_mainMenu;
+
 	if (_vm->_menuDirectlyToLoad) {
 		backUpPage1(_vm->_screenBuffer);
 		setupPalette();
@@ -1235,14 +1241,13 @@
 		_currentMenu = &_deathMenu;
 		_isDeathMenu = true;
 	} else {
-		//XXX just fail for now
-		return 0;
+		_isDeathMenu = false;
 	}
 
 	backUpPage1(_vm->_screenBuffer);
 	setupPalette();
 	initMenu(*_currentMenu);
-	_madeTempSave = false;
+	_madeSave = false;
 	_loadedSave = false;
 	_vm->_itemInHand = -1;
 	updateAllMenuButtons();
@@ -1257,7 +1262,7 @@
 		getInput();
 	}
 
-	if (_vm->_runFlag && !_loadedSave && !_madeTempSave) {
+	if (_vm->_runFlag && !_loadedSave && !_madeSave) {
 		restorePalette();
 		restorePage1(_vm->_screenBuffer);
 	}
@@ -1334,9 +1339,13 @@
 		menu.item[i].enabled = false;
 	}
 
+	int startSlot = 0;
+	if (_isSaveMenu && _savegameOffset == 0)
+		startSlot = 1;
+
 	KyraEngine::SaveHeader header;
 	Common::InSaveFile *in;
-	for (int i = 0; i < num; ++i) {
+	for (int i = startSlot; i < num; ++i) {
 		if ((in = _vm->openSaveForReading(_vm->getSavegameFilename(i + _savegameOffset), header)) != 0) {
 			strncpy(_vm->getTableString(menu.item[i].itemId, _vm->_optionsBuffer, 0), header.description.c_str(), 80);
 			menu.item[i].saveSlot = i + _savegameOffset;
@@ -1344,11 +1353,19 @@
 			delete in;
 		}
 	}
-	
+
 	if (_savegameOffset == 0) {
-		char *dst = _vm->getTableString(menu.item[0].itemId, _vm->_optionsBuffer, 0);
-		const char *src = _vm->getTableString(_vm->gameFlags().isTalkie ? 34 : 42, _vm->_optionsBuffer, 0);
-		strcpy(dst, src);
+		if (_isSaveMenu) {
+			char *dst = _vm->getTableString(menu.item[0].itemId, _vm->_optionsBuffer, 0);
+			const char *src = _vm->getTableString(/*_vm->gameFlags().isTalkie ? */10/* : ??*/, _vm->_optionsBuffer, 0);
+			strcpy(dst, src);
+			menu.item[0].saveSlot = -2;
+			menu.item[0].enabled = true;
+		} else {
+			char *dst = _vm->getTableString(menu.item[0].itemId, _vm->_optionsBuffer, 0);
+			const char *src = _vm->getTableString(_vm->gameFlags().isTalkie ? 34 : 42, _vm->_optionsBuffer, 0);
+			strcpy(dst, src);
+		}
 	}
 }
 
@@ -1360,11 +1377,14 @@
 		return 0;
 
 	--_savegameOffset;
-	if (_displaySubMenu) {
+	if (_isLoadMenu) {
 		setupSavegameNames(_loadMenu, 5);
 		// original calls something different here...
 		initMenu(_loadMenu);
 	} else if (_isSaveMenu) {
+		setupSavegameNames(_saveMenu, 5);
+		// original calls something different here...
+		initMenu(_saveMenu);
 	}
 
 	return 0;
@@ -1373,11 +1393,14 @@
 int GUI_v2::scrollDownButton(Button *button) {
 	updateMenuButton(button);
 	++_savegameOffset;
-	if (_displaySubMenu) {
+	if (_isLoadMenu) {
 		setupSavegameNames(_loadMenu, 5);
 		// original calls something different here...
 		initMenu(_loadMenu);
 	} else if (_isSaveMenu) {
+		setupSavegameNames(_saveMenu, 5);
+		// original calls something different here...
+		initMenu(_saveMenu);
 	}
 
