[Scummvm-cvs-logs] SF.net SVN: scummvm: [31263] scummvm/trunk/engines/kyra/script_v2.cpp
lordhoto at users.sourceforge.net
lordhoto at users.sourceforge.net
Thu Mar 27 15:55:52 CET 2008
Revision: 31263
http://scummvm.svn.sourceforge.net/scummvm/?rev=31263&view=rev
Author: lordhoto
Date: 2008-03-27 07:55:52 -0700 (Thu, 27 Mar 2008)
Log Message:
-----------
Update hack comment in o2_updateSceneAnim.
Modified Paths:
--------------
scummvm/trunk/engines/kyra/script_v2.cpp
Modified: scummvm/trunk/engines/kyra/script_v2.cpp
===================================================================
--- scummvm/trunk/engines/kyra/script_v2.cpp 2008-03-27 14:51:33 UTC (rev 31262)
+++ scummvm/trunk/engines/kyra/script_v2.cpp 2008-03-27 14:55:52 UTC (rev 31263)
@@ -1104,10 +1104,12 @@
// Raziel^.
//
// We know currently of some different animations where this happens.
- // - One is where Marco is dangling from the flesh-eating plant (see bug #1923638 "HoF: Marco missing animation frames").
- // - The other one is after giving the ticket to the captain. He would move very fast (barely noticeable) onto the ship
+ // - Where Marco is dangling from the flesh-eating plant (see bug #1923638 "HoF: Marco missing animation frames").
+ // - After giving the ticket to the captain. He would move very fast (barely noticeable) onto the ship
// without this delay.
- // - The scene after giving the sandwitch to the guards in the city.
+ // - The scene after giving the sandwitch to the guards in the city. (see bug #1926838 "HoF: Animation plays too fast")
+ // This scene script calls o2_delay though, but since this updates the scene animation scripts again there is no delay
+ // for the animation.
if ((stackPos(0) == 2 && _mainCharacter.sceneId == 3) || (stackPos(0) == 3 && _mainCharacter.sceneId == 33) ||
((stackPos(0) == 1 || stackPos(0) == 2) && _mainCharacter.sceneId == 19))
_sceneSpecialScriptsTimer[_lastProcessedSceneScript] = _system->getMillis() + _tickLength * 6;
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