[Scummvm-cvs-logs] SF.net SVN: scummvm: [30777] scummvm/trunk/engines

fingolfin at users.sourceforge.net fingolfin at users.sourceforge.net
Sun Feb 3 19:23:28 CET 2008


Revision: 30777
          http://scummvm.svn.sourceforge.net/scummvm/?rev=30777&view=rev
Author:   fingolfin
Date:     2008-02-03 10:23:27 -0800 (Sun, 03 Feb 2008)

Log Message:
-----------
cleanup

Modified Paths:
--------------
    scummvm/trunk/engines/queen/queen.cpp
    scummvm/trunk/engines/scumm/detection.cpp
    scummvm/trunk/engines/sky/sky.cpp

Modified: scummvm/trunk/engines/queen/queen.cpp
===================================================================
--- scummvm/trunk/engines/queen/queen.cpp	2008-02-03 17:06:45 UTC (rev 30776)
+++ scummvm/trunk/engines/queen/queen.cpp	2008-02-03 18:23:27 UTC (rev 30777)
@@ -59,7 +59,6 @@
 public:
 	virtual const char *getName() const;
 	virtual const char *getCopyright() const;
-//	virtual int getVersion() const	{ return 0; }	// TODO!
 
 	virtual GameList getSupportedGames() const;
 	virtual GameDescriptor findGame(const char *gameid) const;

Modified: scummvm/trunk/engines/scumm/detection.cpp
===================================================================
--- scummvm/trunk/engines/scumm/detection.cpp	2008-02-03 17:06:45 UTC (rev 30776)
+++ scummvm/trunk/engines/scumm/detection.cpp	2008-02-03 18:23:27 UTC (rev 30777)
@@ -669,7 +669,6 @@
 public:
 	virtual const char *getName() const;
 	virtual const char *getCopyright() const;
-//	virtual int getVersion() const	{ return 0; }	// TODO!
 
 	virtual GameList getSupportedGames() const;
 	virtual GameDescriptor findGame(const char *gameid) const;

Modified: scummvm/trunk/engines/sky/sky.cpp
===================================================================
--- scummvm/trunk/engines/sky/sky.cpp	2008-02-03 17:06:45 UTC (rev 30776)
+++ scummvm/trunk/engines/sky/sky.cpp	2008-02-03 18:23:27 UTC (rev 30777)
@@ -108,7 +108,6 @@
 public:
 	virtual const char *getName() const;
 	virtual const char *getCopyright() const;
-//	virtual int getVersion() const	{ return 0; }	// TODO!
 
 	virtual GameList getSupportedGames() const;
 	virtual GameDescriptor findGame(const char *gameid) const;


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