[Scummvm-cvs-logs] SF.net SVN: scummvm:[33133] residual/trunk/engine/savegame.cpp

aquadran at users.sourceforge.net aquadran at users.sourceforge.net
Sun Jul 20 18:05:48 CEST 2008


Revision: 33133
          http://scummvm.svn.sourceforge.net/scummvm/?rev=33133&view=rev
Author:   aquadran
Date:     2008-07-20 16:05:48 +0000 (Sun, 20 Jul 2008)

Log Message:
-----------
LE -> BE

Modified Paths:
--------------
    residual/trunk/engine/savegame.cpp

Modified: residual/trunk/engine/savegame.cpp
===================================================================
--- residual/trunk/engine/savegame.cpp	2008-07-20 15:53:14 UTC (rev 33132)
+++ residual/trunk/engine/savegame.cpp	2008-07-20 16:05:48 UTC (rev 33133)
@@ -43,8 +43,8 @@
 			warning("SaveGame::SaveGame() Error creating savegame file");
 			return;
 		}
-		_outSaveFile->writeUint32LE(SAVEGAME_HEADERTAG);
-		_outSaveFile->writeUint32LE(SAVEGAME_VERSION);
+		_outSaveFile->writeUint32BE(SAVEGAME_HEADERTAG);
+		_outSaveFile->writeUint32BE(SAVEGAME_VERSION);
 	} else {
 		uint32 tag, version;
 
@@ -53,9 +53,9 @@
 			warning("SaveGame::SaveGame() Error opening savegame file");
 			return;
 		}
-		tag = _inSaveFile->readUint32LE();
+		tag = _inSaveFile->readUint32BE();
 		assert(tag == SAVEGAME_HEADERTAG);
-		version = _inSaveFile->readUint32LE();
+		version = _inSaveFile->readUint32BE();
 		assert(version == SAVEGAME_VERSION);
 	}
 }
@@ -64,7 +64,7 @@
 	uint32 tag = SAVEGAME_FOOTERTAG;
 	
 	if (_saving) {
-		_outSaveFile->writeUint32LE(SAVEGAME_FOOTERTAG);
+		_outSaveFile->writeUint32BE(SAVEGAME_FOOTERTAG);
 		_outSaveFile->finalize();
 		if (_outSaveFile->ioFailed())
 			warning("SaveGame::~SaveGame()Can't write file. (Disk full?)");
@@ -84,10 +84,10 @@
 		
 		while (tag != sectionTag) {
 			free(_sectionBuffer);
-			tag = _inSaveFile->readUint32LE();
+			tag = _inSaveFile->readUint32BE();
 			if (tag == SAVEGAME_FOOTERTAG)
 				error("Unable to find requested section of savegame!");
-			_sectionSize = _inSaveFile->readUint32LE();
+			_sectionSize = _inSaveFile->readUint32BE();
 			_sectionBuffer = (byte *)malloc(_sectionSize);
 			_inSaveFile->read(_sectionBuffer, _sectionSize);
 		}
@@ -100,8 +100,8 @@
 	if (_currentSection == 0)
 		error("Tried to end a save game section without starting a section!");
 	if (_saving) {
-		_outSaveFile->writeUint32LE(_currentSection);
-		_outSaveFile->writeUint32LE(_sectionSize);
+		_outSaveFile->writeUint32BE(_currentSection);
+		_outSaveFile->writeUint32BE(_sectionSize);
 		_outSaveFile->write(_sectionBuffer, _sectionSize);
 	}
 	free(_sectionBuffer);


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