[Scummvm-cvs-logs] SF.net SVN: scummvm: [30287] scummvm/trunk/engines/lure/intro.cpp
dreammaster at users.sourceforge.net
dreammaster at users.sourceforge.net
Sun Jan 6 03:59:41 CET 2008
Revision: 30287
http://scummvm.svn.sourceforge.net/scummvm/?rev=30287&view=rev
Author: dreammaster
Date: 2008-01-05 18:59:41 -0800 (Sat, 05 Jan 2008)
Log Message:
-----------
Changed the frame delay for part of the introduction sequence to match the original game and prevent the music from running out before the next animation begins
Modified Paths:
--------------
scummvm/trunk/engines/lure/intro.cpp
Modified: scummvm/trunk/engines/lure/intro.cpp
===================================================================
--- scummvm/trunk/engines/lure/intro.cpp 2008-01-06 02:09:18 UTC (rev 30286)
+++ scummvm/trunk/engines/lure/intro.cpp 2008-01-06 02:59:41 UTC (rev 30287)
@@ -126,7 +126,8 @@
bool fadeIn = curr_anim == anim_screens;
anim = new AnimationSequence(curr_anim->resourceId,
- isEGA ? EgaPalette : coll.getPalette(curr_anim->paletteIndex), fadeIn);
+ isEGA ? EgaPalette : coll.getPalette(curr_anim->paletteIndex), fadeIn,
+ (curr_anim->resourceId == 0x44) ? 4 : 7);
if (curr_anim->initialPause != 0)
if (interruptableDelay(curr_anim->initialPause * 1000 / 50)) return true;
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