 	return 0;
@@ -1385,6 +1408,12 @@
 
 #pragma mark -
 
+int GUI_v2::resumeGame(Button *caller) {
+	updateMenuButton(caller);
+	_displayMenu = false;
+	return 0;
+}
+
 int GUI_v2::loadMenu(Button *caller) {
 	if (!_vm->_menuDirectlyToLoad) {
 		updateMenuButton(caller);
@@ -1395,18 +1424,18 @@
 	_savegameOffset = 0;
 	setupSavegameNames(_loadMenu, 5);
 	initMenu(_loadMenu);
-	_displaySubMenu = true;
-	_cancelSubMenu = false;
+	_isLoadMenu = true;
+	_noLoadProcess = false;
 	_vm->_gameToLoad = -1;
 	updateAllMenuButtons();
 
 	_screen->updateScreen();
-	while (_displaySubMenu) {
+	while (_isLoadMenu) {
 		processHighlights(_loadMenu, _vm->_mouseX, _vm->_mouseY);
 		getInput();
 	}
 
-	if (_cancelSubMenu) {
+	if (_noLoadProcess) {
 		if (!_vm->_menuDirectlyToLoad) {
 			restorePage1(_vm->_screenBuffer);
 			backUpPage1(_vm->_screenBuffer);
@@ -1438,11 +1467,242 @@
 
 	if (item.saveSlot >= 0) {
 		_vm->_gameToLoad = item.saveSlot;
-		_displaySubMenu = false;
+		_isLoadMenu = false;
 	}
 
