[Scummvm-cvs-logs] SF.net SVN: scummvm:[33351] scummvm/branches/gsoc2008-rtl/engines/agi/ detection.cpp
cpage88 at users.sourceforge.net
cpage88 at users.sourceforge.net
Mon Jul 28 06:50:27 CEST 2008
Revision: 33351
http://scummvm.svn.sourceforge.net/scummvm/?rev=33351&view=rev
Author: cpage88
Date: 2008-07-28 04:50:27 +0000 (Mon, 28 Jul 2008)
Log Message:
-----------
Added --list-saves support for AGI
Modified Paths:
--------------
scummvm/branches/gsoc2008-rtl/engines/agi/detection.cpp
Modified: scummvm/branches/gsoc2008-rtl/engines/agi/detection.cpp
===================================================================
--- scummvm/branches/gsoc2008-rtl/engines/agi/detection.cpp 2008-07-28 02:56:17 UTC (rev 33350)
+++ scummvm/branches/gsoc2008-rtl/engines/agi/detection.cpp 2008-07-28 04:50:27 UTC (rev 33351)
@@ -2123,7 +2123,7 @@
}
virtual bool createInstance(OSystem *syst, Engine **engine, const Common::ADGameDescription *desc) const;
-
+ virtual SaveStateList listSaves(const char *target) const;
const Common::ADGameDescription *fallbackDetect(const FSList *fslist) const;
};
@@ -2147,6 +2147,37 @@
return res;
}
+SaveStateList AgiMetaEngine::listSaves(const char *target) const {
+ const uint32 AGIflag = MKID_BE('AGI:');
+ Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
+ Common::StringList filenames;
+ char saveDesc[260];
+ Common::String pattern = target;
+ pattern += ".???";
+
+ filenames = saveFileMan->listSavefiles(pattern.c_str());
+ sort(filenames.begin(), filenames.end()); // Sort (hopefully ensuring we are sorted numerically..)
+
+ SaveStateList saveList;
+ for (Common::StringList::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
+ // Obtain the last 3 digits of the filename, since they correspond to the save slot
+ int slotNum = atoi(file->c_str() + file->size() - 3);
+
+ if (slotNum >= 0 && slotNum <= 999) {
+ Common::InSaveFile *in = saveFileMan->openForLoading(file->c_str());
+ if (in) {
+ uint32 type = in->readUint32BE();
+ if (type == AGIflag)
+ in->read(saveDesc, 31);
+ saveList.push_back(SaveStateDescriptor(slotNum, Common::String(saveDesc), *file));
+ delete in;
+ }
+ }
+ }
+
+ return saveList;
+}
+
const Common::ADGameDescription *AgiMetaEngine::fallbackDetect(const FSList *fslist) const {
typedef Common::HashMap<Common::String, int32> IntMap;
IntMap allFiles;
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