[Scummvm-cvs-logs] SF.net SVN: scummvm:[33133] residual/trunk/engine/savegame.cpp
aquadran at users.sourceforge.net
aquadran at users.sourceforge.net
Sun Jul 20 18:05:48 CEST 2008
Revision: 33133
http://scummvm.svn.sourceforge.net/scummvm/?rev=33133&view=rev
Author: aquadran
Date: 2008-07-20 16:05:48 +0000 (Sun, 20 Jul 2008)
Log Message:
-----------
LE -> BE
Modified Paths:
--------------
residual/trunk/engine/savegame.cpp
Modified: residual/trunk/engine/savegame.cpp
===================================================================
--- residual/trunk/engine/savegame.cpp 2008-07-20 15:53:14 UTC (rev 33132)
+++ residual/trunk/engine/savegame.cpp 2008-07-20 16:05:48 UTC (rev 33133)
@@ -43,8 +43,8 @@
warning("SaveGame::SaveGame() Error creating savegame file");
return;
}
- _outSaveFile->writeUint32LE(SAVEGAME_HEADERTAG);
- _outSaveFile->writeUint32LE(SAVEGAME_VERSION);
+ _outSaveFile->writeUint32BE(SAVEGAME_HEADERTAG);
+ _outSaveFile->writeUint32BE(SAVEGAME_VERSION);
} else {
uint32 tag, version;
@@ -53,9 +53,9 @@
warning("SaveGame::SaveGame() Error opening savegame file");
return;
}
- tag = _inSaveFile->readUint32LE();
+ tag = _inSaveFile->readUint32BE();
assert(tag == SAVEGAME_HEADERTAG);
- version = _inSaveFile->readUint32LE();
+ version = _inSaveFile->readUint32BE();
assert(version == SAVEGAME_VERSION);
}
}
@@ -64,7 +64,7 @@
uint32 tag = SAVEGAME_FOOTERTAG;
if (_saving) {
- _outSaveFile->writeUint32LE(SAVEGAME_FOOTERTAG);
+ _outSaveFile->writeUint32BE(SAVEGAME_FOOTERTAG);
_outSaveFile->finalize();
if (_outSaveFile->ioFailed())
warning("SaveGame::~SaveGame()Can't write file. (Disk full?)");
@@ -84,10 +84,10 @@
while (tag != sectionTag) {
free(_sectionBuffer);
- tag = _inSaveFile->readUint32LE();
+ tag = _inSaveFile->readUint32BE();
if (tag == SAVEGAME_FOOTERTAG)
error("Unable to find requested section of savegame!");
- _sectionSize = _inSaveFile->readUint32LE();
+ _sectionSize = _inSaveFile->readUint32BE();
_sectionBuffer = (byte *)malloc(_sectionSize);
_inSaveFile->read(_sectionBuffer, _sectionSize);
}
@@ -100,8 +100,8 @@
if (_currentSection == 0)
error("Tried to end a save game section without starting a section!");
if (_saving) {
- _outSaveFile->writeUint32LE(_currentSection);
- _outSaveFile->writeUint32LE(_sectionSize);
+ _outSaveFile->writeUint32BE(_currentSection);
+ _outSaveFile->writeUint32BE(_sectionSize);
_outSaveFile->write(_sectionBuffer, _sectionSize);
}
free(_sectionBuffer);
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