 	return 0;
 }
 
+int GUI_v2::cancelLoadMenu(Button *caller) {
+	updateMenuButton(caller);
+	_isLoadMenu = false;
+	_noLoadProcess = true;
+	return 0;
+}
+
+int GUI_v2::saveMenu(Button *caller) {
+	//XXX
+	updateMenuButton(caller);
+
+	restorePage1(_vm->_screenBuffer);
+	backUpPage1(_vm->_screenBuffer);
+
+	_isSaveMenu = true;
+	_noSaveProcess = false;
+	_saveSlot = -1;
+	_savegameOffset = 0;
+	setupSavegameNames(_saveMenu, 5);
+	initMenu(_saveMenu);
+
+	updateAllMenuButtons();
+
+	while (_isSaveMenu) {
+		processHighlights(_saveMenu, _vm->_mouseX, _vm->_mouseY);
+		getInput();
+	}
+
+	if (_noSaveProcess) {
+		restorePage1(_vm->_screenBuffer);
+		backUpPage1(_vm->_screenBuffer);
+		initMenu(*_currentMenu);
+		updateAllMenuButtons();
+		return 0;
+	} else if(_saveSlot <= -1) {
+		return 0;
+	}
+
+	restorePage1(_vm->_screenBuffer);
+	restorePalette();
+	//if (getNextSaveGameslot() == _saveSlot) {
+	//	while (_saveSlot > 1) {
+	//		rename(_vm->getSavegameFilename(_saveSlot-1), _vm->getSavegameFilename(_saveSlot));
+	//		--_saveSlot;
+	//	}
+	//}
+	_vm->saveGame(_vm->getSavegameFilename(_saveSlot), _saveDescription);
+	_displayMenu = false;
+	_madeSave = true;
+
+	return 0;
+}
+
+int GUI_v2::clickSaveSlot(Button *caller) {
+	updateMenuButton(caller);
+
+	assert((caller->index-0x10) >= 0 && (caller->index-0x10 <= 6));
+	MenuItem &item = _saveMenu.item[caller->index-0x10];
+	
+	if (item.saveSlot >= 0) {
+		//if (_isDeleteMenu) {
+		//	_slotToDelete = item.saveSlot;
+		//	_isDeleteMenu = false;
+		//	return 0;
+		//else {
+			_saveSlot = item.saveSlot;
+			strcpy(_saveDescription, _vm->getTableString(item.itemId, _vm->_optionsBuffer, 0));
+		//}
+	} else if (item.saveSlot == -2) {
+		_saveSlot = getNextSavegameSlot();
+		memset(_saveDescription, 0, sizeof(_saveDescription));
+	}
+
+	restorePage1(_vm->_screenBuffer);
+	backUpPage1(_vm->_screenBuffer);
+
+	initMenu(_savenameMenu);
+	_screen->fillRect(0x26, 0x5B, 0x11F, 0x66, 0xFA);
+	const char *desc = nameInputProcess(_saveDescription, 0x27, 0x5C, 0xFD, 0xFA, 0xFE, 0x50);
+	restorePage1(_vm->_screenBuffer);
+	backUpPage1(_vm->_screenBuffer);
+	if (desc) {
+		_isSaveMenu = false;
+		//_isDeleteMenu = false;
+	} else {
+		initMenu(_saveMenu);
+	}
+
+	return 0;
+}
+
+int GUI_v2::cancelSaveMenu(Button *caller) {
+	updateMenuButton(caller);
+	_isSaveMenu = false;
+	//_isDeleteMenu = false;
+	_noSaveProcess = true;
+	return 0;
+}
+
+const char *GUI_v2::nameInputProcess(char *buffer, int x, int y, uint8 c1, uint8 c2, uint8 c3, int bufferSize) {
+	bool running = true;
+	int curPos = strlen(buffer);
+
+	int x2 = x, y2 = y;
+	_text->printText(buffer, x, y, c1, c2, c2);
+
+	for (int i = 0; i < curPos; ++i)
+		x2 += getCharWidth(buffer[i]);
+
+	drawTextfieldBlock(x2, y2, c3);
+
+	_keyPressed.reset();
+	_cancelNameInput = _finishNameInput = false;
+	while (running) {
+		processHighlights(_savenameMenu, _vm->_mouseX, _vm->_mouseY);
+		checkTextfieldInput();
+		if (_keyPressed.keycode == Common::KEYCODE_RETURN || _keyPressed.keycode == Common::KEYCODE_KP_ENTER || _finishNameInput) {
+			if (checkSavegameDescription(buffer, curPos)) {
+				buffer[curPos] = 0;
+				running = false;
+			} else {
+				_finishNameInput = false;
+			}
+		} else if (_keyPressed.keycode == Common::KEYCODE_ESCAPE || _cancelNameInput) {
+			running = false;
+			return 0;
+		} else if ((_keyPressed.keycode == Common::KEYCODE_BACKSPACE || _keyPressed.keycode == Common::KEYCODE_DELETE) && curPos > 0) {
+			drawTextfieldBlock(x2, y2, c2);
+			--curPos;
+			x2 -= getCharWidth(buffer[curPos]);
+			drawTextfieldBlock(x2, y2, c3);
+			_screen->updateScreen();
+		} else if (_keyPressed.ascii > 31 && _keyPressed.ascii < 127 && curPos < bufferSize) {
+			if (x2 + getCharWidth(_keyPressed.ascii) + 7 < 0x11F) {
+				buffer[curPos] = _keyPressed.ascii;
+				const char text[2] = { buffer[curPos], 0 };
+				_text->printText(text, x2, y2, c1, c2, c2);
+				x2 += getCharWidth(_keyPressed.ascii);
+				drawTextfieldBlock(x2, y2, c3);
+				++curPos;
+				_screen->updateScreen();
+			}
+		}
+
+		_keyPressed.reset();
+	}
+
+	return buffer;
+}
+
+int GUI_v2::finishSavename(Button *caller) {
+	updateMenuButton(caller);
+	_finishNameInput = true;
+	return 0;
+}
+
+int GUI_v2::cancelSavename(Button *caller) {
+	updateMenuButton(caller);
+	_cancelNameInput = true;
+	return 0;
+}
+
+bool GUI_v2::checkSavegameDescription(const char *buffer, int size) {
+	if (!buffer || !size)
+		return false;
+	if (buffer[0] == 0)
+		return false;
+	for (int i = 0; i < size; ++i) {
+		if (buffer[i] != 0x20)
+			return true;
+		else if (buffer[i] == 0x00)
+			return false;
+	}
+	return false;
+}
+
+int GUI_v2::getCharWidth(uint8 c) {
+	Screen::FontId old = _screen->setFont(Screen::FID_8_FNT);
+	_screen->_charWidth = -2;
+	int width = _screen->getCharWidth(c);
+	_screen->_charWidth = 0;
+	_screen->setFont(old);
+	return width;
+}
+
+void GUI_v2::checkTextfieldInput() {
+	Common::Event event;
+
+	bool running = true;
+	int keys = 0;
+	while (_vm->_eventMan->pollEvent(event) && running) {
+		switch (event.type) {
+		case Common::EVENT_QUIT:
+			_vm->_quitFlag = true;
+			break;
+
+		case Common::EVENT_KEYDOWN:
+			if (event.kbd.keycode == 'q' && event.kbd.flags == Common::KBD_CTRL)
+				_vm->_quitFlag = true;
+			else
+				_keyPressed = event.kbd; 
+			running = false;
+			break;
+
+		case Common::EVENT_LBUTTONUP: {
+			Common::Point pos = _vm->getMousePos();
+			_vm->_mouseX = pos.x;
+			_vm->_mouseY = pos.y;
+			keys = 199;
+			running = false;
+			} break;
+
+		case Common::EVENT_MOUSEMOVE: {
+			Common::Point pos = _vm->getMousePos();
+			_vm->_mouseX = pos.x;
+			_vm->_mouseY = pos.y;
+			_screen->updateScreen();
+			} break;
+
+		default:
+			break;
+		}
+	}
+
+	processButtonList(_menuButtonList, keys | 0x8000);
+}
+
+void GUI_v2::drawTextfieldBlock(int x, int y, uint8 c) {
+	_screen->fillRect(x+1, y+1, x+7, y+8, c);
+}
+
 } // end of namespace Kyra
 

