[Scummvm-cvs-logs] SF.net SVN: scummvm: [32719] scummvm/branches/gsoc2008-rtl/gui
cpage88 at users.sourceforge.net
cpage88 at users.sourceforge.net
Mon Jun 16 20:47:33 CEST 2008
Revision: 32719
http://scummvm.svn.sourceforge.net/scummvm/?rev=32719&view=rev
Author: cpage88
Date: 2008-06-16 11:47:32 -0700 (Mon, 16 Jun 2008)
Log Message:
-----------
Fixed a problem where the function that I previously implemented, popAllCursors(), was causing the mouse cursor to disapear
Modified Paths:
--------------
scummvm/branches/gsoc2008-rtl/gui/launcher.cpp
scummvm/branches/gsoc2008-rtl/gui/newgui.cpp
Modified: scummvm/branches/gsoc2008-rtl/gui/launcher.cpp
===================================================================
--- scummvm/branches/gsoc2008-rtl/gui/launcher.cpp 2008-06-16 17:34:58 UTC (rev 32718)
+++ scummvm/branches/gsoc2008-rtl/gui/launcher.cpp 2008-06-16 18:47:32 UTC (rev 32719)
@@ -44,6 +44,7 @@
#include "gui/ListWidget.h"
#include "gui/TabWidget.h"
#include "gui/PopUpWidget.h"
+#include "graphics/cursorman.h"
#include "sound/mididrv.h"
@@ -549,6 +550,8 @@
// failure to launch a game. Otherwise, pressing ESC will attempt to
// re-launch the same game again.
ConfMan.setActiveDomain("");
+
+ CursorMan.popAllCursors();
Dialog::open();
updateButtons();
Modified: scummvm/branches/gsoc2008-rtl/gui/newgui.cpp
===================================================================
--- scummvm/branches/gsoc2008-rtl/gui/newgui.cpp 2008-06-16 17:34:58 UTC (rev 32718)
+++ scummvm/branches/gsoc2008-rtl/gui/newgui.cpp 2008-06-16 18:47:32 UTC (rev 32719)
@@ -365,8 +365,6 @@
_dialogStack.push(dialog);
_needRedraw = true;
- CursorMan.popAllCursors();
-
// We reflow the dialog just before opening it. If the screen changed
// since the last time we looked, also refresh the loaded theme,
// and reflow all other open dialogs, too.
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