[Scummvm-cvs-logs] SF.net SVN: scummvm: [31513] scummvm/trunk/engines/agos
Kirben at users.sourceforge.net
Kirben at users.sourceforge.net
Wed Apr 16 12:20:59 CEST 2008
Revision: 31513
http://scummvm.svn.sourceforge.net/scummvm/?rev=31513&view=rev
Author: Kirben
Date: 2008-04-16 03:20:58 -0700 (Wed, 16 Apr 2008)
Log Message:
-----------
Remove unused opcode and minor cleanup.
Modified Paths:
--------------
scummvm/trunk/engines/agos/agos.h
scummvm/trunk/engines/agos/debug.h
scummvm/trunk/engines/agos/script_e1.cpp
Modified: scummvm/trunk/engines/agos/agos.h
===================================================================
--- scummvm/trunk/engines/agos/agos.h 2008-04-16 08:50:25 UTC (rev 31512)
+++ scummvm/trunk/engines/agos/agos.h 2008-04-16 10:20:58 UTC (rev 31513)
@@ -1272,7 +1272,6 @@
void oe1_getUserItem();
void oe1_whereTo();
void oe1_doorExit();
- void oe1_saveGame();
void oe1_loadGame();
void oe1_clearUserItem();
void oe1_findMaster();
Modified: scummvm/trunk/engines/agos/debug.h
===================================================================
--- scummvm/trunk/engines/agos/debug.h 2008-04-16 08:50:25 UTC (rev 31512)
+++ scummvm/trunk/engines/agos/debug.h 2008-04-16 10:20:58 UTC (rev 31513)
@@ -367,8 +367,8 @@
"Www|SET_ADJ_NOUN",
"WW|ZONE_DISK",
/* 268 */
- "|SAVE_GAME",
- "|LOAD_GAME",
+ "|SAVE_USER_GAME",
+ "|LOAD_USER_GAME",
"|PRINT_STATS",
"|STOP_TUNE",
/* 272 */
Modified: scummvm/trunk/engines/agos/script_e1.cpp
===================================================================
--- scummvm/trunk/engines/agos/script_e1.cpp 2008-04-16 08:50:25 UTC (rev 31512)
+++ scummvm/trunk/engines/agos/script_e1.cpp 2008-04-16 10:20:58 UTC (rev 31513)
@@ -286,7 +286,7 @@
OPCODE(o_invalid),
/* 200 */
OPCODE(o_invalid),
- OPCODE(oe1_saveGame),
+ OPCODE(o_invalid),
OPCODE(oe1_loadGame),
OPCODE(o_invalid),
/* 204 */
@@ -692,26 +692,10 @@
writeVariable(f, 255);
}
-void AGOSEngine_Elvira1::oe1_saveGame() {
- // 201: save game
- uint16 stringId = getNextStringID();
-
- debug(0, "oe1_saveGame: stub (%s)", getStringPtrByID(stringId));
-
- // TODO: Add support for selecting slot
- saveGame(1, (const char *)getStringPtrByID(stringId));
-}
-
void AGOSEngine_Elvira1::oe1_loadGame() {
// 202: load game
uint16 stringId = getNextStringID();
- debug(0, "oe1_loadGame: stub (%s)", (const char *)getStringPtrByID(stringId));
-
- if (!scumm_stricmp("START", (const char *)getStringPtrByID(stringId))) {
- loadGame("START", true);
- } else {
- loadGame((const char *)getStringPtrByID(stringId));
- }
+ loadGame((const char *)getStringPtrByID(stringId), true);
}
void AGOSEngine_Elvira1::oe1_clearUserItem() {
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