Modified: scummvm/trunk/engines/kyra/gui_v2.h
===================================================================
--- scummvm/trunk/engines/kyra/gui_v2.h	2008-04-04 01:43:20 UTC (rev 31374)
+++ scummvm/trunk/engines/kyra/gui_v2.h	2008-04-04 06:24:49 UTC (rev 31375)
@@ -111,7 +111,7 @@
 	Button _menuButtons[7];
 	Button _scrollUpButton;
 	Button _scrollDownButton;
-	Menu _loadMenu, _deathMenu;
+	Menu _mainMenu, _loadMenu, _saveMenu, _savenameMenu, _deathMenu;
 	void initStaticData();
 
 	const char *getMenuTitle(const Menu &menu);
@@ -149,9 +149,10 @@
 	Button *_unknownButtonList;
 
 	Menu *_currentMenu;
+	bool _isLoadMenu;
 	bool _isDeathMenu;
 	bool _isSaveMenu;
-	bool _madeTempSave;
+	bool _madeSave;
 	bool _loadedSave;
 	bool _restartGame;
 	bool _reloadTemporarySave;
@@ -160,12 +161,39 @@
 
 	void setupSavegameNames(Menu &menu, int num);
 
+	// main menu
+	int resumeGame(Button *caller);
+
 	// load menu
+	bool _noLoadProcess;
 	int loadMenu(Button *caller);
 	int clickLoadSlot(Button *caller);
+	int cancelLoadMenu(Button *caller);
 
