[Scummvm-cvs-logs] SF.net SVN: scummvm:[33395] scummvm/branches/gsoc2008-rtl/engines/sword1/ sword1.cpp
cpage88 at users.sourceforge.net
cpage88 at users.sourceforge.net
Tue Jul 29 06:51:23 CEST 2008
Revision: 33395
http://scummvm.svn.sourceforge.net/scummvm/?rev=33395&view=rev
Author: cpage88
Date: 2008-07-29 04:51:23 +0000 (Tue, 29 Jul 2008)
Log Message:
-----------
Added --list-saves support for SWORD1
Modified Paths:
--------------
scummvm/branches/gsoc2008-rtl/engines/sword1/sword1.cpp
Modified: scummvm/branches/gsoc2008-rtl/engines/sword1/sword1.cpp
===================================================================
--- scummvm/branches/gsoc2008-rtl/engines/sword1/sword1.cpp 2008-07-29 04:06:10 UTC (rev 33394)
+++ scummvm/branches/gsoc2008-rtl/engines/sword1/sword1.cpp 2008-07-29 04:51:23 UTC (rev 33395)
@@ -32,6 +32,7 @@
#include "common/fs.h"
#include "common/timer.h"
#include "common/events.h"
+#include "common/savefile.h"
#include "common/system.h"
#include "engines/metaengine.h"
@@ -97,6 +98,7 @@
virtual GameList getSupportedGames() const;
virtual GameDescriptor findGame(const char *gameid) const;
virtual GameList detectGames(const FSList &fslist) const;
+ virtual SaveStateList listSaves(const char *target) const;
virtual PluginError createInstance(OSystem *syst, Engine **engine) const;
};
@@ -187,6 +189,39 @@
return kNoError;
}
+SaveStateList SwordMetaEngine::listSaves(const char *target) const {
+ Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
+ SaveStateList saveList;
+ Common::InSaveFile *in = saveFileMan->openForLoading("SAVEGAME.INF");
+ if (in) {
+ uint8 stop;
+ char saveDesc[32];
+ int slotNum = 0;
+ do {
+ uint pos = 0;
+ do {
+ stop = in->readByte();
+ if (pos < (sizeof(saveDesc) - 1)) {
+ if ((stop == 10) || (stop == 255) || (in->eos())) {
+ saveDesc[pos++] = '\0';
+ }
+ else if (stop >= 32) {
+ saveDesc[pos++] = stop;
+ }
+ }
+ } while ((stop != 10) && (stop != 255) && (!in->eos()));
+ if (saveDesc[0] != 0) {
+ saveList.push_back(SaveStateDescriptor(slotNum, saveDesc, "SAVEGAME.INF"));
+ slotNum++;
+ }
+ } while ((stop != 255) && (!in->eos()));
+ }
+
+ delete in;
+
+ return saveList;
+}
+
#if PLUGIN_ENABLED_DYNAMIC(SWORD1)
REGISTER_PLUGIN_DYNAMIC(SWORD1, PLUGIN_TYPE_ENGINE, SwordMetaEngine);
#else
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