[Scummvm-cvs-logs] SF.net SVN: scummvm: [32958] scummvm/branches/gsoc2008-rtl

cpage88 at users.sourceforge.net cpage88 at users.sourceforge.net
Tue Jul 8 07:21:06 CEST 2008


Revision: 32958
          http://scummvm.svn.sourceforge.net/scummvm/?rev=32958&view=rev
Author:   cpage88
Date:     2008-07-07 22:21:05 -0700 (Mon, 07 Jul 2008)

Log Message:
-----------
Improved GMM implementation by adding unified quit() and quitGame() methods for all engines.  Also implemented a Queue class before and forgot to svn add, common/queue.h is added here.

Modified Paths:
--------------
    scummvm/branches/gsoc2008-rtl/engines/engine.h

Added Paths:
-----------
    scummvm/branches/gsoc2008-rtl/common/queue.h

Added: scummvm/branches/gsoc2008-rtl/common/queue.h
===================================================================
--- scummvm/branches/gsoc2008-rtl/common/queue.h	                        (rev 0)
+++ scummvm/branches/gsoc2008-rtl/common/queue.h	2008-07-08 05:21:05 UTC (rev 32958)
@@ -0,0 +1,75 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL: https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/branches/gsoc2008-rtl/common/stack.h $
+ * $Id$
+ */
+
+#ifndef COMMON_QUEUE_H
+#define COMMON_QUEUE_H
+
+#include "common/scummsys.h"
+#include "common/array.h"
+
+namespace Common {
+
+/**
+ * Variable size Queue class, implemented using our Array class.
+ */
+template<class T>
+class Queue {
+protected:
+	Array<T>	_queue;
+public:
+	Queue<T>() {}
+	Queue<T>(const Array<T> &queueContent) : _queue(queueContent) {}
+
+	bool empty() const {
+		return _queue.empty();
+	}
+	void clear() {
+		_queue.clear();
+	}
+	void push(const T &x) {
+		_queue.push_back(x);
+	}
+	T back() const {
+		const int s = size();
+		return _queue[s - 1];
+	}
+	T front() const {
+		return _queue[0];
+	}
+	T pop() {
+		T tmp = front();
+		_queue.remove_at(0);
+		return tmp;
+	}
+	int size() const {
+		return _queue.size();
+	}
+	T operator[](int i) {
+		return _queue[i];
+	}
+};
+
+} // End of namespace Common
+
+#endif


Property changes on: scummvm/branches/gsoc2008-rtl/common/queue.h
___________________________________________________________________
Name: svn:mime-type
   + text/plain
Name: svn:keywords
   + Date Id
Name: svn:eol-style
   + native

Modified: scummvm/branches/gsoc2008-rtl/engines/engine.h
===================================================================
--- scummvm/branches/gsoc2008-rtl/engines/engine.h	2008-07-08 05:02:45 UTC (rev 32957)
+++ scummvm/branches/gsoc2008-rtl/engines/engine.h	2008-07-08 05:21:05 UTC (rev 32958)
@@ -25,6 +25,7 @@
 #ifndef ENGINES_ENGINE_H
 #define ENGINES_ENGINE_H
 
+#include "common/events.h"
 #include "common/scummsys.h"
 #include "common/str.h"
 
@@ -50,12 +51,8 @@
 	Audio::Mixer *_mixer;
 	Common::TimerManager * _timer;
 
-	/** We keep running until this is set to true. */
-	bool _quit;
+	bool _quit, _rtl;
 
-	/** This is used when returning from go() to specifiy if we return to the launcher (true), or quit (false). */
-	bool _rtl;
-
 protected:
 	Common::EventManager *_eventMan;
 	Common::SaveFileManager *_saveFileMan;
@@ -121,10 +118,19 @@
 	void pauseEngine(bool pause);
 
 	/**
+	 * Quit the engine, sends a Quit event to the Event Manager
+	 */
+	void quitGame() { _eventMan->pushEvent(Common::EVENT_QUIT); };
+
+	/**
 	 * Return whether the engine is currently paused or not.
 	 */
 	bool isPaused() const { return _pauseLevel != 0; }
 
+	/**
+	 * Return whether or not the engine should quit
+	 */
+	bool quit() const { return _eventMan->shouldQuit(); }
 
 	/** Run the Global Main Menu Dialog
 	 */


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