-	static const uint16 MenuStrings_TALKIE[];
-	static const uint16 MenuStrings_OTHER[];
+	// save menu
+	bool _noSaveProcess;
+	int _saveSlot;
+	char _saveDescription[0x50];
+
+	int saveMenu(Button *caller);
+	int clickSaveSlot(Button *caller);
+	int cancelSaveMenu(Button *caller);
+
+	// savename menu
+	bool _finishNameInput, _cancelNameInput;
+	Common::KeyState _keyPressed;
+
+	const char *nameInputProcess(char *buffer, int x, int y, uint8 c1, uint8 c2, uint8 c3, int bufferSize);
+	int finishSavename(Button *caller);
+	int cancelSavename(Button *caller);
+
+	bool checkSavegameDescription(const char *buffer, int size);
+	int getCharWidth(uint8 c);
+	void checkTextfieldInput();
+	void drawTextfieldBlock(int x, int y, uint8 c);
+
+	static const uint16 _menuStringsTalkie[];
+	static const uint16 _menuStringsOther[];
 };
 
 } // end of namespace Kyra

Modified: scummvm/trunk/engines/kyra/kyra.h
===================================================================
--- scummvm/trunk/engines/kyra/kyra.h	2008-04-04 01:43:20 UTC (rev 31374)
+++ scummvm/trunk/engines/kyra/kyra.h	2008-04-04 06:24:49 UTC (rev 31375)
@@ -104,6 +104,7 @@
 class KyraEngine : public Engine {
 friend class Debugger;
 friend class ::KyraMetaEngine;
+friend class GUI;
 public:
 	KyraEngine(OSystem *system, const GameFlags &flags);
 	virtual ~KyraEngine();

Modified: scummvm/trunk/engines/kyra/screen.cpp
===================================================================
--- scummvm/trunk/engines/kyra/screen.cpp	2008-04-04 01:43:20 UTC (rev 31374)
+++ scummvm/trunk/engines/kyra/screen.cpp	2008-04-04 06:24:49 UTC (rev 31375)
@@ -795,7 +795,7 @@
 
 void Screen::drawShadedBox(int x1, int y1, int x2, int y2, int color1, int color2) {
 	debugC(9, kDebugLevelScreen, "Screen::drawShadedBox(%i, %i, %i, %i, %i, %i)", x1, y1, x2, y2, color1, color2);
-	assert(x1 > 0 && y1 > 0);
+	assert(x1 >= 0 && y1 >= 0);
 	hideMouse();
 
 	fillRect(x1, y1, x2, y1 + 1, color1);

Modified: scummvm/trunk/engines/kyra/staticres.cpp
===================================================================
--- scummvm/trunk/engines/kyra/staticres.cpp	2008-04-04 01:43:20 UTC (rev 31374)
+++ scummvm/trunk/engines/kyra/staticres.cpp	2008-04-04 06:24:49 UTC (rev 31375)
@@ -1506,9 +1506,24 @@
 	}
 
 	Button::Callback clickLoadSlotFunctor = BUTTON_FUNCTOR(GUI_v2, this, &GUI_v2::clickLoadSlot);
+	Button::Callback clickSaveSlotFunctor = BUTTON_FUNCTOR(GUI_v2, this, &GUI_v2::clickSaveSlot);
 	Button::Callback clickLoadMenuFunctor = BUTTON_FUNCTOR(GUI_v2, this, &GUI_v2::loadMenu);
 
