[Scummvm-cvs-logs] SF.net SVN: scummvm: [32614] scummvm/trunk/engines/drascula

thebluegr at users.sourceforge.net thebluegr at users.sourceforge.net
Sun Jun 8 13:26:48 CEST 2008


Revision: 32614
          http://scummvm.svn.sourceforge.net/scummvm/?rev=32614&view=rev
Author:   thebluegr
Date:     2008-06-08 04:26:48 -0700 (Sun, 08 Jun 2008)

Log Message:
-----------
The pendulumSurface pointer is only used in update_102()

Modified Paths:
--------------
    scummvm/trunk/engines/drascula/drascula.cpp
    scummvm/trunk/engines/drascula/drascula.h
    scummvm/trunk/engines/drascula/rooms.cpp

Modified: scummvm/trunk/engines/drascula/drascula.cpp
===================================================================
--- scummvm/trunk/engines/drascula/drascula.cpp	2008-06-08 11:10:00 UTC (rev 32613)
+++ scummvm/trunk/engines/drascula/drascula.cpp	2008-06-08 11:26:48 UTC (rev 32614)
@@ -189,8 +189,6 @@
 			actorFrames[kFramePendulum] = 0;
 			flag_tv = 0;
 
-			pendulumSurface = drawSurface3;
-
 			loadPic(96, frontSurface, COMPLETE_PAL);
 			loadPic(99, backSurface);
 			loadPic(97, extraSurface);

Modified: scummvm/trunk/engines/drascula/drascula.h
===================================================================
--- scummvm/trunk/engines/drascula/drascula.h	2008-06-08 11:10:00 UTC (rev 32613)
+++ scummvm/trunk/engines/drascula/drascula.h	2008-06-08 11:26:48 UTC (rev 32614)
@@ -286,7 +286,6 @@
 	byte *screenSurface;
 	byte *frontSurface;
 	byte *textSurface;
-	byte *pendulumSurface;
 	byte *AuxBuffOrg;
 	byte *AuxBuffDes;
 	byte *pointer;

Modified: scummvm/trunk/engines/drascula/rooms.cpp
===================================================================
--- scummvm/trunk/engines/drascula/rooms.cpp	2008-06-08 11:10:00 UTC (rev 32613)
+++ scummvm/trunk/engines/drascula/rooms.cpp	2008-06-08 11:26:48 UTC (rev 32614)
@@ -1435,6 +1435,7 @@
 void DrasculaEngine::update_102() {
 	int pendulum_x[] = {40, 96, 152, 208, 264, 40, 96, 152, 208, 208, 152, 264, 40, 96, 152, 208, 264};
 	int difference;
+	byte *pendulumSurface = drawSurface3;
 
 	if (actorFrames[kFramePendulum] <= 4)
 		pendulumSurface = drawSurface3;


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