-	const uint16 *menuStr = _vm->gameFlags().isTalkie ? MenuStrings_TALKIE : MenuStrings_OTHER;
+	const uint16 *menuStr = _vm->gameFlags().isTalkie ? _menuStringsTalkie : _menuStringsOther;
+
+	GUI_V2_MENU(_mainMenu, -1, -1, 0x100, 0xAC, 0xF8, 0xF9, 0xFA, menuStr[0 * 8], 0xFB, -1, 8, 0, 7, -1, -1, -1, -1);
+	GUI_V2_MENU_ITEM(_mainMenu.item[0], 1, 0x02, -1, 0x1E, 0xDC, 0x0F, 0xFC, 0xFD, -1, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0);
+	_mainMenu.item[0].callback = clickLoadMenuFunctor;
+	GUI_V2_MENU_ITEM(_mainMenu.item[1], 1, 0x03, -1, 0x2F, 0xDC, 0x0F, 0xFC, 0xFD, -1, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0);
+	_mainMenu.item[1].callback = BUTTON_FUNCTOR(GUI_v2, this, &GUI_v2::saveMenu);
+	GUI_V2_MENU_ITEM(_mainMenu.item[2], 1, 0x23, -1, 0x40, 0xDC, 0x0F, 0xFC, 0xFD, -1, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0);
+	GUI_V2_MENU_ITEM(_mainMenu.item[3], 1, 0x04, -1, 0x51, 0xDC, 0x0F, 0xFC, 0xFD, -1, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0);
+	GUI_V2_MENU_ITEM(_mainMenu.item[4], 1, 0x25, -1, 0x62, 0xDC, 0x0F, 0xFC, 0xFD, -1, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0);
+	GUI_V2_MENU_ITEM(_mainMenu.item[5], 1, 0x05, -1, 0x73, 0xDC, 0x0F, 0xFC, 0xFD, -1, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0);
+	GUI_V2_MENU_ITEM(_mainMenu.item[6], 1, 0x06, -1, 0x90, 0xDC, 0x0F, 0xFC, 0xFD, -1, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0);
+	_mainMenu.item[6].callback = BUTTON_FUNCTOR(GUI_v2, this, &GUI_v2::resumeGame);
+	for (int i = 0; i < 7; ++i)
+		_mainMenu.item[i].itemId = menuStr[0 * 8 + i + 1];
 	
 	GUI_V2_MENU(_loadMenu, -1, -1, 0x120, 0xA0, 0xF8, 0xF9, 0xFA, menuStr[4 * 8], 0xFB, -1, 8, 0, 6, 0x84, 0x16, 0x84, 0x7C);
 	GUI_V2_MENU_ITEM(_loadMenu.item[0], 1, 0x29, -1, 0x27, 0x100, 0xF, 0xFC, 0xFD, 5, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0);
@@ -1519,10 +1534,35 @@
 	for (int i = 0; i <= 4; ++i)
 		_loadMenu.item[i].callback = clickLoadSlotFunctor;
 	GUI_V2_MENU_ITEM(_loadMenu.item[5], 1, 0x0B, 0xB8, 0x86, 0x58, 0xF, 0xFC, 0xFD, -1, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0);
-		_loadMenu.item[6].enabled = false;
+	_loadMenu.item[5].callback = BUTTON_FUNCTOR(GUI_v2, this, &GUI_v2::cancelLoadMenu);
+	_loadMenu.item[6].enabled = false;
 	for (int i = 0; i < 7; ++i)
 		_loadMenu.item[i].itemId = menuStr[4 * 8 + i + 1];
 
+	GUI_V2_MENU(_saveMenu, -1, -1, 0x120, 0xA0, 0xF8, 0xF9, 0xFA, menuStr[5 * 8], 0xFB, -1, 8, 0, 6, 0x84, 0x16, 0x84, 0x7C);
+	GUI_V2_MENU_ITEM(_saveMenu.item[0], 1, 0x29, -1, 0x27, 0x100, 0xF, 0xFC, 0xFD, 5, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0);
+	GUI_V2_MENU_ITEM(_saveMenu.item[1], 1, 0x2A, -1, 0x38, 0x100, 0xF, 0xFC, 0xFD, 5, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0);
+	GUI_V2_MENU_ITEM(_saveMenu.item[2], 1, 0x2B, -1, 0x49, 0x100, 0xF, 0xFC, 0xFD, 5, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0);
+	GUI_V2_MENU_ITEM(_saveMenu.item[3], 1, 0x2C, -1, 0x5A, 0x100, 0xF, 0xFC, 0xFD, 5, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0);
+	GUI_V2_MENU_ITEM(_saveMenu.item[4], 1, 0x2D, -1, 0x6B, 0x100, 0xF, 0xFC, 0xFD, 5, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0);
+	for (int i = 0; i <= 4; ++i)
+		_saveMenu.item[i].callback = clickSaveSlotFunctor;
+	GUI_V2_MENU_ITEM(_saveMenu.item[5], 1, 0x0B, 0xB8, 0x86, 0x58, 0xF, 0xFC, 0xFD, -1, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0);
+	_saveMenu.item[5].callback = BUTTON_FUNCTOR(GUI_v2, this, &GUI_v2::cancelSaveMenu);
+	_saveMenu.item[6].enabled = false;
+	for (int i = 0; i < 7; ++i)
+		_saveMenu.item[i].itemId = menuStr[5 * 8 + i + 1];
+
+	GUI_V2_MENU(_savenameMenu, -1, -1, 0x140, 0x43, 0xF8, 0xF9, 0xFA, menuStr[6 * 8], 0xFB, -1, 8, 0, 2, -1, -1, -1, -1);
+	GUI_V2_MENU_ITEM(_savenameMenu.item[0], 1, 0xD, 0x18, 0x2C, 0x58, 0x0F, 0xFC, 0xFD, -1, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0);
+	_savenameMenu.item[0].callback = BUTTON_FUNCTOR(GUI_v2, this, &GUI_v2::finishSavename);
+	GUI_V2_MENU_ITEM(_savenameMenu.item[1], 1, 0xB, 0xD0, 0x2C, 0x58, 0x0F, 0xFC, 0xFD, -1, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0);
+	_savenameMenu.item[1].callback = BUTTON_FUNCTOR(GUI_v2, this, &GUI_v2::cancelSavename);
+	for (int i = 2; i <= 6; ++i)
+		_savenameMenu.item[i].enabled = false;
+	for (int i = 0; i < 7; ++i)
+		_savenameMenu.item[i].itemId = menuStr[6 * 8 + i + 1];
+
 	GUI_V2_MENU(_deathMenu, -1, -1, 0xD0, 0x4C, 0xF8, 0xF9, 0xFA, menuStr[7 * 8], 0xFB, -1, 8, 0, 2, -1, -1, -1, -1);
 	GUI_V2_MENU_ITEM(_deathMenu.item[0], 1, 2, -1, 0x1E, 0xB4, 0x0F, 0xFC, 0xFD, 8, 0xF8, 0xF9, 0xFA, -1, 0, 0, 0, 0);
 	_deathMenu.item[0].callback = clickLoadMenuFunctor;
@@ -1533,7 +1573,7 @@
 		_deathMenu.item[i].itemId = menuStr[7 * 8 + i + 1];
 }
 
-const uint16 GUI_v2::MenuStrings_TALKIE[] =	{
+const uint16 GUI_v2::_menuStringsTalkie[] = {
 	0x001, 0x002, 0x003, 0x023, 0x004, 0x025, 0x005, 0x006,	// Main Menu String IDs
 	0x025, 0x000, 0x000, 0x000, 0x010, 0x000, 0x000, 0x000,	// Options Menu String IDs
 	0x007, 0x000, 0x000, 0x000, 0x010, 0x000, 0x000, 0x000,	// Audio Menu String IDs
@@ -1544,7 +1584,7 @@
 	0x00E, 0x002, 0x005, 0x000, 0x000, 0x000, 0x000, 0x000	// Death Menu String IDs
 };
 
-const uint16 GUI_v2::MenuStrings_OTHER[] =	{
+const uint16 GUI_v2::_menuStringsOther[] = {
 	0x009, 0x00A, 0x00B, 0x001, 0x00C, 0x00D, 0x00E, 0x000,	// Main Menu String IDs
 	0x00F, 0x02B, 0x02C, 0x02D, 0x02E, 0x018, 0x000, 0x000,	// Options Menu String IDs
 	0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000,	// Dummy


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